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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
city_landscape/city_landscape_public.h
- Committer:
- arvahsu
- Date:
- 2014-10-29
- Revision:
- 0:532cb55d6136
- Child:
- 1:3da29f1d84b4
File content as of revision 0:532cb55d6136:
/* Gatech ECE2035 2014 FALL missile command
* Copyright (c) 2014 Gatech ECE2035
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @file city_landscape_public.h */
#ifndef CITY_LANDSCAPE_PUBLIC_H
#define CITY_LANDSCAPE_PUBLIC_H
/// The enum define the status of a city
typedef enum {
EXIST=1, ///< The city will be shown on screen
DESTORIED=0 ///< The city won't be shown on screen
} CITY_STATUS;
/// The structure to store the information of a city
typedef struct {
int x; ///< Bottom-left corner of the city. x coordinate on the screen.
int y; ///< Bottom-left corner of the city. y coordinate on the screen.
int width; ///< The width of the city. The shape of the city is an rectangle.
int height; ///< The height of the city
CITY_STATUS status; ///< See enum CITY_STATUS
} CITY;
#define MAX_NUM_CITY 6
/** Call city_landscape_init() once at the begining of your code
@brief It initialize the city data structure and draw the cities.
@param num_city number of city to be draw. It must be less/equal to MAX_NUM_CITY.
*/
void city_landscape_init(int num_city);
/** Get the information of city
@param index The index in city_record. It must be smaller than MAX_NUM_CITY.
@return The structure of city information
*/
CITY city_get_info(int index);
/** Remove the city from its record and the screen
@param index The index in city_record. It must be smaller than MAX_NUM_CITY.
*/
void city_destory(int index);
/** Draw all exist cities on the screen
@brief You might not need to use this function, but you could still use it if you want.
*/
void draw_cities(void);
/** Draw the landscape
@brief You might not need to use this function, but you could still use it if you want.
*/
void draw_landscape(void);
#endif //CITY_LANDSCAPE_H
