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Gold/Gold.h
- Committer:
- ZhongYufan
- Date:
- 2020-05-12
- Revision:
- 16:e3ecfcd2a389
- Parent:
- 12:07a9f2140d9b
- Child:
- 17:3ba4ec25c4c5
File content as of revision 16:e3ecfcd2a389:
#ifndef GOLD_H #define GOLD_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Winch.h" #include "Monster.h" #include "time.h" /** Gold Class @author Yufan Zhong, University of Leeds and SWJTU @brief Controls the gold in the gold miner game @date May 2020 */ class Gold { public: /** Constructor */ Gold(); /** Destructor */ ~Gold(); /** Initialise the gold * * This function initialises the components of the gold. * @param gold_num - number of the gold */ void init(int gold_num); /** Draw the golds * * This function draws the golds. * @param lcd - N5110 library */ void draw(N5110 &lcd); /** Update the data * * This function gets the new positions and number of golds. */ void update(); /** Mark the gold which has been caught * * This function mark the gold which has been caught. * @param caught_i - the serial number of the captured gold */ void gold_caught(int caught_i); /** Get the number of lifted gold * * This function gets the number of lifted gold. */ int get_reached_num(); /** Get the number of left golds * * This function gets the number of left golds. */ int get_left_num(); /** Get the position of the gold * * This function gets the position of the gold with serial number i. * @param gold_i - the serial number of the gold */ Vector2D get_pos(int gold_i); /** Set the position of the gold * * This function set the position of the gold. * @param p - the position of the gold */ void set_pos(Vector2D p); /** Set the speed of the caught gold * * This function set the speed of the caught gold. * @param speed - the speed of the gold */ void set_speed(int speed); private: int _gold_num; int _gold_left; int _gold_caught[12]; int _gold_reached[12]; int _x[12]; int _y[12]; int _gold_speed; }; #endif