Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
player.cpp@2:eba4ed0263a4, 2015-10-20 (annotated)
- Committer:
- ajindia6
- Date:
- Tue Oct 20 19:13:03 2015 +0000
- Revision:
- 2:eba4ed0263a4
- Parent:
- 0:532cb55d6136
Mbed Mission Control Game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
arvahsu | 0:532cb55d6136 | 1 | #include "mbed.h" |
arvahsu | 0:532cb55d6136 | 2 | #include "uLCD_4DGL.h" |
arvahsu | 0:532cb55d6136 | 3 | #include "globals.h" |
arvahsu | 0:532cb55d6136 | 4 | #include "player.h" |
arvahsu | 0:532cb55d6136 | 5 | |
ajindia6 | 2:eba4ed0263a4 | 6 | //Initialize antimissile status |
ajindia6 | 2:eba4ed0263a4 | 7 | PLAYER_MISSILE_STATUS status; |
ajindia6 | 2:eba4ed0263a4 | 8 | |
ajindia6 | 2:eba4ed0263a4 | 9 | |
ajindia6 | 2:eba4ed0263a4 | 10 | |
ajindia6 | 2:eba4ed0263a4 | 11 | |
ajindia6 | 2:eba4ed0263a4 | 12 | |
ajindia6 | 2:eba4ed0263a4 | 13 | //Function to draw the player |
arvahsu | 0:532cb55d6136 | 14 | void player_draw(int x, int y) { |
ajindia6 | 2:eba4ed0263a4 | 15 | uLCD.filled_rectangle(x, y, x+PLAYER_WIDTH, y+PLAYER_HEIGHT, 0xFFA500); |
ajindia6 | 2:eba4ed0263a4 | 16 | uLCD.filled_rectangle(x+PLAYER_DELTA, y-PLAYER_DELTA, x+PLAYER_WIDTH-PLAYER_DELTA, y+PLAYER_HEIGHT, 0xFF0000); |
ajindia6 | 2:eba4ed0263a4 | 17 | uLCD.filled_rectangle(x,y, x+PLAYER_WIDTH/4, y+2+PLAYER_HEIGHT, 0xFFA500); |
ajindia6 | 2:eba4ed0263a4 | 18 | uLCD.filled_rectangle(x+8, y, x+PLAYER_WIDTH, y+2+PLAYER_HEIGHT, 0xFFA500); |
ajindia6 | 2:eba4ed0263a4 | 19 | } |
ajindia6 | 2:eba4ed0263a4 | 20 | |
ajindia6 | 2:eba4ed0263a4 | 21 | //Function to delete player |
ajindia6 | 2:eba4ed0263a4 | 22 | void player_delete(int x, int y) { |
ajindia6 | 2:eba4ed0263a4 | 23 | uLCD.filled_rectangle(x, y, x+PLAYER_WIDTH, y+PLAYER_HEIGHT, BLACK_COLOR); |
ajindia6 | 2:eba4ed0263a4 | 24 | uLCD.filled_rectangle(x+PLAYER_DELTA, y-PLAYER_DELTA, x+PLAYER_WIDTH-PLAYER_DELTA, y+PLAYER_HEIGHT, BLACK_COLOR); |
ajindia6 | 2:eba4ed0263a4 | 25 | uLCD.filled_rectangle(x,y, x+PLAYER_WIDTH/4, y+2+PLAYER_HEIGHT, BLACK_COLOR); |
ajindia6 | 2:eba4ed0263a4 | 26 | uLCD.filled_rectangle(x+8, y, x+PLAYER_WIDTH, y+2+PLAYER_HEIGHT, BLACK_COLOR); |
arvahsu | 0:532cb55d6136 | 27 | } |
arvahsu | 0:532cb55d6136 | 28 | |
arvahsu | 0:532cb55d6136 | 29 | |
ajindia6 | 2:eba4ed0263a4 | 30 | void gameover(int s) { |
ajindia6 | 2:eba4ed0263a4 | 31 | |
ajindia6 | 2:eba4ed0263a4 | 32 | while(1) { |
ajindia6 | 2:eba4ed0263a4 | 33 | uLCD.filled_rectangle(0, 0, 128, 128, 0x000000); |
ajindia6 | 2:eba4ed0263a4 | 34 | uLCD.locate(4, 5); |
ajindia6 | 2:eba4ed0263a4 | 35 | uLCD.printf("GAME OVER \n \n"); |
ajindia6 | 2:eba4ed0263a4 | 36 | uLCD.printf("YOUR SCORE WAS:%2d",s); |
ajindia6 | 2:eba4ed0263a4 | 37 | wait(1); |
ajindia6 | 2:eba4ed0263a4 | 38 | } |
ajindia6 | 2:eba4ed0263a4 | 39 | |
ajindia6 | 2:eba4ed0263a4 | 40 | } |
ajindia6 | 2:eba4ed0263a4 | 41 | |
arvahsu | 0:532cb55d6136 | 42 | |
ajindia6 | 2:eba4ed0263a4 | 43 | |
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