Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
diff -r 65fd8b1cbf86 -r a74e42cf52b2 Diamond.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Diamond.h	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,50 @@
+#ifndef DIAMOND_H
+#define DIAMOND_H
+
+#include "Screen.h"
+#include "Sprite.h"
+
+
+class Diamond:public Sprite
+{
+public:
+    /** Construct a filled Diamond
+    *
+    * @param mScreen the pointer screen
+    * @params x1
+    * @params y1
+    * @params x2
+    * @params y2
+    * @params x3
+    * @params y3
+    * @params x4
+    * @params y4
+    * @param _color the background color
+    */
+    Diamond(Screen* mScreen,UINT16 x1,UINT16 y1,UINT16 x2,UINT16 y2,
+            UINT16 x3,UINT16 y3,UINT16 x4,UINT16 y4,Color _color);
+    //
+    virtual void draw(void);
+    //
+    virtual ~Diamond(void);
+    //
+    void update(float delta);
+
+//setter
+    void setInvisible(bool _state);
+    //
+    void setNewPosition(INT16 _xnew,INT16 _ynew);
+    //
+    void setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits);
+
+protected:
+    UINT16 myX1,myY1;
+    UINT16 myX2,myY2;
+    UINT16 myX3,myY3;
+    UINT16 myX4,myY4;
+    UINT16 myU1,myU2;
+    UINT16 myV1,myV2;
+
+};
+
+#endif
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