Missile Control Game with uLCD

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
0:532cb55d6136
Child:
2:eba4ed0263a4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/missile/missile_private.h	Wed Oct 29 01:21:34 2014 +0000
@@ -0,0 +1,43 @@
+/* Gatech ECE2035 2014 FALL missile command
+ * Copyright (c) 2014 Gatech ECE2035
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+#ifndef MISSILE_PRIVATE_H
+#define MISSILE_PRIVATE_H
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "globals.h"
+#include "missile_public.h"
+
+//==== [private settings] ====
+#define MISSILE_COLOR    0xFF0000
+
+//==== [private type] ====
+
+
+//==== [private function] ====
+void missile_create(void);
+void missile_update_position(void);
+void missile_draw(MISSILE missile, int color);
+
+#endif //MISSILE_PRIVATE_H
+
+