Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
0:65fd8b1cbf86
Child:
1:a74e42cf52b2
diff -r 000000000000 -r 65fd8b1cbf86 PicasoSerial.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PicasoSerial.cpp	Sun Jul 06 10:36:27 2014 +0000
@@ -0,0 +1,1043 @@
+#include "PicasoSerial.h"
+
+PicasoSerial::PicasoSerial(PinName _pinTx,PinName _pinRx,PinName _pinReset):Serial(_pinTx,_pinRx),myPinReset(_pinReset)
+{
+    this->baud(9600);
+    myPinReset=1;
+}
+//--------------------------------------------
+//
+//--------------------------------------------
+// fonction Touch Screen
+//--------------------------------------------
+void PicasoSerial::touch_set(UINT16 mode)
+{
+    unsigned char zecom[4] = "";
+
+    zecom[0] = (CMD_TOUCH_SET >> 8) & 0xFF;
+    zecom[1] = CMD_TOUCH_SET & 0xFF;
+
+    zecom[2] = (mode >> 8) & 0xFF;
+    zecom[3] = mode & 0xFF;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+}
+//------------------------------------------------
+void PicasoSerial::touch_detect_region(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2)
+{
+    unsigned char zecom[10] = "";
+
+    zecom[0] = (CMD_TOUCH_DETECT_REGION >> 8) & 0xFF;
+    zecom[1] = CMD_TOUCH_DETECT_REGION & 0xFF;
+
+    zecom[2] = (x1 >> 8)&0xFF;
+    zecom[3] = x1 & 0xFF;
+
+    zecom[4] = (y1 >> 8)&0xFF;
+    zecom[5] = y1 & 0xFF;
+
+    zecom[6] = (x2 >> 8)&0xFF;
+    zecom[7] = x2 & 0xFF;
+
+    zecom[8] = (y2 >> 8)&0xFF;
+    zecom[9] = y2 & 0xFF;
+
+    put_gfx_Commande(zecom, 10);
+
+    wait_gfx_ack();
+}
+//--------------------------------------
+TouchEvent PicasoSerial::touch_get_status()
+{
+    //0 No touch
+    //1 press
+    //2 release
+    //3 moving
+
+    UINT8 msb = 0;
+    UINT8 lsb = 0;
+
+   // TouchEvent res = EVENT_NO_ACTIVITY;
+    UINT16 temp=0;
+
+    unsigned char zecom[4] = "";
+
+    zecom[0] = (CMD_TOUCH_GET >> 8) & 0xFF;
+    zecom[1] = CMD_TOUCH_GET & 0xFF;
+
+    zecom[2] = 0x00;
+    zecom[3] = 0x00;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+
+    msb = get_gfx_char();
+
+    lsb = get_gfx_char();
+
+    temp=(msb << 8) + lsb;
+    
+    switch(temp)
+    {
+        case 0:
+        return EVENT_NO_ACTIVITY;
+        
+        //
+        case 1:
+        return EVENT_PRESS;
+        
+        //
+        case 2:
+        return EVENT_RELEASE;
+        
+        //
+        case 3:
+        return EVENT_MOVE;
+    }
+
+    return EVENT_NO_ACTIVITY;
+}
+//--------------------------------
+UINT16 PicasoSerial::touch_get_x()
+{
+    UINT16 res = 0;
+    UINT8 lsb = 0;
+    UINT8 msb = 0;
+
+    unsigned char zecom[4] = "";
+
+    zecom[0] = (CMD_TOUCH_GET >> 8) & 0xFF;
+    zecom[1] = CMD_TOUCH_GET & 0xFF;
+
+    zecom[2] = 0x00;
+    zecom[3] = 0x01;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+
+    msb = get_gfx_char();
+
+    lsb = get_gfx_char();
+
+    res = (msb << 8) + lsb;
+
+    return res;
+}
+//--------------------------------
+UINT16 PicasoSerial::touch_get_y()
+{
