USBHostGamepad library usage example
Dependencies: USBHostGamepad mbed
Revision 0:e0b65c2c3cc8, committed 2017-12-20
- Comitter:
- abougouffa
- Date:
- Wed Dec 20 11:19:41 2017 +0000
- Commit message:
- USBHostGamepad example
Changed in this revision
diff -r 000000000000 -r e0b65c2c3cc8 USBHostGamepad.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBHostGamepad.lib Wed Dec 20 11:19:41 2017 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/abougouffa/code/USBHostGamepad/#b12dbbe77a8a
diff -r 000000000000 -r e0b65c2c3cc8 main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Dec 20 11:19:41 2017 +0000 @@ -0,0 +1,38 @@ +#include "mbed.h" +#include "USBHostGamepad.h" + +DigitalOut led(LED3); + +void onGamepadEvent(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons) { + printf("x: %02X, y: %02X, z: %02X, rz: %02X, buttons: %04X\r\n", + x, y, z, rz, buttons); +} + +void gamepad_task() { + USBHostGamepad gamepad; + + while(1) { + // try to connect a USB Gamepad + while(!gamepad.connect()) + Thread::wait(500); + + // when connected, attach handler called on Gamepad event + gamepad.attachEvent(onGamepadEvent); + + // wait until the Gamepad is disconnected + while(gamepad.connected()) + Thread::wait(500); + } +} + +int main() { + Thread gamepadTask(osPriorityNormal, 1024 * 4); + gamepadTask.start(gamepad_task); + + printf("MBED USB GAMEPAD\n\r"); + + while(1) { + led=!led; + Thread::wait(500); + } +}
diff -r 000000000000 -r e0b65c2c3cc8 mbed.bld --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Wed Dec 20 11:19:41 2017 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/e7ca05fa8600 \ No newline at end of file