Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Sprite.h
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
File content as of revision 1:a74e42cf52b2:
#ifndef SPRITE_H #define SPRITE_H #include "mbed.h" #include "Screen.h" class Sprite: public Widget { public: /** Construct a Sprite * * @param mScreen the pointer screen * @param _id the identifier Id * @params _x the up left * @params _y the up left * @params _w the width * @params _h the height * @param _color the background color */ // constructor // Sprite(Screen* mScreen,UINT16 _id,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color); virtual ~Sprite(); virtual void draw(void); //! test a overlap bool overlapWith(Sprite* pObj); // static bool overlap(Sprite* pObj1,Sprite* pObj2); // //getter float getSpeedX(void) const; float getSpeedY(void) const; //setter void setInvertSpeedX(void); void setInvertSpeedY(void); void setSpeedX(float _speedX); void setSpeedY(float _speedY); void setSpeedXY(float _speedX,float _speedY); void setUpdateAutomatic(bool _state); bool getUpdateAutomatic(void) const; protected: void elementUpdate(void); bool myIsUpdateAutomatic; float mySpeedX,mySpeedY; UINT16 myXMoveMin,myXMoveMax,myYMoveMin,myYMoveMax; }; #endif