Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: player.h
- Revision:
- 2:eba4ed0263a4
- Parent:
- 0:532cb55d6136
--- a/player.h Wed Oct 29 02:58:53 2014 +0000 +++ b/player.h Tue Oct 20 19:13:03 2015 +0000 @@ -1,41 +1,50 @@ -/* Gatech ECE2035 2014 FALL missile command - * Copyright (c) 2014 Gatech ECE2035 - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - // Template of player header file #ifndef PLAYER_H #define PLAYER_H -// Example of some player settings +// Player settings #define PLAYER_WIDTH 10 #define PLAYER_HEIGHT 3 #define PLAYER_DELTA 3 #define PLAYER_COLOR 0x0000FF +#define BLACK_COLOR 0x000000 +#define YELLOW_COLOR 0xFFFF00 +#define GREEN_COLOR 0x00FF00 + + -/** Get the information of city - @brief x and y are the top left corner of the player drawing - @param x x-coordinate - @param y y-coordinate -*/ +typedef enum { + PLAYER_MISSILE_EXPLODED=2,///<missile has been destroyed + PLAYER_MISSILE_ACTIVE=1,///<missile is active + PLAYER_MISSILE_DEACTIVE=0///<missile is no longer active +} PLAYER_MISSILE_STATUS; +//Initialize ANTI-missile structure + +typedef struct { + int x; + int origin_y; ///< The x-coordinate of missile current position + int y; ///< The y-coordinate of missile current position + int source_x; + int source_y; + PLAYER_MISSILE_STATUS status; ///< The missile status, see MISSILE_STATUS + +} PLAYER_MISSILE; +//Initialize PLAYER structure +typedef struct { + int x; + int y; + int numMissile; + int lives; + + + } PLAYER; +//Declare functions +void player_missile_draw(PLAYER_MISSILE player_missile, int color); void player_draw(int x, int y); +void player_delete(int x, int y); +void missile_start(int counter); +void player_set_exploded(int index); +void gameover(int s); #endif //PLAYER_H \ No newline at end of file