+    UINT16 res = 0;
+    UINT8 lsb = 0;
+    UINT8 msb = 0;
+
+    unsigned char zecom[4] = "";
+
+    zecom[0] = (CMD_TOUCH_GET >> 8) & 0xFF;
+    zecom[1] = CMD_TOUCH_GET & 0xFF;
+
+    zecom[2] = 0x00;
+    zecom[3] = 0x02;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+
+    msb = get_gfx_char();
+
+    lsb = get_gfx_char();
+
+    res = (msb << 8) + lsb;
+
+    return res;
+}
+//-----------------------------
+void PicasoSerial::gfx_reset()
+{
+    // reSet uLCD
+    //*****************************
+    myPinReset = 0;
+
+    wait_us(10);
+
+    myPinReset = 1;
+    //******************************
+    // fin reset
+
+    wait(5); //wait 5s after reset
+}
+//-------------------------------------
+void PicasoSerial::setup(int baud)
+{
+    gfx_reset();
+
+    gfx_set_BackGroundColor(BLUE);
+
+    touch_detect_region(0, 0, 240, 320);
+    //
+    touch_set(0x0000);
+
+    gfx_clearScreen();
+
+    gfx_set_UartSpeed(baud);
+}
+//-------------------------------
+void PicasoSerial::wait_gfx_ack()
+{
+    UINT8 rep = GFX_NAK;
+
+    do {
+        rep = get_gfx_char();
+    } while (rep != GFX_ACK);
+}
+//-------------------------------------------------
+void PicasoSerial::put_gfx_char(unsigned char data)
+{
+   
+    while (this->writeable()==0); // buffer plein ?
+
+    this->putc(data);
+}
+//------------------------------------
+UINT8 PicasoSerial::get_gfx_char(void)
+{
+    while (this->readable()==0); // attendre data
+
+    //return mySerial.getc();
+    
+    return this->getc();
+}
+//----------------------------------------------------------------------
+void PicasoSerial::put_gfx_Commande(unsigned char* commande, int nombre)
+{
+    int i = 0;
+
+    for (i = 0; i < nombre; i++) {
+        put_gfx_char(commande[i]);
+    }
+}
+//--------------------------------------------
+void PicasoSerial::gfx_set_UartSpeed(int speed)
+{
+    int mbaud = 0;
+
+    unsigned char zecom[4] = "";
+
+    zecom[0] = (CMD_BAUD_RATE >> 8)& 0xFF;
+    zecom[1] = CMD_BAUD_RATE & 0xFF;
+
+    switch (speed) {
+            //
+        case 9600:
+            zecom[2] = (GFX_BAUD_9600 >> 8)& 0xFF;
+            zecom[3] = GFX_BAUD_9600 & 0xFF;
+            mbaud = speed;
+
+            break;
+            //
+        case 19200:
+            zecom[2] = (GFX_BAUD_19200 >> 8) & 0xFF;
+            zecom[3] = GFX_BAUD_19200 & 0xFF;
+            mbaud = speed;
+
+            break;
+            //
+        case 56000:
+            zecom[2] = (GFX_BAUD_56000 >> 8) & 0xFF;
+            zecom[3] = GFX_BAUD_56000 & 0xFF;
+            mbaud = speed;
+
+            break;
+            //
+        case 115200:
+            zecom[2] = (GFX_BAUD_115200 >> 8) & 0xFF;
+            zecom[3] = GFX_BAUD_115200 & 0xFF;
+            mbaud = speed;
+
+            break;
+
+            //
+        default:
+            zecom[2] = (GFX_BAUD_9600 >> 8) & 0xFF;
+            zecom[3] = GFX_BAUD_9600 & 0xFF;
+            mbaud = 9600;
+
+            break;
