Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
diff -r 65fd8b1cbf86 -r a74e42cf52b2 Buzzer.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Buzzer.h	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,210 @@
+#ifndef BUZZER_H
+#define BUZZER_H
+#include "mbed.h"
+#include <vector>
+
+/** This is a simple sound library for mbed.I use the RTTTL format
+http://en.wikipedia.org/wiki/Ring_Tone_Transfer_Language
+
+Example
+@code
+#include "Buzzer.h"
+
+char *song = "The Simpsons:d=4,o=5,b=160:c.6,e6,f#6,8a6,g.6,e6,c6,8a,8f#,8f#,8f#,2g,8p,8p,8f#,8f#,8f#,8g,a#.,8c6,8c6,8c6,c6";
+
+Buzzer buzzer(p21);
+
+Music* pMusic=0;    //the song
+Note la("A#4",50);  //the sound
+
+int main()
+{
+   pMusic= new Music(song);
+   pMusic->play(&buzzer);
+
+   buzzer.tone(&la);
+   delete(pMusic);
+}
+@endcode
+*/
+
+// notes definition
+#define NOTE_R      0
+
+//octave 3
+#define NOTE_C3     7644
+#define NOTE_CS3    7215
+#define NOTE_D3     6810
+#define NOTE_DS3    6428
+#define NOTE_E3     6067
+#define NOTE_F3     5727
+#define NOTE_FS3    5405
+#define NOTE_G3     5102
+#define NOTE_GS3    4815
+#define NOTE_A3     4545
+#define NOTE_AS3    4290
+#define NOTE_B3     4049
+
+//octave 4
+#define NOTE_C4     3822
+#define NOTE_CS4    3607
+#define NOTE_D4     3405
+#define NOTE_DS4    3214
+#define NOTE_E4     3033
+#define NOTE_F4     2863
+#define NOTE_FS4    2702
+#define NOTE_G4     2551
+#define NOTE_GS4    2408
+#define NOTE_A4     2272
+#define NOTE_AS4    2145
+#define NOTE_B4     2024
+
+//octave 5
+#define NOTE_C5     1911
+#define NOTE_CS5    1804
+#define NOTE_D5     1702
+#define NOTE_DS5    1607
+#define NOTE_E5     1516
+#define NOTE_F5     1432
+#define NOTE_FS5    1351
+#define NOTE_G5     1275
+#define NOTE_GS5    1204
+#define NOTE_A5     1136
+#define NOTE_AS5    1072
+#define NOTE_B5     1012
+
+//octave 6
+#define NOTE_C6     956
+#define NOTE_CS6    903
+#define NOTE_D6     852
+#define NOTE_DS6    803
+#define NOTE_E6     759
+#define NOTE_F6     716
+#define NOTE_FS6    676
+#define NOTE_G6     638
+#define NOTE_GS6    602
+#define NOTE_A6     568
+#define NOTE_AS6    536
+#define NOTE_B6     506
+
+//octave 7
+#define NOTE_C7     477
+#define NOTE_CS7    451
+#define NOTE_D7     426
+#define NOTE_DS7    402
+#define NOTE_E7     379
+#define NOTE_F7     358
+#define NOTE_FS7    338
+#define NOTE_G7     319
+#define NOTE_GS7    301
+#define NOTE_A7     284
+#define NOTE_AS7    268
+#define NOTE_B7     253
+//------------------------------
+class Note
+{
+public:
+    /** Construct a Note (sound) object.
+       *
+       * @param _note the note in range (A,a,B,b,C,c,D,d,E,e,F,f)
+       * @param _isSharp exemple A4 or A#4
+       * @param _duration the time duration
+       */
+
+    Note(char _note,bool _isSharp,char _octave,int _duration);
+
+    /** Construct a Note (sound) object.
+        *
+        * @param str exemple "C%4" or "C#4"
+        * @param _duration the time duration
+        */
+
+    Note(char* str,int _duration);// exemple "C%4" or "C#4"
+
+
+//setter
+
+//getter
+
+    ///    @returns the note period (PwmOutput)
+    int getNotePeriod_us(void)const ;
+
+    ///    @returns is Sharp
+    bool getIsSharp(void) const;
+
+    ///    @returns the note char
+    char getNoteChar(void) const;
+
+    ///    @returns the octave
+    char getOctave(void) const;
+
+    ///    @returns the duartion in ms
+    int getDuration(void) const;
+
+    ///use in debugging
+    void toString(char* buffer);
+
+
+protected:
+
+    int calculatePeriod_us(void);
+
+    void parse(const char* _str);
+
+    char myNoteChar;
+    bool myIsSharp;
+    char myOctave;  // 3->5
+    int myPeriod_us;
+    int myDuration;
+
+};
+//----------------------------------
+
+
+class Buzzer:public PwmOut
+{
+public:
+    /** Construct a Buzzer object.
+           *
+           * @param _pwmOut select the PwmOutput
+           */
+
+    Buzzer(PinName _pwmOut);
+    //
+    ~Buzzer();
+
+    /// The Buzzer tone a simple sound
+    void tone(const Note* _note);
+
+
+protected:
+
+};
+
+
+//----------------------------------
+class Music
+{
+public:
+    /** Construct a Music  object.
+       *
+       * @param p the RTTTL song
+       */
+    Music(const char* p);
+
+    ~Music();
+
+    /// play the music
+    void  play(Buzzer* _buzzer);
+
+    ///    @returns the music lenght
+    int getNumbersNotes(void) const;
+
+protected:
+    int nbNotes;
+    vector<Note*> myTabNotes;
+
+
+};
+
+#endif
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