Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
PicasoSerial.h
- Committer:
- adelino
- Date:
- 2015-04-05
- Revision:
- 1:a74e42cf52b2
- Parent:
- 0:65fd8b1cbf86
File content as of revision 1:a74e42cf52b2:
#ifndef PICASO_SERIAL_H #define PICASO_SERIAL_H #include "mbed.h" #include <string> /** * Library for 3.2'' uLcd Picaso Display * 4D system * Picaso Serial Environment Command Set * http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/ * @autor A.Decarvalho * *17/02/ 2015 */ //-------------------- // display Gfx //-------------------- #define CMD_TOUCH_SET 0xFF38 #define CMD_TOUCH_GET 0xFF37 #define CMD_TOUCH_DETECT_REGION 0xFF39 #define CMD_BAUD_RATE 0x0026 #define CMD_CLEAR_SCREEN 0xFFCD #define CMD_BACKGROUND_COLOR 0xFFA4 #define CMD_FILLED_RECT 0xFFC4 #define CMD_RECT 0xFFC5 #define CMD_CIRCLE 0xFFC3 #define CMD_FILLED_CIRCLE 0xFFC2 #define CMD_LINE 0xFFC8 #define CMD_TRIANGLE 0xFFBF #define CMD_FILLED_TRIANGLE 0xFFA9 #define CMD_PIXEL 0xFFC1 #define CMD_PANEL 0xFFAF #define CMD_BUTTON 0x0011 #define BUTTON_RAISED 0x0001 #define BUTTON_DEPRESSED 0x0000 #define CMD_SLIDER 0xFFAE #define SLIDER_INTENTED 0x0000 #define SLIDER_RAISED 0x0001 #define SLIDER_HIDDEN 0x0002 #define CMD_PUT_STRING 0x0018 #define CMD_MOVE_ORIGIN 0xFFCC #define CMD_TEXT_FOREGROUND 0xFFE7 #define CMD_TEXT_BACKROUND 0xFFE6 #define CMD_TEXT_SET_FONT 0xFFE5 #define CMD_POLYGON 0x0013 #define CMD_FILLED_POLYGON 0x0014 #define CMD_ELLIPSE 0xFFB2 #define CMD_FILLED_ELLIPSE 0xFFB1 #define GFX_ACK 0x06 #define GFX_NAK 0x00 //speed baud #define GFX_BAUD_9600 0x0006 #define GFX_BAUD_19200 0x0008 #define GFX_BAUD_56000 11 #define GFX_BAUD_115200 0x000D #define GFX_BAUD_128000 0x000E #define GFX_BAUD_256000 0x000F //----------------- typedef char* XCHAR; typedef unsigned short UINT16; typedef unsigned char UINT8; typedef short INT16; //-------------------- // The States //-------------------- enum State { BUTTON_STATE_PRESSED = 0, BUTTON_STATE_RELEASED=1, // LED_STATE_ON, LED_STATE_OFF, // SWITCHER_STATE_ON, SWITCHER_STATE_OFF, // SLIDER_STATE_MOVE, SLIDER_STATE_RELEASED, // SCALER_STATE_PRESSED_UP, SCALER_STATE_PRESSED_DOWN, SCALER_STATE_RELEASED, // LABEL_STATE_ON, // DIGIT_LED_STATE_ON, // STATE_ON, STATE_OFF, BUMP_LEFT, BUMP_RIGHT, BUMP_DOWN, BUMP_UP, STATE_ROTATE }; //------------ // fonts uLCD //------------ enum Font { FONT_1 = 0x0000, FONT_2 = 0x0001, FONT_3 = 0x0002 }; //----------------- // Colors for Obj //----------------- enum Color { ALICEBLUE = 0xF7DF,ANTIQUEWHITE = 0xFF5A,AQUA = 0x07FF, AQUAMARINE = 0x7FFA,AZURE = 0xF7FF,BEIGE = 0xF7BB, BISQUE = 0xFF38,BLACK = 0x0000,BLANCHEDALMOND = 0xFF59, BLUE = 0x001F,BLUEVIOLET = 0x895C,BROWN = 0xA145, BURLYWOOD = 0xDDD0,CADETBLUE = 0x5CF4,CHARTREUSE = 0x7FE0, CHOCOLATE = 0xD343,CORAL = 0xFBEA,CORNFLOWERBLUE = 0x64BD, CORNSILK = 0xFFDB,CRIMSON = 0xD8A7,CYAN = 0x07FF, DARKBLUE = 0x0011,DARKCYAN = 0x0451,DARKGOLDENROD = 0xBC21, DARKGRAY = 0xAD55,DARKGREEN = 0x0320,DARKKHAKI = 0xBDAD, DARKMAGENTA = 0x8811,DARKOLIVEGREEN = 0x5345,DARKORANGE = 0xFC60, DARKORCHID = 