Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
Diff: main.cpp
- Revision:
- 1:3da29f1d84b4
- Parent:
- 0:532cb55d6136
- Child:
- 2:eba4ed0263a4
--- a/main.cpp Wed Oct 29 01:21:34 2014 +0000 +++ b/main.cpp Wed Oct 29 02:58:53 2014 +0000 @@ -103,7 +103,7 @@ /// 7.Implement the code to detect the collision between missiles and cities /// -[Hint] You could use city_get_info() and missile_get_info() <br> /// -[Hint] You could use missile_set_exploded() to notify the missile module that the missile was exploded. <br> - /// -[Hint] You need to check which city was hit by the missile, and call city_destory() to destroy it. <br> + /// -[Hint] You need to check which city was hit by the missile, and call city_destroy() to destroy it. <br> /// -[Hint] You might also check whether the missile hit the land <br> /// 8.Implement the code to detect a collision between player-missiles and incoming missiles