Add USB HID Gamepad hosting support to mbed board (depends on USBHost library)
Dependents: mbed_gamepad_example
USBHostGamepad.h
- Committer:
- abougouffa
- Date:
- 2017-12-20
- Revision:
- 1:b12dbbe77a8a
- Parent:
- 0:5311825d0590
File content as of revision 1:b12dbbe77a8a:
/* mbed USBHost Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef USBHOSTGAMEPAD_H #define USBHOSTGAMEPAD_H #include "USBHostConf.h" #define USBHOST_GAMEPAD 1 #if USBHOST_GAMEPAD #include "USBHost.h" /** * A class to communicate a USB Gamepad */ class USBHostGamepad : public IUSBEnumerator { public: /** * Constructor */ USBHostGamepad(); /** * Try to connect a Gamepad device * * @return true if connection was successful */ bool connect(); /** * Check if a Gamepad is connected * * @returns true if a Gamepad is connected */ bool connected(); /** * Attach a callback called when a Gamepad event is received * * @param ptr function pointer */ inline void attachEvent(void (*ptr)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons)) { if (ptr != NULL) { onUpdate = ptr; } } protected: //From IUSBEnumerator virtual void setVidPid(uint16_t vid, uint16_t pid); virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used private: USBHost * host; USBDeviceConnected * dev; USBEndpoint * int_in; uint8_t report[8]; bool dev_connected; bool gamepad_device_found; int gamepad_intf; void rxHandler(); void (*onUpdate)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons); int report_id; void init(); }; #endif #endif