+    }
+    //
+    put_gfx_Commande(zecom, 4);
+
+    wait_ms(50);
+    this->baud(mbaud);
+    wait_ms(100);
+
+    wait_gfx_ack();
+}
+//----------------------------------
+void PicasoSerial::gfx_clearScreen()
+{
+    unsigned char zecom [2] = "";
+    //
+    zecom[0] = (CMD_CLEAR_SCREEN >> 8)&0xFF; //0xFFCD
+    zecom[1] = (CMD_CLEAR_SCREEN & 0xFF);
+
+    put_gfx_Commande(zecom, 2);
+
+    wait_gfx_ack();
+}
+//-----------------------------------------------------
+void PicasoSerial::gfx_set_BackGroundColor(Color color)
+{
+    unsigned char zecom [4] = "";
+
+    zecom[0] = (CMD_BACKGROUND_COLOR >> 8) & 0xFF; // 0xFFA4
+    zecom[1] = CMD_BACKGROUND_COLOR & 0xFF;
+
+    zecom[2] = (color >> 8)& 0xFF;
+    zecom[3] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------
+unsigned short gfx_set_RGB565(unsigned char red,
+                              unsigned char green,
+                              unsigned char blue)
+{
+    UINT16 r = (red * 31) / 255;
+
+    UINT16 v = (green * 63) / 255;
+
+    UINT16 b = (blue * 31) / 255;
+
+    return (r << 11) | (v << 5) | b;
+
+}
+//-----------------------------------------------------------------------------
+void PicasoSerial::draw_circle(UINT16 x, UINT16 y, UINT16 radius,Color color)
+{
+    unsigned char zecom [10] = "";
+
+    zecom[0] = (CMD_CIRCLE >> 8)&0xFF;
+    zecom[1] = CMD_CIRCLE & 0xFF;
+
+    // coord X[msb:Lsb]
+    zecom[2] = (x >> 8)& 0xFF;
+    zecom[3] = (x)& 0xFF;
+
+    // coord Y[msb:Lsb]
+    zecom[4] = (y >> 8)& 0xFF;
+    zecom[5] = (y)& 0xFF;
+
+    // rayon
+    zecom[6] = (radius >> 8)& 0xFF;
+    zecom[7] = (radius)& 0xFF;
+
+    zecom[8] = (color >> 8) & 0xFF;
+    zecom[9] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 10);
+
+    wait_gfx_ack();
+}
+//------------------------------------------------------------------------------------
+void PicasoSerial::draw_filled_circle(UINT16 x, UINT16 y, UINT16 radius,Color color)
+{
+    unsigned char zecom [10] = "";
+
+    zecom[0] = (CMD_FILLED_CIRCLE >> 8)&0xFF;
+    zecom[1] = CMD_FILLED_CIRCLE & 0xFF;
+
+    // coord X[msb:Lsb]
+    zecom[2] = (x >> 8)& 0xFF;
+    zecom[3] = (x)& 0xFF;
+
+    // coord Y[msb:Lsb]
+    zecom[4] = (y >> 8)& 0xFF;
+    zecom[5] = (y)& 0xFF;
+
+    // rayon
+    zecom[6] = (radius >> 8)& 0xFF;
+    zecom[7] = (radius)& 0xFF;
+
+    zecom[8] = (color >> 8) & 0xFF;
+    zecom[9] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 10);
+
+    wait_gfx_ack();
+}
+//------------------------------------------------------------
+void PicasoSerial::draw_line(UINT16 x1, UINT16 y1,
+                             UINT16 x2, UINT16 y2,Color color)
+{
+    unsigned char zecom [12] = "";
+
+    zecom[0] = (CMD_LINE >> 8)& 0xFF;
+    zecom[1] = CMD_LINE & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1)& 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1)& 0xFF;
+
+    // coord X2[msb:lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2)& 0xFF;
+
