Add USB HID Gamepad hosting support to mbed board (depends on USBHost library)

Dependents:   mbed_gamepad_example

Revision:
0:5311825d0590
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/USBHostGamepad.h	Wed Dec 20 11:14:43 2017 +0000
@@ -0,0 +1,89 @@
+/* mbed USBHost Library
+ * Copyright (c) 2006-2013 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef USBHOSTGAMEPAD_H
+#define USBHOSTGAMEPAD_H
+
+#include "USBHostConf.h"
+
+#define USBHOST_GAMEPAD 1
+
+#if USBHOST_GAMEPAD
+
+#include "USBHost.h"
+
+/**
+ * A class to communicate a USB Gamepad
+ */
+class USBHostGamepad : public IUSBEnumerator
+{
+public:
+
+    /**
+    * Constructor
+    */
+    USBHostGamepad();
+
+    /**
+     * Try to connect a Gamepad device
+     *
+     * @return true if connection was successful
+     */
+    bool connect();
+
+    /**
+    * Check if a Gamepad is connected
+    *
+    * @returns true if a Gamepad is connected
+    */
+    bool connected();
+
+    /**
+     * Attach a callback called when a Gamepad event is received
+     *
+     * @param ptr function pointer
+     */
+    inline void attachEvent(void (*ptr)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons))
+    {
+        if (ptr != NULL) {
+            onUpdate = ptr;
+        }
+    }
+
+protected:
+    //From IUSBEnumerator
+    virtual void setVidPid(uint16_t vid, uint16_t pid);
+    virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed
+    virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used
+
+private:
+    USBHost * host;
+    USBDeviceConnected * dev;
+    USBEndpoint * int_in;
+    uint8_t report[8];
+    bool dev_connected;
+    bool gamepad_device_found;
+    int gamepad_intf;
+
+    void rxHandler();
+    void (*onUpdate)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons);
+    int report_id;
+    void init();
+};
+
+#endif
+
+#endif
\ No newline at end of file