0x9999,DARKRED = 0x8800,DARKSALMON = 0xECAF, DARKSEAGREEN = 0x8DF1,DARKSLATEBLUE = 0x49F1,DARKSLATEGRAY = 0x2A69, DARKTURQUOISE = 0x067A,DARKVIOLET = 0x901A,DEEPPINK = 0xF8B2, DEEPSKYBLUE = 0x05FF,DIMGRAY = 0x6B4D,DODGERBLUE = 0x1C9F, FIREBRICK = 0xB104,FLORALWHITE = 0xFFDE,FORESTGREEN = 0x2444, FUCHSIA = 0xF81F,GAINSBORO = 0xDEFB,GHOSTWHITE = 0xFFDF, GOLD = 0xFEA0,GOLDENROD = 0xDD24,GRAY = 0x8410, GREEN = 0x0400,GREENYELLOW = 0xAFE5,HONEYDEW = 0xF7FE, HOTPINK = 0xFB56,INDIANRED = 0xCAEB,INDIGO = 0x4810, IVORY = 0xFFFE,KHAKI = 0xF731,LAVENDER = 0xE73F, LAVENDERBLUSH = 0xFF9E,LAWNGREEN = 0x7FE0,LEMONCHIFFON = 0xFFD9, LIGHTBLUE = 0xAEDC,LIGHTCORAL = 0xF410,LIGHTCYAN = 0xE7FF, LIGHTGOLD = 0xFFDA,LIGHTGREEN = 0x9772,LIGHTGREY = 0xD69A, LIGHTPINK = 0xFDB8,LIGHTSALMON = 0xFD0F,LIGHTSEAGREEN = 0x2595, LIGHTSKYBLUE = 0x867F,LIGHTSLATEGRAY = 0x7453,LIGHTSTEELBLUE = 0xB63B, LIGHTYELLOW = 0xFFFC,LIME = 0x07E0,LIMEGREEN = 0x3666, LINEN = 0xFF9C,MAGENTA = 0xF81F,MAROON = 0x8000, MEDIUMAQUAMARINE = 0x6675,MEDIUMBLUE = 0x0019,MEDIUMORCHID = 0xBABA, MEDIUMPURPLE = 0x939B,MEDIUMSEAGREEN = 0x3D8E,MEDIUMSLATEBLUE = 0x7B5D, MEDIUMSPRINGGREEN = 0x07D3,MEDIUMTURQUOISE = 0x4E99,MEDIUMVIOLETRED = 0xC0B0, MIDNIGHTBLUE = 0x18CE,MINTCREAM = 0xF7FF,MISTYROSE = 0xFF3C, MOCCASIN = 0xFF36,NAVAJOWHITE = 0xFEF5,NAVY = 0x0010, OLDLACE = 0xFFBC,OLIVE = 0x8400,OLIVEDRAB = 0x6C64, ORANGE = 0xFD20,ORANGERED = 0xFA20,ORCHID = 0xDB9A, PALEGOLDENROD = 0xEF55,PALEGREEN = 0x9FD3,PALETURQUOISE = 0xAF7D, PALEVIOLETRED = 0xDB92,PAPAYAWHIP = 0xFF7A,PEACHPUFF = 0xFED7, PERU = 0xCC27,PINK = 0xFE19,PLUM = 0xDD1B, POWDERBLUE = 0xB71C,PURPLE = 0x8010,RED = 0xF800, ROSYBROWN = 0xBC71,ROYALBLUE = 0x435C,SADDLEBROWN = 0x8A22, SALMON = 0xFC0E,SANDYBROWN = 0xF52C,SEAGREEN = 0x2C4A, SEASHELL = 0xFFBD,SIENNA = 0xA285,SILVER = 0xC618, SKYBLUE = 0x867D,SLATEBLUE = 0x6AD9,SLATEGRAY = 0x7412, SNOW = 0xFFDF,SPRINGGREEN = 0x07EF,STEELBLUE = 0x4416, TAN = 0xD5B1,TEAL = 0x0410,THISTLE = 0xDDFB,TOMATO = 0xFB08, TURQUOISE = 0x471A,VIOLET = 0xEC1D,WHEAT = 0xF6F6, WHITE = 0xFFFF,WHITESMOKE = 0xF7BE,YELLOW = 0xFFE0, YELLOWGREEN = 0x9E66 }; //------------------------------------------------------ enum TouchEvent { EVENT_NO_ACTIVITY = 0x0000, EVENT_PRESS = 0x0001, EVENT_RELEASE = 0x0002, EVENT_MOVE = 0x0003 }; //------------------------------------------------------- enum WIDGET_TYPE { OBJ_BUTTON=1, OBJ_LED, OBJ_LABEL, OBJ_SCALER, OBJ_SLIDER, OBJ_SWITCHER, OBJ_DIGIT_LED, OBJ_DIGITAL_3_LED, OBJ_RECTANGLE, OBJ_CIRCLE, OBJ_TRIANGLE, OBJ_ELLIPSE, OBJ_DIAMOND, OBJ_ISOCELE, OBJ_SEGMENT, OBJ_UNKNOW }; //------------------------------------------------------- struct GraphicMessage { TouchEvent event; UINT16 objId; int posiX; int posiY; }; //-------------------------------------------------------- class PicasoSerial:public Serial { public: /** Construct a PicasoSerial object. * * @param _pinTx the Serial Mbed pin Tx * @param _pinRx the Serial Mbed pin Rx * @param _pinReset the LCD reset pin */ PicasoSerial(PinName _pinTx,PinName _pinRx,PinName _pinReset); //------------------------------ /** @returns the touch status * EVENT_NO_ACTIVITY, * EVENT_PRESS, * EVENT_RELEASE, * EVENT_MOVE */ TouchEvent touch_get_status(); //------------------------------ //! @returns the touch X position UINT16 touch_get_x(); //------------------------------ //! @returns the touch Y position UINT16 touch_get_y(); //----------------------------- //! reset the screen void gfx_reset(); //----------------------------- //! The first function is called, initialization of the display with the transmission baud void setup(int baud); //----------------------------- //----------------------------- //! @param speed the baud rate void gfx_set_UartSpeed(int baud); //----------------------------- //! clear the screen void gfx_clearScreen(); //----------------------------- //!@params color define the background color with RGB format void gfx_set_BackGroundColor(Color color); //--------------------------------------------- //! create a color //! @params red //! @param green //! @param blue unsigned short gfx_set_RGB565(unsigned char red, unsigned char green, unsigned char blue); //------------------------------------------------------------------------ /** Draw a circle * @params x center position * @params y center position * @params radius * @params color */ void draw_circle(UINT16 x, UINT16 y, UINT16 radius,Color color); //------------------------------------------------------------------ /** Draw a filled circle * @params x center position * @params y center position * @params radius * @params color */ void draw_filled_circle(UINT16 x, UINT16 y, UINT16 radius,Color color); //--------------------------------------------------------------------------- /** Draw a Line [x1,y1] to [x2,y2] * @params x1 * @params y1 * @params x2 * @params y2 * @params color */ void draw_line(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2,Color color); //--------------------------------------------------------------------------- //! Draw a triangle [x1,y1],[x2,y2],[x3,y3] void draw_triangle(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2, UINT16 x3, UINT16 y3,Color color); //--------------------------------------------------------------------------- //! Draw a filled triangle [x1,y1],[x2,y2],[x3,y3] void draw_filled_triangle(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2, UINT16 x3, UINT16 y3,Color color); //--------------------------------------------------------------------------- /** Draw a filled rectangle * @params x1 up left * @params y1 up left * @params x2 low right * @params y2 low right * @params color */ void draw_filled_rectangle(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2,Color color); //--------------------------------------------------------------- /** Draw a rectangle * @params x1 up left * @params y1 up left * @params x2 low right * @params y2 low right * @params color */ void draw_rectangle(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2,Color color); //------------------------------------------------------------------ /** Draw a panel * @params state * @params