Missile Control Game with uLCD

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed wave_player

Fork of missile_command by ECE 2035 TA

Revision:
1:3da29f1d84b4
Parent:
0:532cb55d6136
Child:
2:eba4ed0263a4
--- a/main.cpp	Wed Oct 29 01:21:34 2014 +0000
+++ b/main.cpp	Wed Oct 29 02:58:53 2014 +0000
@@ -103,7 +103,7 @@
         /// 7.Implement the code to detect the collision between missiles and cities
             /// -[Hint] You could use city_get_info() and  missile_get_info() <br>
             /// -[Hint] You could use missile_set_exploded() to notify the missile module that the missile was exploded. <br>
-            /// -[Hint] You need to check which city was hit by the missile, and call city_destory() to destroy it. <br>
+            /// -[Hint] You need to check which city was hit by the missile, and call city_destroy() to destroy it. <br>
             /// -[Hint] You might also check whether the missile hit the land <br>
         
         /// 8.Implement the code to detect a collision between player-missiles and incoming missiles