Library for 3.2'' uLcd Picaso Display4D system Picaso Serial Environment Command Set web: http://www.4dsystems.com.au/product/20/67/Processors_Graphics/PICASO/

Revision:
1:a74e42cf52b2
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Circle.h	Sun Apr 05 13:54:48 2015 +0000
@@ -0,0 +1,50 @@
+#ifndef CIRCLE_H
+#define CIRCLE_H
+
+#include "Screen.h"
+#include "Sprite.h"
+
+class Circle:public Sprite
+{
+public:
+    /** Construct a filled Circle
+    *
+    * @param mScreen the pointer screen
+    * @param _id the identifier Id
+    * @params _xc the center x
+    * @params _yc the center y
+    * @params _radius
+    * @param _color the background color
+    * @params _isVisible
+    */
+    Circle(Screen* mScreen,UINT16 _xc,UINT16 _yc,UINT16 _radius,Color _color);
+    //
+    virtual void draw(void);
+    //
+    virtual ~Circle(void);
+    //
+    void update(float delta);
+
+// getter
+    UINT16 getCenterX(void) const;
+    //
+    UINT16 getCenterY(void)const;
+
+//setter
+    void setInvisible(bool _state);
+    //
+    void setNewPosition(INT16 _xnew,INT16 _ynew);
+    //
+    void setNewPosition(INT16 _xnew,INT16 _ynew,bool isScreenLimits);
+    //
+    void setCenterX(UINT16 _xcenter);
+    //
+    void setCenterY(UINT16 _ycenter);
+
+protected:
+    UINT16 myRadius;
+    UINT16 myCenterX;
+    UINT16 myCenterY;
+};
+
+#endif
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