TAY
Fork of Crypto_light by
hash/MD4.cpp
- Committer:
- feb11
- Date:
- 2013-09-16
- Revision:
- 9:e34e076fb223
- Child:
- 10:bc9c23aa3870
File content as of revision 9:e34e076fb223:
#include "MD4.h" #include <string.h> static const uint32_t A = 0x67452301; static const uint32_t B = 0xefcdab89; static const uint32_t C = 0x98badcfe; static const uint32_t D = 0x10325476; #define F(X,Y,Z) ((X & Y) | ((~X) & Z)) #define G(X,Y,Z) ((X & Y) | (X & Z) | (Y & Z)) #define H(X,Y,Z) (X ^ Y ^ Z) #define ROTL(W,N) (((W) << N) | ((W) >> (32-N))) #define ROUND1(a,b,c,d,x,s) \ a = ROTL(a + F(b,c,d) + x,s); #define ROUND2(a,b,c,d,x,s) \ a = ROTL(a + G(b,c,d) + x + 0x5A827999,s); #define ROUND3(a,b,c,d,x,s) \ a = ROTL(a + H(b,c,d) + x + 0x6ED9EBA1,s); MD4::MD4(): HashAlgorithm(), a(A), b(B), c(C), d(D), totalBufferLength(0), buffer(), bufferLength(0) { } uint8_t MD4::outputSize() const { return 16; } void MD4::update(uint8_t *data, uint32_t length) { if(length < 64-bufferLength) { memcpy(&buffer[bufferLength], data, length); bufferLength += length; totalBufferLength += length; return; } int offset = 64-bufferLength; memcpy(&buffer[bufferLength], data, offset); computeRounds(&a, &b, &c, &d, buffer); while(length-offset > 64) { memcpy(buffer, &data[offset], 64); computeRounds(&a, &b, &c, &d, buffer); offset += 64; } if(offset > length) offset -= 64; bufferLength = length - offset; memcpy(buffer, &data[offset], bufferLength); totalBufferLength += length; } void MD4::finalize(uint8_t *hash) { uint32_t *hash2 = (uint32_t*)hash; uint16_t padding; if(totalBufferLength % 64 < 56) padding = 56 - (totalBufferLength % 64); else padding = 56 + (64 - (totalBufferLength % 64)); buffer[bufferLength++] = 0x80; padding--; if(padding+bufferLength == 56) memset(&buffer[bufferLength], 0, padding); else { memset(&buffer[bufferLength], 0, 64-bufferLength); computeRounds(&a, &b, &c, &d, buffer); memset(buffer, 0, 56); } uint64_t lengthBit = totalBufferLength << 3; uint32_t lengthBitLow = lengthBit; uint32_t lengthBitHigh = lengthBit >> 32; memcpy(&buffer[56], &lengthBitLow, 4); memcpy(&buffer[60], &lengthBitHigh, 4); computeRounds(&a, &b, &c, &d, buffer); hash2[0] = a; hash2[1] = b; hash2[2] = c; hash2[3] = d; // reset state a = A; b = B; c = C; d = D; totalBufferLength = 0; bufferLength = 0; } void MD4::computeHash(uint8_t *hash, uint8_t *data, uint32_t length) { uint32_t *hash2 = (uint32_t*)hash; uint64_t lengthBit = length << 3; uint16_t padding; if(length % 64 < 56) padding = 56 - (length % 64); else padding = 56 + (64 - (length % 64)); uint32_t a = A, b = B, c = C, d = D; while(length >= 64) { computeRounds(&a, &b, &c, &d, data); data += 64; length -= 64; } uint8_t buffer[64]; memcpy(buffer, data, length); buffer[length++] = 0x80; padding--; if(padding+length == 56) memset(&buffer[length], 0, padding); else { memset(&buffer[length], 0, 64-length); computeRounds(&a, &b, &c, &d, data); memset(buffer, 0, 56); } uint32_t lengthBitLow = lengthBit; uint32_t lengthBitHigh = lengthBit >> 32; memcpy(&buffer[56], &lengthBitLow, 4); memcpy(&buffer[60], &lengthBitHigh, 4); computeRounds(&a, &b, &c, &d, buffer); hash2[0] = a; hash2[1] = b; hash2[2] = c; hash2[3] = d; } void MD4::computeRounds(uint32_t *a2, uint32_t *b2, uint32_t *c2, uint32_t *d2, uint8_t *buffer) { uint32_t a = *a2, b = *b2, c = *c2, d = *d2; uint32_t tmpA = a, tmpB = b, tmpC = c, tmpD = d; uint32_t *x = (uint32_t*)buffer; // Round 1 ROUND1(a,b,c,d,x[0],3); ROUND1(d,a,b,c,x[1],7); ROUND1(c,d,a,b,x[2],11); ROUND1(b,c,d,a,x[3],19); ROUND1(a,b,c,d,x[4],3); ROUND1(d,a,b,c,x[5],7); ROUND1(c,d,a,b,x[6],11); ROUND1(b,c,d,a,x[7],19); ROUND1(a,b,c,d,x[8],3); ROUND1(d,a,b,c,x[9],7); ROUND1(c,d,a,b,x[10],11); ROUND1(b,c,d,a,x[11],19); ROUND1(a,b,c,d,x[12],3); ROUND1(d,a,b,c,x[13],7); ROUND1(c,d,a,b,x[14],11); ROUND1(b,c,d,a,x[15],19); // Round 2 ROUND2(a,b,c,d,x[0],3); ROUND2(d,a,b,c,x[4],5); ROUND2(c,d,a,b,x[8],9); ROUND2(b,c,d,a,x[12],13); ROUND2(a,b,c,d,x[1],3); ROUND2(d,a,b,c,x[5],5); ROUND2(c,d,a,b,x[9],9); ROUND2(b,c,d,a,x[13],13); ROUND2(a,b,c,d,x[2],3); ROUND2(d,a,b,c,x[6],5); ROUND2(c,d,a,b,x[10],9); ROUND2(b,c,d,a,x[14],13); ROUND2(a,b,c,d,x[3],3); ROUND2(d,a,b,c,x[7],5); ROUND2(c,d,a,b,x[11],9); ROUND2(b,c,d,a,x[15],13); // Round 3 ROUND3(a,b,c,d,x[0],3); ROUND3(d,a,b,c,x[8],9); ROUND3(c,d,a,b,x[4],11); ROUND3(b,c,d,a,x[12],15); ROUND3(a,b,c,d,x[2],3); ROUND3(d,a,b,c,x[10],9); ROUND3(c,d,a,b,x[6],11); ROUND3(b,c,d,a,x[14],15); ROUND3(a,b,c,d,x[1],3); ROUND3(d,a,b,c,x[9],9); ROUND3(c,d,a,b,x[5],11); ROUND3(b,c,d,a,x[13],15); ROUND3(a,b,c,d,x[3],3); ROUND3(d,a,b,c,x[11],9); ROUND3(c,d,a,b,x[7],11); ROUND3(b,c,d,a,x[15],15); *a2 = a + tmpA; *b2 = b + tmpB; *c2 = c + tmpC; *d2 = d + tmpD; }