+    // coord Y2[msb:lsb]
+    zecom[8] = (y2 >> 8) & 0xFF;
+    zecom[9] = y2 & 0xFF;
+
+    zecom[10] = (color >> 8) & 0xFF;
+    zecom[11] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 12);
+
+    wait_gfx_ack();
+}
+//-----------------------------------------------------------------------------
+void PicasoSerial::draw_triangle(UINT16 x1, UINT16 y1, UINT16 x2,
+                                 UINT16 y2, UINT16 x3, UINT16 y3,Color color)
+{
+    unsigned char zecom [16] = "";
+
+    zecom[0] = (CMD_TRIANGLE >> 8) & 0xFF;
+    zecom[1] = CMD_TRIANGLE & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    // coord X2[msb:lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord Y2[msb:lsb]
+    zecom[8] = (y2 >> 8) & 0xFF;
+    zecom[9] = (y2) & 0xFF;
+
+    //cord X3[msb:lsb]
+    zecom[10] = (x3 >> 8) & 0xFF;
+    zecom[11] = (x3) & 0xFF;
+
+    //cord Y3[msb:lsb]
+    zecom[12] = (y3 >> 8) & 0xFF;
+    zecom[13] = (y3) & 0xFF;
+
+    zecom[14] = (color >> 8) & 0xFF;
+    zecom[15] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 16);
+
+    wait_gfx_ack();
+}
+//-----------------------------------------------------------------------------------
+void PicasoSerial::draw_filled_triangle(UINT16 x1, UINT16 y1, UINT16 x2,
+                                        UINT16 y2, UINT16 x3, UINT16 y3,Color color)
+{
+    unsigned char zecom [16] = "";
+
+    zecom[0] = (CMD_FILLED_TRIANGLE >> 8) & 0xFF;
+    zecom[1] = CMD_FILLED_TRIANGLE & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    // coord X2[msb:lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord Y2[msb:lsb]
+    zecom[8] = (y2 >> 8) & 0xFF;
+    zecom[9] = (y2) & 0xFF;
+
+    //cord X3[msb:lsb]
+    zecom[10] = (x3 >> 8) & 0xFF;
+    zecom[11] = (x3) & 0xFF;
+
+    //cord Y3[msb:lsb]
+    zecom[12] = (y3 >> 8) & 0xFF;
+    zecom[13] = (y3) & 0xFF;
+
+    zecom[14] = (color >> 8) & 0xFF;
+    zecom[15] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 16);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------------------------------
+void PicasoSerial::draw_filled_rectangle(UINT16 x1, UINT16 y1, UINT16 x2,
+        UINT16 y2,Color color)
+{
+    unsigned char zecom [12] = "";
+
+    zecom[0] = (CMD_FILLED_RECT >> 8)&0xFF;
+    zecom[1] = (CMD_FILLED_RECT & 0xFF);
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    // coord X2[msb:lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord Y2[msb:lsb]
+    zecom[8] = (y2 >> 8) & 0xFF;
+    zecom[9] = (y2) & 0xFF;
+
+    // color
+    zecom[10] = (color >> 8) & 0xFF;
+    zecom[11] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 12);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------------------------
+void PicasoSerial::draw_rectangle(UINT16 x1, UINT16 y1, UINT16 x2,
+                                  UINT16 y2,Color color)
+{
+    unsigned char zecom [12] = "";
+
+    zecom[0] = (CMD_RECT >> 8)&0xFF;
+    zecom[1] = (CMD_RECT & 0xFF);
