Ahmed Hedait / Mbed 2 deprecated el16ah

Dependencies:   mbed

Revision:
25:28c57be06933
Parent:
22:745b4d352183
--- a/Ball/Ball.cpp	Tue May 08 13:39:31 2018 +0000
+++ b/Ball/Ball.cpp	Tue May 08 14:20:24 2018 +0000
@@ -27,6 +27,7 @@
 
 void Ball::update(Direction dir)
 {
+    // ADJUSTING THE SPEED OF THE BALL FOR THE 4 DIFFERENT DIRECTIONS.
     if (dir == N) {
         _circy -= _speed;
     } else if (dir == S) {
@@ -39,7 +40,7 @@
         _circx += _speed;
     }
 
-    // THIS CODE IS NEEDED TO MAKE SURE THAT THE BALL DOES NOT OFF THE DIMENSIONS OF THE LCD SCREEN.
+    // THIS CODE IS NEEDED TO MAKE SURE THAT THE BALL DOES NOT SURPASS THE DIMENSIONS OF THE LCD SCREEN.
     if (_circy < 3) {
         _circy = 3;
     }
@@ -51,7 +52,6 @@
     if (_circx < 3) {
         _circx = 3;
     }
-
 }
 
 Vector2D Ball::get_pos() {
@@ -61,7 +61,7 @@
 
 void Ball::check_wall_collision(Gamepad &pad)
 {
-    // FOR LOOP TO STOP BALL FROM GOING THROUGH WALLS
+    // FOR LOOP TO STOP BALL FROM GOING THROUGH WALLS OF THE MAZE.
     for (int i = 0; i <= 12; i++) {
         //printf(" Stage  %d\n", i);
 
@@ -153,14 +153,17 @@
             _d = 1;
         }
 
-
+        // ADDED A PRINT FUNCTION TO DETECT IF COLLISION OCCURED BETWEEN BALL AND WALL OR NOT IN THE GIVEN DIMENSIONS.
         if (
             (_circy >= _b - 2) && //top
             (_circy <= 1 + _b + _d) && //bottom
             (_circx >= _a - 2) && //left
             (_circx <= _a + _c + 1)  //right
         ) {
-            printf("COLLISION");
+            // printf("COLLISION");
+            
+            /* CONDITIONS FOR THE 4 DIRECTIONS FOR EACH RECTANGLE NEEDS TO BE MET SO THAT THE BALL DOES NOT PASS 
+            THE DIFFERENT WALLS OF THE MAZE. */
             //left
             if (_circx <= _a - 2) {
                 if(_circx >= _a - 3) {
@@ -192,8 +195,9 @@
     }
     
     
-    // WHEN THE BALL REACHES THE Y-AXIS NEEDED WHICH IS 27, THEN THE JOYSTICK FREELY MOVE THE BALL RIGHT THROUGH THE OPENING OF THE SMAZE WALL,
-    // HOWEVER, IF THE BALL IS NOT EQUAL TO THE Y-AXIS NEEDED, THEN THE BALL MUST BE RESTRICTED TO MOVING SO THAT IT DOES NOT PASS THE WALLS.
+    /* GAVE THE AXIS NEEEDED FOR THE BALL TO GET OUT AND ONLY OUT OF THE OPENING OF THE MAZE. WEHN THE CONDITIONS ARE
+       NOT MEANT, THEN IT RESTRICTS THE BALL FROM MOVING OUTSIDE THE MAZE */  
+    
     if (_circy == 27) {
         if (_circx > WIDTH) {
             _circx = WIDTH;