Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/
Diff: Switcher.cpp
- Revision:
- 1:a74e42cf52b2
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Switcher.cpp Sun Apr 05 13:54:48 2015 +0000 @@ -0,0 +1,131 @@ +#include "Switcher.h" + +Switcher::Switcher(Screen* mScreen,UINT16 _id,UINT16 _x,UINT16 _y,UINT16 _width,UINT16 _height): + Widget(mScreen,_id,_x,_y,_width,_height,WHITE) +{ + myColorOn=GREEN; + myColorOff=RED; + myColorCursor=WHITE; + + myType=OBJ_SWITCHER; + myState=SWITCHER_STATE_OFF; + + myScreen->addWidget((Widget*) this); +} +//--------------------------------------- +Switcher::~Switcher(void) +{ +} +//--------------------------------------- +void Switcher::draw(void) +{ + if(myIsVisible==false) + return; + // + PicasoSerial* ps=0; + ps=myScreen->getPicasoSerial(); + + State state=myState; + + Color gauche=WHITE; + Color droite=WHITE; + + switch(state) { + // + case SWITCHER_STATE_ON: + droite=myColorOn; + gauche=myColorCursor; + break; + + // + case SWITCHER_STATE_OFF: + droite=myColorCursor; + gauche=myColorOff; + break; + + // + default: + break; + } + // + + //rect gauche + if(ps!=0) + ps->draw_filled_rectangle(myX,myY,myX+myWidth/2,myY+myHeight,gauche); + + //rect droite + if(ps!=0) + ps->draw_filled_rectangle(myX+myWidth/2,myY,myX+myWidth,myY+myHeight,droite); + + //cadre + if(ps!=0) { + ps->draw_rectangle(myX,myY,myX+myWidth,myY+myHeight,BLACK); + ps->draw_rectangle(myX,myY,myX+myWidth/2,myY+myHeight,BLACK); + + } + ps=0; + +} +//---------------------------------------- +void Switcher::setInvisible(bool _state) +{ + // element devient invisible + if(_state==true) { + if(myIsVisible==false) + return; + + myIsVisible=false; + + Color c= myScreen->getColorBkg(); + PicasoSerial* ps=0; + + ps=myScreen->getPicasoSerial(); + + if(ps!=0) { + ps->draw_filled_rectangle(myX,myY,myX+myWidth,myY+myHeight,c); + } + ps=0; + } + + // element devient visible + else { + myIsVisible=true; + + + this->draw(); + } +} +//----------------------------------------- +void Switcher::setState(State _state) +{ + if(myIsVisible==false) + return; + + if(myState==_state) + return; + + myState=_state; + + this->draw(); +} +//----------------------------------------- +void Switcher::changeState(GraphicMessage* msg) +{ + TouchEvent ev=msg->event; + + if(myIsVisible==false) + return; + + if(ev==EVENT_PRESS && myState==SWITCHER_STATE_OFF) { + this->setState(SWITCHER_STATE_ON); + return; + } + // + if(ev==EVENT_PRESS && myState==SWITCHER_STATE_ON) { + this->setState(SWITCHER_STATE_OFF); + return; + } + // + if(ev==EVENT_MOVE || ev==EVENT_RELEASE) + return; +} \ No newline at end of file