Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Diff: Triangle.cpp
- Revision:
- 1:a74e42cf52b2
diff -r 65fd8b1cbf86 -r a74e42cf52b2 Triangle.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Triangle.cpp Sun Apr 05 13:54:48 2015 +0000 @@ -0,0 +1,142 @@ +#include "Triangle.h" + +Triangle::Triangle(Screen* mScreen,UINT16 _x1,UINT16 _y1, + UINT16 _x2,UINT16 _y2, + UINT16 _x3,UINT16 _y3,Color _color): + Sprite(mScreen,0,_x2,_y1,_x3-_x2,_y3-_y1,_color) +{ + myX1=_x1; + myY1=_y1; + myX2=_x2; + myY2=_y2; + myX3=_x3; + myY3=_y3; + myU=_x1-_x2; + myV=_y2-_y1; + + myType=OBJ_TRIANGLE; + + myScreen->addWidget((Widget*) this); +} +//----------------------------------------------- +Triangle::~Triangle(void) +{ +} +//----------------------------------------------- +void Triangle::draw(void) +{ +// isVisible ? + if(myIsVisible==false) { + return; + } + // + PicasoSerial* ps=0; + ps=myScreen->getPicasoSerial(); + + if(ps!=0) { + ps->draw_filled_triangle(myX1,myY1,myX2,myY2,myX3,myY3,myColor); + } + ps=0; +} +//------------------------------------------------ +void Triangle::setInvisible(bool _state) +{ +// element devient invisible + if(_state==true) { + if(myIsVisible==false) + return; + + myIsVisible=false; + + Color c= myScreen->getColorBkg(); + + PicasoSerial* ps=0; + ps=myScreen->getPicasoSerial(); + + if(ps!=0) { + ps->draw_filled_triangle(myX1,myY1,myX2,myY2,myX3,myY3,c); + } + ps=0; + } + + // element devient visible + else { + myIsVisible=true; + + this->draw(); + } +} +//------------------------------------------------ +void Triangle::setNewPosition(INT16 _xnew,INT16 _ynew) +{ + setNewPosition(_xnew,_ynew,true); +} +//------------------------------------------------ +void Triangle::setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits) +{ + if(myIsVisible==false) + return; + // + if(myX==_xnew && myY==_ynew) + return; + setInvisible(true); // colorie le tri avec couleur de la screen + + myIsVisible=true; + if(isScreenLimits) { + //test Xmax + if(_xnew+myWidth >= myXMoveMax) { + _xnew=myXMoveMax-myWidth; + + if(myState==STATE_ON) + myState=BUMP_RIGHT; + } + // + //test Xmin + if(_xnew <= myXMoveMin) { + _xnew=myXMoveMin; + + if(myState==STATE_ON) + myState=BUMP_LEFT; + } + //test Ymax + if(_ynew +myHeight >= myYMoveMax && _ynew >0) { + _ynew = myYMoveMax- myHeight; + + if(myState==STATE_ON) + myState=BUMP_DOWN; + } + //test yminMin; + if(_ynew <= myYMoveMin) { + _ynew=myYMoveMin; + + if(myState==STATE_ON) + myState=BUMP_UP; + } + } + // + myX=_xnew; + myY=_ynew; + + myX1=_xnew+myU; + myY1=_ynew; + + myX2=_xnew; + myY2=_ynew+myV; + + myX3=_xnew+myWidth; + myY3=_ynew+myHeight; + + this->draw(); +} +//------------------------------------------------ +void Triangle::update(float delta) +{ + if(myIsUpdateAutomatic) + elementUpdate(); + // + float xnew=myX+mySpeedX*delta; + float ynew=myY+mySpeedY*delta; + + this->setNewPosition((INT16)xnew,(INT16)ynew,true); + +}