Linyan Shi
/
cn17lys
N5110
PongEngine/PongEngine.cpp
- Committer:
- aileen
- Date:
- 2020-04-28
- Revision:
- 0:90b7f20b3a8d
File content as of revision 0:90b7f20b3a8d:
#include "PongEngine.h" PongEngine::PongEngine() { } PongEngine::~PongEngine() { } void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) { // initialise the game parameters _paddle_width = paddle_width; _paddle_height = paddle_height; _ball_size = ball_size; _speed = speed; // x position on screen - WIDTH is defined in N5110.h _p1x = GAP; _p2x = WIDTH - GAP - _paddle_width; // puts paddles and ball in middle _p1.init(_p1x,_paddle_height,_paddle_width); _p2.init(_p2x,_paddle_height,_paddle_width); _ball.init(_ball_size,_speed); } void PongEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void PongEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // pitch lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); lcd.drawLine(WIDTH/2,0,WIDTH/2,HEIGHT-1,2); //score print_scores(lcd); // paddles _p1.draw(lcd); _p2.draw(lcd); // ball _ball.draw(lcd); } void PongEngine::update(Gamepad &pad) { check_goal(pad); // important to update paddles and ball before checking collisions so can // correct for it before updating the display _p1.update(_d,_mag); _p2.update(_d,_mag); _ball.update(); check_wall_collision(pad); check_paddle_collisions(pad); } void PongEngine::check_wall_collision(Gamepad &pad) { // read current ball attributes Vector2D ball_pos = _ball.get_pos(); Vector2D ball_velocity = _ball.get_velocity(); // check if hit top wall if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary ball_pos.y = 1; // bounce off ceiling without going off screen ball_velocity.y = -ball_velocity.y; // audio feedback pad.tone(750.0,0.1); } // check if hit bottom wall else if (ball_pos.y + _ball_size >= (HEIGHT-1) ) { // bottom pixel is 47 // hit bottom ball_pos.y = (HEIGHT-1) - _ball_size; // stops ball going off screen ball_velocity.y = -ball_velocity.y; // audio feedback pad.tone(750.0,0.1); } // update ball parameters _ball.set_velocity(ball_velocity); _ball.set_pos(ball_pos); } void PongEngine::check_paddle_collisions(Gamepad &pad) { // read current ball attributes Vector2D ball_pos = _ball.get_pos(); Vector2D ball_velocity = _ball.get_velocity(); // check p1 first Vector2D p1_pos = _p1.get_pos(); // see if ball has hit the paddle by checking for overlaps if ( (ball_pos.y >= p1_pos.y) && //top (ball_pos.y <= p1_pos.y + _paddle_height) && //bottom (ball_pos.x >= _p1x) && //left (ball_pos.x <= _p1x + _paddle_width) //right ) { // if it has, fix position and reflect x velocity ball_pos.x = _p1x + _paddle_width; ball_velocity.x = -ball_velocity.x; // audio feedback pad.tone(1000.0,0.1); } // check p2 next Vector2D p2_pos = _p2.get_pos(); // see if ball has hit the paddle by checking for overlaps if ( (ball_pos.y >= p2_pos.y) && //top (ball_pos.y <= p2_pos.y + _paddle_height) && //bottom (ball_pos.x + _ball_size >= _p2x) && //left (ball_pos.x + _ball_size <= _p2x + _paddle_width) //right ) { // if it has, fix position and reflect x velocity ball_pos.x = _p2x - _ball_size; ball_velocity.x = -ball_velocity.x; // audio feedback pad.tone(1000.0,0.1); } // write new attributes _ball.set_velocity(ball_velocity); _ball.set_pos(ball_pos); } void PongEngine::check_goal(Gamepad &pad) { Vector2D ball_pos = _ball.get_pos(); // P2 has scored if (ball_pos.x + _ball_size < 0) { _p2.add_score(); _ball.init(_ball_size,_speed); pad.tone(1500.0,0.5); pad.leds_on(); wait(0.5); pad.leds_off(); } // P1 has scored if (ball_pos.x > WIDTH) { _p1.add_score(); _ball.init(_ball_size,_speed); pad.tone(1500.0,0.5); pad.leds_on(); wait(0.5); pad.leds_off(); } } void PongEngine::print_scores(N5110 &lcd) { // get scores from paddles int p1_score = _p1.get_score(); int p2_score = _p2.get_score(); // print to LCD i char buffer1[14]; sprintf(buffer1,"%2d",p1_score); lcd.printString(buffer1,WIDTH/2 - 20,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits char buffer2[14]; sprintf(buffer2,"%2d",p2_score); lcd.printString(buffer2,WIDTH/2 + 4,1); }