x1 up left * @params y1 up left * @params x2 low right * @params y2 low right * @params color */ void draw_panel(UINT16 state, UINT16 x1, UINT16 y1, UINT16 width, UINT16 height,Color color); //------------------------------------------------------------------- /** Draw a color pixel * @params x1 * @params y1 * @params color */ void draw_pixel(UINT16 x1, UINT16 y1,Color color); //-------------------------------------------------------------------- /** Draw a button * @params *s the text button * @params x1 up left * @params y1 up left * @params font * @params etat BUTTON_RAISED or BUTTON_DEPRESSED * @params button_color the Bkg color * @params text_color */ void draw_button(string str, UINT16 x1, UINT16 y1, Font font,State state,Color button_color,Color text_color); //------------------------------------------------------------------------------------- /** Draw a slider * @params mode * @params x1 up left * @params y1 up left * @params x2 low right * @params y2 low right * @params color the bkg color * @params scale the max value * @params value */ void draw_slider(UINT16 mode, UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2, Color color, UINT16 scale, UINT16 value); //----------------------------------------------------------------------------- void text_foreground(Color color); //------------------------------- void text_backround(Color color); //------------------------------ void text_putstring(string str); //------------------------------- void text_setFont(Font _font); //--------------------------------- void gfx_move_to(UINT16 x1, UINT16 y1); //----------------------------------------- /** Draw a string * @params *s the text * @params x up left * @params y up left * @params _font * @params text_color * @params color_bckg the background color */ void draw_string(string str, UINT16 x, UINT16 y,Font _font,Color text_color,Color color_bckg); //--------------------------------------------------------------------------------- //! Draw a diamond [x1,y1],[x2,y2],[x3,y3],[x4,y4] void draw_diamond(UINT16 x1, UINT16 y1, UINT16 x2,UINT16 y2,UINT16 x3,UINT16 y3, UINT16 x4,UINT16 y4,Color color); //---------------------------------------------------------------------------------------- //! Draw a filled diamond [x1,y1],[x2,y2],[x3,y3],[x4,y4] void draw_filled_diamond(UINT16 x1, UINT16 y1, UINT16 x2,UINT16 y2,UINT16 x3,UINT16 y3, UINT16 x4,UINT16 y4,Color color); //------------------------------------------------------------- //! Draw a ellipse void draw_ellipse(UINT16 xc, UINT16 yc, UINT16 xrad,UINT16 yrad,Color color); //-------------------------------------------------------------------------------- //! Draw a filled ellipse void draw_filled_ellipse(UINT16 xc, UINT16 yc, UINT16 xrad,UINT16 yrad,Color color); protected: DigitalOut myPinReset; void touch_set(UINT16 mode); void touch_detect_region(UINT16 x1, UINT16 y1, UINT16 x2, UINT16 y2); void put_gfx_char(unsigned char data); void wait_gfx_ack(); UINT8 get_gfx_char(void); void put_gfx_Commande(unsigned char* commande, int nombre); }; #endif