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    // coord X2[msb:lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord Y2[msb:lsb]
+    zecom[8] = (y2 >> 8) & 0xFF;
+    zecom[9] = (y2) & 0xFF;
+
+    // color
+    zecom[10] = (color >> 8) & 0xFF;
+    zecom[11] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 12);
+
+    wait_gfx_ack();
+}
+//-----------------------------------------------------------------------------
+void PicasoSerial::draw_panel(UINT16 state, UINT16 x1, UINT16 y1, UINT16 width,
+                              UINT16 height,Color color)
+{
+    unsigned char zecom [10] = "";
+
+    zecom[0] = (CMD_PANEL >> 8) & 0xFF;
+    zecom[1] = (CMD_PANEL & 0xFF);
+
+    // coord state[msb:Lsb]0 recessed, 1 raised
+    zecom[2] = (state >> 8)& 0xFF;
+    zecom[3] = (state) & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[4] = (x1 >> 8)& 0xFF;
+    zecom[5] = (x1) & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[6] = (y1 >> 8)& 0xFF;
+    zecom[7] = (y1) & 0xFF;
+
+    // coord width[msb:Lsb]
+    zecom[8] = (width >> 8)& 0xFF;
+    zecom[9] = (width) & 0xFF;
+
+    // coord height[msb:lsb]
+    zecom[10] = (height >> 8)& 0xFF;
+    zecom[11] = (height) & 0xFF;
+
+    // color
+    zecom[12] = (color >> 8) & 0xFF;
+    zecom[13] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 14);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------------------------
+void PicasoSerial::draw_pixel(UINT16 x1, UINT16 y1,Color color)
+{
+    unsigned char zecom [8] = "";
+
+    zecom[0] = (CMD_PIXEL >> 8)& 0xFF;
+    zecom[1] = CMD_PIXEL & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    // color
+    zecom[6] = (color >> 8) & 0xFF;
+    zecom[7] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 8);
+
+    wait_gfx_ack();
+}
+//-------------------------------------------------------------------------------------
+void PicasoSerial::draw_slider(UINT16 mode, UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2,
+                               Color color, UINT16 scale, UINT16 value)
+{
+    unsigned char zecom [18] = "";
+
+    zecom[0] = (CMD_SLIDER >> 8)& 0xFF;
+    zecom[1] = CMD_SLIDER & 0xFF;
+
+    //mode
+    zecom[2] = (mode >> 8)& 0xFF;
+    zecom[3] = (mode) & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[4] = (x1 >> 8)& 0xFF;
+    zecom[5] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[6] = (y1 >> 8)& 0xFF;
+    zecom[7] = (y1) & 0xFF;
+
+    // coord X2[msb:Lsb]
+    zecom[8] = (x2 >> 8)& 0xFF;
+    zecom[9] = (x2) & 0xFF;
+
+    // coord Y2[msb:Lsb]
+    zecom[10] = (y2 >> 8)& 0xFF;
+    zecom[11] = (y2) & 0xFF;
+
+    // color
+    zecom[12] = (color >> 8) & 0xFF;
+    zecom[13] = color & 0xFF;
+
+    // scale
+    zecom[14] = (scale >> 8) & 0xFF;
+    zecom[15] = scale & 0xFF;
+
+    //value
+    zecom[16] = (value >> 8) & 0xFF;
+    zecom[17] = value & 0xFF;
+
+    put_gfx_Commande(zecom, 18);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------------------------------------------
