Add USB HID Gamepad hosting support to mbed board (depends on USBHost library)
Dependents: mbed_gamepad_example
Diff: USBHostGamepad.h
- Revision:
- 0:5311825d0590
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/USBHostGamepad.h Wed Dec 20 11:14:43 2017 +0000 @@ -0,0 +1,89 @@ +/* mbed USBHost Library + * Copyright (c) 2006-2013 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef USBHOSTGAMEPAD_H +#define USBHOSTGAMEPAD_H + +#include "USBHostConf.h" + +#define USBHOST_GAMEPAD 1 + +#if USBHOST_GAMEPAD + +#include "USBHost.h" + +/** + * A class to communicate a USB Gamepad + */ +class USBHostGamepad : public IUSBEnumerator +{ +public: + + /** + * Constructor + */ + USBHostGamepad(); + + /** + * Try to connect a Gamepad device + * + * @return true if connection was successful + */ + bool connect(); + + /** + * Check if a Gamepad is connected + * + * @returns true if a Gamepad is connected + */ + bool connected(); + + /** + * Attach a callback called when a Gamepad event is received + * + * @param ptr function pointer + */ + inline void attachEvent(void (*ptr)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons)) + { + if (ptr != NULL) { + onUpdate = ptr; + } + } + +protected: + //From IUSBEnumerator + virtual void setVidPid(uint16_t vid, uint16_t pid); + virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed + virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used + +private: + USBHost * host; + USBDeviceConnected * dev; + USBEndpoint * int_in; + uint8_t report[8]; + bool dev_connected; + bool gamepad_device_found; + int gamepad_intf; + + void rxHandler(); + void (*onUpdate)(uint8_t x, uint8_t y, uint8_t z, uint8_t rz, uint16_t buttons); + int report_id; + void init(); +}; + +#endif + +#endif \ No newline at end of file