Pulse measurement to know signal occupancy
PwmReader.h
- Committer:
- abouillot
- Date:
- 2017-01-26
- Revision:
- 1:ebc39fb22351
- Parent:
- 0:15aa9d3aeb2e
File content as of revision 1:ebc39fb22351:
/*! * PwmReader.h * * Read signal occupacy on a pin in a non blocking way using timer and interrupt * * Copyright (c) 2017 - Alexandre Bouillot github.com/abouillot * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documnetation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "mbed.h" /*! * Class PwmReader lmeasure the time spend in high and low state on a digital pin * Uses useconds timer and IRQ */ class PwmReader { public: /** create a PwmReader object * * @param pin Pin numer to be observed */ PwmReader(PinName pin) : _pin(pin) { init(); }; /** Start the measurment * */ void start(); /** Stop the measurment * */ void stop(); /** return the time spend in low state * * @return the percentage of time spent in low state. value between 0.0 and 1.0 */ float occupacyLow() { return 100.0 * _down / (_down + _high); }; /** return the time spend in high state * * @return the percentage of time spent in high state. value between 0.0 and 1.0 */ float occupacyHigh() { return 100.0 * _high / (_down + _high); }; /** return the time spend in low state * * @return the percentage of time spent in low state. value in useconds */ long down_us() { return _down; }; /** return the time spend in high state * * @return the percentage of time spent in high state. value in useconds */ long high_us() { return _high; }; /** return the time spend in low state * @param round set round to tue to round the value (closest integer) - false by default * @return the time spent in low state. value in mseconds */ long down_ms(bool round = false) { return (_down + (round ? 500 : 0)) / 1000; }; /** return the time spend in high state * @param round set round to tue to round the value (closest integer) - false by default * @return the time spent in high state. value in mseconds */ long high_ms(bool round = false) { return (_high + (round ? 500 : 0)) / 1000; }; /** return the time spend in low state * @param round set round to tue to round the value (closest integer) - false by default * @return the time spent in low state. value in seconds */ long down(bool round = false) { return (_down + (round ? 500000 : 0)) / 1000000; }; /** return the time spend in high state * @param round set round to tue to round the value (closest integer) - false by default * @return the time spent in high state. value in seconds */ long high(bool round = false) { return (_high + (round ? 500000 : 0)) / 1000000; }; private: void init(); void pressedInt(); void releasedInt(); InterruptIn _pin; long _high; long _down; Timer _timer; int _start_state; long _last_toggle; };