+void PicasoSerial::draw_button(string str, UINT16 x1, UINT16 y1,Font font,
+                               State state,Color button_color,Color text_color)
+{
+    int i = 0;
+
+    int taille = 0;
+    unsigned char zecom [200] = "";
+
+    // cherche taille
+    /*
+    while (*s) {
+        size++;
+        s++;
+
+    }
+
+    s = s - size;
+    */
+    taille=str.size();
+    
+    zecom[0] = (CMD_BUTTON >> 8)&0xFF;
+    zecom[1] = CMD_BUTTON & 0xFF;
+
+    //etat  0 depressed, 1 raised
+    zecom[2] = (state >> 8) & 0xFF;
+    zecom[3] = state & 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[4] = (x1 >> 8)& 0xFF;
+    zecom[5] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[6] = (y1 >> 8)& 0xFF;
+    zecom[7] = (y1) & 0xFF;
+
+    // button color
+    zecom[8] = (button_color >> 8) & 0xFF;
+    zecom[9] = button_color & 0xFF;
+
+    //text color
+    zecom[10] = (text_color >> 8) & 0xFF;
+    zecom[11] = text_color & 0xFF;
+
+    // font id
+    zecom[12] = (font >> 8)&0xFF;
+    zecom[13] = font & 0xFF;
+
+    //txtWidth
+    zecom[14] = 0x00;
+    zecom[15] = 0x01;
+
+    //txtHeight
+    zecom[16] = 0x00;
+    zecom[17] = 0x01;
+
+
+    //le text
+    for (i = 0; i < taille; i++) {
+        zecom[18 + i] = str[i];
+    }
+
+    //terminate
+    zecom[18 + taille] = 0x00;
+
+    put_gfx_Commande(zecom, 19 + taille);
+
+    wait_gfx_ack();
+}
+//-------------------------------------------------
+void PicasoSerial::gfx_move_to(UINT16 x1, UINT16 y1)
+{
+    unsigned char zecom [6] = "";
+
+    //move origine
+    zecom[0] = (CMD_MOVE_ORIGIN >> 8) & 0xFF;
+    zecom[1] = (CMD_MOVE_ORIGIN)& 0xFF;
+
+    // coord X1[msb:Lsb]
+    zecom[2] = (x1 >> 8)& 0xFF;
+    zecom[3] = (x1) & 0xFF;
+
+    // coord Y1[msb:Lsb]
+    zecom[4] = (y1 >> 8)& 0xFF;
+    zecom[5] = (y1) & 0xFF;
+
+    put_gfx_Commande(zecom, 6);
+
+    wait_gfx_ack();
+}
+//----------------------------------------------
+void PicasoSerial::text_foreground(Color color)
+{
+    UINT8 rep = 0;
+
+    unsigned char zecom [4] = "";
+
+    zecom[0] = (CMD_TEXT_FOREGROUND >> 8) & 0xFF;
+    zecom[1] = CMD_TEXT_FOREGROUND & 0xFF;
+
+    zecom[2] = (color >> 8)& 0xFF;
+    zecom[3] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 4); // ack?
+
+    wait_gfx_ack();
+
+    rep = get_gfx_char(); //previous color msb
+
+    rep = get_gfx_char(); //previous color lsb
+}
+//---------------------------------------------
+void PicasoSerial::text_backround(Color color)
+{
+    UINT8 rep = 0;
+
+    unsigned char zecom [4] = "";
+
+    zecom[0] = (CMD_TEXT_BACKROUND >> 8) & 0xFF;
+    zecom[1] = CMD_TEXT_BACKROUND & 0xFF;
+
+    zecom[2] = (color >> 8)& 0xFF;
+    zecom[3] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+
+    rep = get_gfx_char(); //previous color msb
+
+    rep = get_gfx_char(); //previous color lsb
+}
+//-------------------------------------------
+void PicasoSerial::text_setFont(Font _font)
+{
+    UINT8 rep = 0;
