Missile Control Game with uLCD

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
0:532cb55d6136
Child:
2:eba4ed0263a4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/player.cpp	Wed Oct 29 01:21:34 2014 +0000
@@ -0,0 +1,37 @@
+/* Gatech ECE2035 2014 FALL missile command
+ * Copyright (c) 2014 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+// Template of player implementation
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "globals.h"
+#include "player.h"
+
+// Example of drawing the player
+void player_draw(int x, int y) {
+    uLCD.filled_rectangle(x, y, x+PLAYER_WIDTH, y+PLAYER_HEIGHT, PLAYER_COLOR); 
+    uLCD.filled_rectangle(x+PLAYER_DELTA, y-PLAYER_DELTA, x+PLAYER_WIDTH-PLAYER_DELTA, y+PLAYER_HEIGHT, PLAYER_COLOR);  
+}
+
+// ... You need to implement your own functions for player ...
+
+