Ahmed Hedait / Mbed 2 deprecated el16ah

Dependencies:   mbed

Revision:
25:28c57be06933
Parent:
19:c6ebd1394bda
--- a/Maze/Maze.cpp	Tue May 08 13:39:31 2018 +0000
+++ b/Maze/Maze.cpp	Tue May 08 14:20:24 2018 +0000
@@ -13,11 +13,11 @@
 
 void Maze::draw(N5110 &lcd)
 {
-        //I HAVE DRAWN THE RECTNAGLE OF THE MAZE IN TO START
+        // BORDERS OF THE MAZE STARTING AT (0,0), FILLING THE WHOLE SCREEN AND IS TRANSPARENT. 
         lcd.drawRect(0,0,84,48,FILL_TRANSPARENT);
 
-        // I HAVE DRAWN THE WALLS OF THE MAZE AS RECTANGLES AND JOINED THEM UP IN WHICH TO CREATE THE WALLS OF THE MAZE.
-        //           a  b c  d
+        // INTERIOR WALLS OF THE MAZE ARE DRAWN AS RECTANGLE SEPARATELY. 
+        //           _a_b_c _d
         lcd.drawRect(10,0,1,39,FILL_BLACK);
         lcd.drawRect(18,32,1,15,FILL_BLACK);
         lcd.drawRect(18,25,18,1,FILL_BLACK);
@@ -33,7 +33,8 @@
         lcd.drawRect(64,40,20,1,FILL_BLACK);
 
 
-        // I REMOVED SOME PIXELS FROM THE RIGHT SIDE OF THE MAZE TO CREATE THE OPENING IN WHICH THE BALL SHOULD GO THROUGH.
+        /* SOME PIXALS ARE REMOVED FROM THE RIGHT SIDE OF THE MAZE TO CREATE THE OPENING FOR 
+           THE BALL TO PASS THROUGH. */
         lcd.setPixel(83,24,false);
         lcd.setPixel(83,25,false);
         lcd.setPixel(83,26,false);