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Dependencies: mbed Motorfader Servo WT2003M03
Diff: USBHost/USBHostGamepad.h
- Revision:
- 0:a30ec7d94c3a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/USBHost/USBHostGamepad.h Mon Jul 29 05:42:12 2019 +0000
@@ -0,0 +1,90 @@
+/*
+ * modified from
+ * mbed USBHost Gamepad driver sample
+ * Copyright (c) 2014 Yuuichi Akagawa
+ *
+ * modified from mbed USBHostMouse
+ *
+ * Copyright (c) 2014 mbed.org, MIT License
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
+ * and associated documentation files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or
+ * substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
+ * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef USBHOSTGAMEPAD_H
+#define USBHOSTGAMEPAD_H
+
+#include "USBHostConf.h"
+
+//#if USBHOST_GAMEPAD
+
+#include "USBHost.h"
+//HID Class Request
+#define HID_GET_REPORT 0x01
+#define HID_GET_IDLE 0x02
+#define HID_GET_PROTOCOL 0x03
+#define HID_GET_DESCRIPTOR 0x06
+#define HID_SET_REPORT 0x09
+#define HID_SET_IDLE 0x0a
+#define HID_SET_PROTOCOL 0x0b
+
+/**
+ * A class to communicate a USB MIDI device
+ */
+class USBHostGamepad : public IUSBEnumerator {
+public:
+ /**
+ * Constructor
+ */
+ USBHostGamepad();
+
+ /**
+ * Try to connect a gamepad device
+ *
+ * @return true if connection was successful
+ */
+ bool connect();
+
+ /**
+ * Check if a gamepad is connected
+ *
+ * @returns true if a gamepad is connected
+ */
+ bool connected();
+
+ uint8_t report[8]; /* modified 2016 Racoon */
+ int rxSize;
+
+protected:
+ //From IUSBEnumerator
+ virtual void setVidPid(uint16_t vid, uint16_t pid);
+ virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed
+ virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used
+
+private:
+ USBHost * host;
+ USBDeviceConnected * dev;
+ USBEndpoint * int_in;
+
+ bool dev_connected;
+ bool gamepad_device_found;
+ int gamepad_intf;
+
+ void rxHandler();
+ void init();
+};
+
+#endif
+