+
+    unsigned char zecom [4] = "";
+
+    zecom[0] = (CMD_TEXT_SET_FONT >> 8) & 0xFF;
+    zecom[1] = CMD_TEXT_SET_FONT & 0xFF;
+
+    zecom[2] = (_font >> 8)& 0xFF;
+    zecom[3] = _font & 0xFF;
+
+    put_gfx_Commande(zecom, 4);
+
+    wait_gfx_ack();
+
+    rep = get_gfx_char();
+
+    rep = get_gfx_char();
+}
+//----------------------------------------
+void PicasoSerial::text_putstring(string str)
+{
+    int i = 0;
+    UINT8 rep = 0;
+    int taille = 0;
+    unsigned char zecom [500] = "";
+
+
+    // cherche taille
+    /*
+    while (*s) {
+        size++;
+        s++;
+
+    }
+
+    s = s - size;
+    */
+    taille=str.size();
+    //
+    zecom[0] = (CMD_PUT_STRING >> 8)& 0xFF;
+    zecom[1] = CMD_PUT_STRING & 0xFF;
+
+
+    //le text
+    for (i = 0; i <taille; i++) {
+        zecom[2 + i] = str[i];
+    }
+
+    //terminate
+    zecom[2 + taille] = 0x00;
+
+    put_gfx_Commande(zecom, 3 + taille);
+
+    wait_gfx_ack();
+
+    rep = get_gfx_char();
+
+    rep = get_gfx_char();
+}
+//------------------------------------------------------------------------
+void PicasoSerial::draw_string(string str, UINT16 x, UINT16 y,Font _font,
+                               Color text_color,Color color_bckg)
+{
+    text_backround(color_bckg);
+
+    text_foreground(text_color);
+
+    text_setFont(_font);
+
+    gfx_move_to(x, y);
+
+    text_putstring(str);
+
+}
+//------------------------------------------------------------------------
+ void PicasoSerial::draw_diamond(UINT16 x1, UINT16 y1, UINT16 x2,UINT16 y2,
+                                        UINT16 x3,UINT16 y3, 
+                                        UINT16 x4,UINT16 y4,Color color)
+{
+    unsigned char zecom [22] = "";
+    UINT16 nb=0x0004;
+
+    zecom[0] = (CMD_POLYGON >> 8)&0xFF;
+    zecom[1] = (CMD_POLYGON & 0xFF);
+    
+    //n=4
+    zecom[2]=(nb >> 8)&0xFF;
+    zecom[3]=(nb & 0xFF);
+    
+    // coord X1[msb:Lsb]
+    zecom[4] = (x1 >> 8)& 0xFF;
+    zecom[5] = (x1) & 0xFF;
+
+    // coord X2[msb:Lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord X3[msb:lsb]
+    zecom[8] = (x3 >> 8)& 0xFF;
+    zecom[9] = (x3) & 0xFF;
+    
+    //// coord X4[msb:lsb]
+    zecom[10] = (x4 >> 8)& 0xFF;
+    zecom[11] = (x4) & 0xFF;
+
+    // coord Y1[msb:lsb]
+    zecom[12] = (y1 >> 8) & 0xFF;
+    zecom[13] = (y1) & 0xFF;
+    
+    // coord Y2[msb:lsb]
+    zecom[14] = (y2 >> 8) & 0xFF;
+    zecom[15] = (y2) & 0xFF;
+
+    // coord Y3[msb:lsb]
+    zecom[16] = (y3 >> 8) & 0xFF;
+    zecom[17] = (y3) & 0xFF;
+    
+    // coord Y4[msb:lsb]
+    zecom[18] = (y4 >> 8) & 0xFF;
+    zecom[19] = (y4) & 0xFF;
+    
+    // color
+    zecom[20] = (color >> 8) & 0xFF;
+    zecom[21] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 22);
+
+    wait_gfx_ack();
+}
+//------------------------------------------------------------------------------
+void PicasoSerial::draw_filled_diamond(UINT16 x1,UINT16 y1,UINT16 x2,UINT16 y2,
