Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: 4DGL-uLCD-SE LSM9DS1_Library_cal SDFileSystem mbed wave_player
Fork of uDoodleJump by
Diff: main.cpp
- Revision:
- 0:78b8bc1cd230
diff -r 000000000000 -r 78b8bc1cd230 main.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Wed Mar 16 22:11:18 2016 +0000
@@ -0,0 +1,132 @@
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "LSM9DS1.h"
+#include "SongPlayer.h"
+#include "SDFileSystem.h"
+#include "wave_player.h"
+
+uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin;
+SDFileSystem sd(p5, p6, p7, p8, "sd"); // DI, DO, SCK, CS
+DigitalIn dummy1(p18); // sets p18 to high Z
+
+float note[2]= {1168.0,0.0};
+float duration[2]= {0.2,0.0};
+
+int main()
+{
+ SongPlayer mySpeaker(p21); // PwmOut
+ LSM9DS1 IMU(p9, p10, 0xD6, 0x3C);
+ uLCD.background_color(WHITE);
+ uLCD.cls();
+ IMU.begin();
+ if (!IMU.begin()) uLCD.printf("Failed to communicate with LSM9DS1.\n");
+ int radius=2;
+ int x=66;
+ int y=10;
+ int dir=1;
+ int u=1;
+ int bounce_pos=0;
+ int rect_x1 = floor(105*(rand()/(float(RAND_MAX))));
+ int rect_x2 = floor(52*(rand()/(float(RAND_MAX))));
+ int rect_x3 = floor(26*(rand()/(float(RAND_MAX))));
+ int rect_x4 = floor(13*(rand()/(float(RAND_MAX))));
+ int rect_y1 = 90;
+ int rect_y2 = 65;
+ int rect_y3 = 40;
+ int rect_y4 = 10;
+
+ // Initialize first several platforms
+ uLCD.filled_rectangle(rect_x1,rect_y1,rect_x1+20,rect_y1+4,GREEN);
+ uLCD.filled_rectangle(rect_x2,rect_y2,rect_x2+20,rect_y2+4,GREEN);
+ uLCD.filled_rectangle(rect_x3,rect_y3,rect_x3+20,rect_y3+4,GREEN);
+ uLCD.filled_rectangle(rect_x4,rect_y4,rect_x4+20,rect_y4+4,GREEN);
+ while(1) {
+ wait(0.005);
+
+ //erase old ball location
+ uLCD.filled_circle(x, y, radius, WHITE);
+
+ // read in tilt
+ IMU.readAccel();
+
+ // update and draw new ball
+ x = 66 + 63*IMU.calcAccel(IMU.ax);
+ if( y<(bounce_pos-36) ) {
+ dir = -dir;
+ }
+ u = abs(floor((y-bounce_pos + 36)/9.0)) + 1;
+ y = y + dir*u; // u (very roughly) models gravity
+ uLCD.filled_circle(x, y, radius, RED);
+
+ // Bounce event
+ if( ((x>=rect_x1 && x<=(rect_x1+20) && y>=(rect_y1-1) && y<=(rect_y1+4)) ||
+ (x>=rect_x2 && x<=(rect_x2+20) && y>=(rect_y2-1) && y<=(rect_y2+4)) ||
+ (x>=rect_x3 && x<=(rect_x3+20) && y>=(rect_y3-1) && y<=(rect_y3+4)) ||
+ (x>=rect_x4 && x<=(rect_x4+20) && y>=(rect_y4-1) && y<=(rect_y4+4))) && dir == 1 ) {
+ mySpeaker.PlaySong(note,duration);
+ bounce_pos = y;
+ dir = -dir;
+ // Erase old platforms
+ uLCD.filled_rectangle(rect_x1,rect_y1,rect_x1+20,rect_y1+4,WHITE);
+ uLCD.filled_rectangle(rect_x2,rect_y2,rect_x2+20,rect_y2+4,WHITE);
+ uLCD.filled_rectangle(rect_x3,rect_y3,rect_x3+20,rect_y3+4,WHITE);
+ uLCD.filled_rectangle(rect_x4,rect_y4,rect_x4+20,rect_y4+4,WHITE);
+ // Update and draw new platforms
+ rect_y1 += 20;
+ rect_y2 += 20;
+ rect_y3 += 20;
+ rect_y4 += 20;
+ uLCD.filled_rectangle(rect_x1,rect_y1,rect_x1+20,rect_y1+4,GREEN);
+ uLCD.filled_rectangle(rect_x2,rect_y2,rect_x2+20,rect_y2+4,GREEN);
+ uLCD.filled_rectangle(rect_x3,rect_y3,rect_x3+20,rect_y3+4,GREEN);
+ uLCD.filled_rectangle(rect_x4,rect_y4,rect_x4+20,rect_y4+4,GREEN);
+ }
+
+ // Recycle platforms as they come off screen
+ if( rect_y1 >128) {
+ rect_y1 = floor(15*(rand()/(float(RAND_MAX))));
+ rect_x1 = floor(105*(rand()/(float(RAND_MAX))));
+ uLCD.filled_rectangle(rect_x1,rect_y1,rect_x1+20,rect_y1+4,GREEN);
+ }
+ if( rect_y2 >128) {
+ rect_y2 = floor(15*(rand()/(float(RAND_MAX))));
+ rect_x2 = floor(105*(rand()/(float(RAND_MAX))));
+ uLCD.filled_rectangle(rect_x2,rect_y2,rect_x2+20,rect_y2+4,GREEN);
+ }
+
+ if( rect_y3 >128) {
+ rect_y3 = floor(15*(rand()/(float(RAND_MAX))));
+ rect_x3 = floor(105*(rand()/(float(RAND_MAX))));
+ uLCD.filled_rectangle(rect_x3,rect_y3,rect_x3+20,rect_y3+4,GREEN);
+ }
+ if( rect_y4 >128) {
+ rect_y4 = floor(15*(rand()/(float(RAND_MAX))));
+ rect_x4 = floor(105*(rand()/(float(RAND_MAX))));
+ uLCD.filled_rectangle(rect_x4,rect_y4,rect_x4+20,rect_y4+4,GREEN);
+ }
+
+ // Ball falls off screen
+ if(y>128) break;
+
+ }
+
+ // print GAME OVER
+ uLCD.cls();
+ uLCD.color(BLUE);
+ uLCD.textbackground_color(WHITE);
+ uLCD.locate(4,4);
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.printf("GAME");
+ uLCD.locate(2,4);
+ uLCD.printf("OVER%\n");
+ // play GAME OVER sound
+ FILE *wave_file;
+ DigitalIn dummy2(p21); // set p21 to high Z
+ AnalogOut DACout(p18); // AnalogOut
+ wave_player waver(&DACout);
+ wave_file=fopen("/sd/wavfiles/BOMB.wav","r");
+ waver.play(wave_file);
+ fclose(wave_file);
+ wait(500);
+}
