update

Dependencies:   4DGL-uLCD-SE mbed-rtos mbed wave_player

Fork of Lab3 by Azra Ismail

Revision:
0:8af0a4200bd0
Child:
1:3af15e979565
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Part2.cpp	Thu Oct 13 10:06:25 2016 +0000
@@ -0,0 +1,301 @@
+#include "mbed.h"
+#include "rtos.h"
+#include "uLCD_4DGL.h"
+#include "SDFileSystem.h"
+#include "wave_player.h"
+#include <mpr121.h>
+
+// mutex to make the lcd lib thread safe
+Mutex lcd_mutex;
+//SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card
+//AnalogOut speaker(p26);
+//wave_player waver(&speaker);
+uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin;
+//BusIn joy(p15,p12,p13,p16);
+BusOut leds(LED1,LED2,LED3,LED4);
+DigitalIn joyfire(p14);
+
+// Shiftbrite stuff
+DigitalOut latch(p15);
+DigitalOut enable(p16);
+
+SPI spi(p11, p12, p13);
+
+// Create the interrupt receiver object on pin 26
+InterruptIn interrupt(p26);
+// Setup the i2c bus on pins 9 and 10
+I2C i2c(p9, p10);
+// Setup the Mpr121:
+// constructor(i2c object, i2c address of the mpr121)
+Mpr121 mpr121(&i2c, Mpr121::ADD_VSS);
+
+
+DigitalOut led1(LED1);
+DigitalOut led2(LED2);
+DigitalOut led3(LED3);
+DigitalOut led4(LED4);
+
+// global variables
+int light = 0; // to keep track of lighting
+int sound = 0; // to keep track of sound
+// led lights
+//int red;
+//int green;
+//int blue;
+
+//AnalogIn photocell(p15);
+PwmOut myled(LED1);
+
+class microphone
+{
+public :
+    microphone(PinName pin);
+    float read();
+    operator float ();
+private :
+    AnalogIn _pin;
+};
+microphone::microphone (PinName pin):
+    _pin(pin)
+{
+}
+
+float microphone::read()
+{
+    return _pin.read();
+}
+
+inline microphone::operator float ()
+{
+    return _pin.read();
+}
+
+//microphone mymicrophone(p16);
+
+void RGB_LED(int red, int green, int blue)
+{
+    unsigned int low_color=0;
+    unsigned int high_color=0;
+    high_color=(blue<<4)|((red&0x3C0)>>6);
+    low_color=(((red&0x3F)<<10)|(green));
+    spi.write(high_color);
+    spi.write(low_color);
+    latch=1;
+    latch=0;
+}
+
+// create threads
+// first thread dealing with LCD
+void LCD_thread1(void const *args)
+{
+    while(true) {       // thread loop
+        lcd_mutex.lock();
+        if (light == 0 && sound == 1) {
+            // display red siren
+            uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, RED);
+            uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, RED);
+        }        else if (light == 1 ) {
+            // display white siren
+            uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, WHITE);
+            uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, WHITE);
+        }        else if (light == 2  && sound == 1) {
+            // display  blue siren
+            uLCD.filled_circle(SIZE_X/2, SIZE_Y/2, 10, BLUE);
+            uLCD.filled_rectangle(SIZE_X/2 - 10, SIZE_Y/2, SIZE_X/2 + 10, SIZE_Y/2 + 30, BLUE);
+        }
+        lcd_mutex.unlock();
+        Thread::wait(5); // wait till thread is done
+    }
+}
+
+// second thread dealing with LCD
+void LCD_thread2(void const *args)
+{
+    while(true) {       // thread loop
+        lcd_mutex.lock();
+        if (sound == 1) {
+            // some indication there is audio
+            // text saying "!ALERT!"
+            uLCD.color(0xFF0000);
+            uLCD.locate(6,1);
+            uLCD.set_font_size(7, 7);
+            uLCD.printf("!ALERT !");
+        } else if (sound == 0) {
+            uLCD.color(0x000000);
+            uLCD.locate(6,1);
+            uLCD.set_font_size(7, 7);
+            uLCD.printf("!ALERT !");
+            // no indication
+            // text removed
+
+        }
+        lcd_mutex.unlock();
+        Thread::wait(5); // wait till thread is done
+    }
+}
+
+// thread dealing with speaker
+
+void speaker_thread(void const *args)
+{
+
+/*    FILE *wave_file;
+    wave_file = fopen("/sd/police_siren.wav","r");
+    // play siren
+    while(true) {         // thread loop
+        sound = 1;
+        //wait(5);