+                                        UINT16 x3,UINT16 y3, UINT16 x4,UINT16 y4,Color color)
+{
+    unsigned char zecom [22] = "";
+    UINT16 nb=0x0004;
+
+    zecom[0] = (CMD_FILLED_POLYGON >> 8)&0xFF;
+    zecom[1] = (CMD_FILLED_POLYGON & 0xFF);
+    
+    //n=4
+    zecom[2]=(nb >> 8)&0xFF;
+    zecom[3]=(nb & 0xFF);
+    
+    // coord X1[msb:Lsb]
+    zecom[4] = (x1 >> 8)& 0xFF;
+    zecom[5] = (x1) & 0xFF;
+
+    // coord X2[msb:Lsb]
+    zecom[6] = (x2 >> 8)& 0xFF;
+    zecom[7] = (x2) & 0xFF;
+
+    // coord X3[msb:lsb]
+    zecom[8] = (x3 >> 8)& 0xFF;
+    zecom[9] = (x3) & 0xFF;
+    
+    //// coord X4[msb:lsb]
+    zecom[10] = (x4 >> 8)& 0xFF;
+    zecom[11] = (x4) & 0xFF;
+
+    // coord Y1[msb:lsb]
+    zecom[12] = (y1 >> 8) & 0xFF;
+    zecom[13] = (y1) & 0xFF;
+    
+    // coord Y2[msb:lsb]
+    zecom[14] = (y2 >> 8) & 0xFF;
+    zecom[15] = (y2) & 0xFF;
+
+    // coord Y3[msb:lsb]
+    zecom[16] = (y3 >> 8) & 0xFF;
+    zecom[17] = (y3) & 0xFF;
+    
+    // coord Y4[msb:lsb]
+    zecom[18] = (y4 >> 8) & 0xFF;
+    zecom[19] = (y4) & 0xFF;
+    
+    // color
+    zecom[20] = (color >> 8) & 0xFF;
+    zecom[21] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 22);
+
+    wait_gfx_ack();
+}
+//---------------------------------------------
+ void PicasoSerial::draw_ellipse(UINT16 xc, UINT16 yc, UINT16 xrad,
+                            UINT16 yrad,Color color)
+{
+    unsigned char zecom [12] = "";
+    
+    zecom[0] = (CMD_ELLIPSE >> 8)&0xFF;
+    zecom[1] = (CMD_ELLIPSE & 0xFF);
+    
+    // coord Xc[msb:Lsb]
+    zecom[2] = (xc >> 8)& 0xFF;
+    zecom[3] = (xc) & 0xFF;
+
+    // coord Yc[msb:Lsb]
+    zecom[4] = (yc >> 8)& 0xFF;
+    zecom[5] = (yc) & 0xFF;
+
+    // coord Xrad[msb:lsb]
+    zecom[6] = (xrad >> 8)& 0xFF;
+    zecom[7] = (xrad) & 0xFF;
+    
+    // coord Yrad[msb:lsb]
+    zecom[8] = (yrad >> 8)& 0xFF;
+    zecom[9] = (yrad) & 0xFF;
+
+    // color
+    zecom[10] = (color >> 8) & 0xFF;
+    zecom[11] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 12);
+
+    wait_gfx_ack();
+}
+//----------------------------------
+void PicasoSerial::draw_filled_ellipse(UINT16 xc, UINT16 yc, UINT16 xrad,
+                            UINT16 yrad,Color color)
+{
+      unsigned char zecom [12] = "";
+    
+    zecom[0] = (CMD_FILLED_ELLIPSE >> 8)&0xFF;
+    zecom[1] = (CMD_FILLED_ELLIPSE & 0xFF);
+    
+    // coord Xc[msb:Lsb]
+    zecom[2] = (xc >> 8)& 0xFF;
+    zecom[3] = (xc) & 0xFF;
+
+    // coord Yc[msb:Lsb]
+    zecom[4] = (yc >> 8)& 0xFF;
+    zecom[5] = (yc) & 0xFF;
+
+    // coord Xrad[msb:lsb]
+    zecom[6] = (xrad >> 8)& 0xFF;
+    zecom[7] = (xrad) & 0xFF;
+    
+    // coord Yrad[msb:lsb]
+    zecom[8] = (yrad >> 8)& 0xFF;
+    zecom[9] = (yrad) & 0xFF;
+
+    // color
+    zecom[10] = (color >> 8) & 0xFF;
+    zecom[11] = color & 0xFF;
+
+    put_gfx_Commande(zecom, 12);
+
+    wait_gfx_ack();
+}
+//****************************************************************
+// fin fichier