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Diff: math_ops.cpp
- Revision:
- 0:76c761d3caf1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/math_ops.cpp Sat Mar 20 18:38:51 2021 +0000
@@ -0,0 +1,48 @@
+
+#include "math_ops.h"
+
+
+float fmaxf(float x, float y){
+ /// Returns maximum of x, y ///
+ return (((x)>(y))?(x):(y));
+ }
+
+float fminf(float x, float y){
+ /// Returns minimum of x, y ///
+ return (((x)<(y))?(x):(y));
+ }
+
+float fmaxf3(float x, float y, float z){
+ /// Returns maximum of x, y, z ///
+ return (x > y ? (x > z ? x : z) : (y > z ? y : z));
+ }
+
+float fminf3(float x, float y, float z){
+ /// Returns minimum of x, y, z ///
+ return (x < y ? (x < z ? x : z) : (y < z ? y : z));
+ }
+
+void limit_norm(float *x, float *y, float limit){
+ /// Scales the lenght of vector (x, y) to be <= limit ///
+ float norm = sqrt(*x * *x + *y * *y);
+ if(norm > limit){
+ *x = *x * limit/norm;
+ *y = *y * limit/norm;
+ }
+ }
+
+
+int float_to_uint(float x, float x_min, float x_max, int bits){
+ /// Converts a float to an unsigned int, given range and number of bits ///
+ float span = x_max - x_min;
+ float offset = x_min;
+ return (int) ((x-offset)*((float)((1<<bits)-1))/span);
+ }
+
+
+float uint_to_float(int x_int, float x_min, float x_max, int bits){
+ /// converts unsigned int to float, given range and number of bits ///
+ float span = x_max - x_min;
+ float offset = x_min;
+ return ((float)x_int)*span/((float)((1<<bits)-1)) + offset;
+ }