+        waver.play(wave_file);
+
+        // generate a 500Hz tone using PWM hardware output
+        //speaker.period(1.0/500.0); // 500hz period
+        //speaker =0.5; //50% duty cycle - max volume
+        //wait(3);
+        //speaker=0.0; // turn off audio
+        //wait(2);
+        speaker = 0;
+        wait(5);
+        Thread::wait(1000);    // wait 1s
+        //speaker=0.0; // off
+    }
+    //Thread::wait(100);    // wait 1s
+
+    fclose(wave_file);*/
+}
+
+// thread reading from - ultrasonic sensor to do XYZ
+
+
+// thread reading from - tactile switch to control RGB/sound/lcd
+void switchthread(void const *args)
+{
+    while(true) {         // thread loop
+        /*       if (joyfire) {
+                   leds = 0xf;
+               } else {
+                   leds = joy;
+               }
+               Thread::wait(1000);    // wait 0.25s*/
+    }
+}
+
+// thread reading from - touch keypad same
+void touchpad_thread(void const *args)
+{
+    while(true) {         // thread loop
+        int key_code=0;
+        int i=0;
+        int value=mpr121.read(0x00);
+        value +=mpr121.read(0x01)<<8;
+        // LED demo mod
+        i=0;
+        // puts key number out to LEDs for demo
+        for (i=0; i<12; i++) {
+            if (((value>>i)&0x01)==1) key_code=i+1;
+        }
+        led4=key_code & 0x01;
+        led3=(key_code>>1) & 0x01;
+        led2=(key_code>>2) & 0x01;
+        led1=(key_code>>3) & 0x01;
+        Thread::wait(1000);    // wait 0.25s
+    }
+}
+
+// thread reading from - light sensor to do something
+void lightsensor_thread(void const *args)
+{
+    while(true) {         // thread loop
+        /*        myled = photocell;
+                wait(0.1);
+                Thread::wait(1000);    // wait 0.25s*/
+    }
+}
+
+// thread reading from - microphone to control rgb
+void mic_thread(void const *args)
+{
+    /*   while(true) {         // thread loop
+    //read in, subtract 0.67 DC bias, take absolute value, and scale up .1Vpp to 15 for builtin LED display
+           leds = int(abs((mymicrophone - (0.67/3.3)))*500.0);
+    //Use an 8kHz audio sample rate (phone quality audio);
+           wait(1.0/8000.0);
+           Thread::wait(1000);    // wait 0.25s
+       }*/
+}
+
+int main()
+{
+    //uLCD.cls();
+    wait(1);
+    // shiftbrite stuff
+
+    int red=0;
+    int green=0;
+    int blue=0;
+    spi.format(16,0);
+    spi.frequency(500000);
+    enable=0;
+    latch=0;
+    wait(2);
+    // draw police car base
+
+    // call threads here
+    Thread t1(LCD_thread1); //start thread1
+    Thread t2(LCD_thread2); //start thread2
+    //Thread t4(speaker_thread); //start thread4
+    //Thread t5(switchthread); //start thread5
+    //Thread t6(touchpad_thread); //start thread6
+    //Thread t7(lightsensor_thread); //start thread7
+    //Thread t8(mic_thread); //start thread8
+
+    while(1) {
+
+        if (sound == 0) {
+            RGB_LED(0,0,0);
+            //Thread::wait(500);
+        } else {
+            light = 0;
+            red = 200;     // flash red light
+            green = 0;
+            blue = 0;
+            RGB_LED(red, green, blue);
+            wait(0.5);
+
+            RGB_LED(0,0,0);
+            wait(0.5);
+
+            light = 1;
+            red = 200;     // flash white light
+            green = 200;
+            blue = 200;
+            RGB_LED( red, green, blue);
+            wait(0.5);
+
+            RGB_LED(0,0,0);
+            wait(0.5);
+
+            light = 2;
+            red = 0;     // flash blue light
+            green = 0;
+            blue = 200;
+            RGB_LED( red, green, blue);
+            wait(0.5);
+
+            RGB_LED(0,0,0);
+            wait(0.5);
+
+            light = 1;
+            red = 200;     // flash white light
+            green = 200;
+            blue = 200;
+            RGB_LED( red, green, blue);
+            wait(0.5);
+
+            RGB_LED(0,0,0);
+        }
+        Thread::wait(500);
+    }
+
+
+
+}