Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Screen.h
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
File content as of revision 1:a74e42cf52b2:
#ifndef SCREEN_H #define SCREEN_H #include "mbed.h" #include "PicasoSerial.h" #include <string> #include <vector> /// class Widget; ///////// class Screen { public: /** Construct a Screen * * @param serial the PicasoSerial Obj * @param _x the up left * @params _y the up left * @params _w the width * @params _h the height * @param _colorBkg the background color */ // constructeur Screen(PicasoSerial* serial,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _colorBkg); // virtual ~Screen(void); // //! draw all objects void drawAllWidget(void); //------------------------------ //! add a new Objet void addWidget(Widget* pObj); // //! draw a particular object void drawWidget(Widget* pObj); // //! @returns PicasoSerial the pointer to draw on the screen PicasoSerial* getPicasoSerial(void) const; // void setClear(); //getter UINT16 getXpos(void) const; UINT16 getYpos(void) const; UINT16 getWidth(void) const; UINT16 getHeight(void) const; Color getColorBkg(void) const; bool isContent(Widget* pObj, UINT16 _x,UINT16 _y); //----------------------------------------------------- //! returns the Objet in [_x,_y] position Widget* getWidgetPosition(UINT16 _x,UINT16 _y); //! returns the Objet by Id Widget* getWidgetById(UINT16 _id); //----------------------------------------------------- //! returns the touch and update the GraphicMessage TouchEvent getTouchEvent(GraphicMessage* msg); //------------------------------------------- //! update the identifier Id of the object being touched void getProcessMessage(GraphicMessage* msg); protected: PicasoSerial* mySerial; UINT16 myXpos,myYpos,myWidth,myHeight; Color myColorBkg; vector<Widget*> myVectorObjet; }; /////////////////////////////// class Widget { public: /** Construct a Widget the father * * @param mScreen the pointer screen * @param _id the identifier Id * @params _x the up left * @params _y the up left * @params _w the width * @params _h the height * @param _color the background color * @params _isVisible */ // constructor // Widget(Screen* mScreen,UINT16 _id,UINT16 _x,UINT16 _y,UINT16 _w,UINT16 _h,Color _color); // //! draw the obj virtual void draw(void); // virtual ~Widget(void); // UINT16 getXposition(void) const; UINT16 getYposition(void) const; UINT16 getWidth(void) const; UINT16 getHeight(void) const; UINT16 getId(void) const; bool getIsVisible(void) const; State getState(void) const; Color getColor(void) const; void setColor(Color _color); void setState(State _state); void setId(UINT16 _id); void setVisibility(bool _val); void setXposition(UINT16 _xpos); void setYposition(UINT16 _ypos); WIDGET_TYPE getType(void) const; protected: Screen* myScreen; UINT16 myX,myY,myWidth,myHeight; UINT16 myId; WIDGET_TYPE myType; bool myIsVisible; State myState; Color myColor; }; #endif