Yufan Zhong / Mbed 2 deprecated GOLD_MINER

Dependencies:   mbed

Revision:
18:d4fccdf8d90e
Parent:
17:3ba4ec25c4c5
--- a/MinerEngine/MinerEngine.h	Tue May 12 09:22:31 2020 +0000
+++ b/MinerEngine/MinerEngine.h	Tue May 12 12:38:14 2020 +0000
@@ -25,137 +25,118 @@
 public:
     /** Constructor */
     MinerEngine();
+    
     /** Destructor */
     ~MinerEngine();
+    
     /** Initialise the components of the MinerEngine
-    *
-    *   This function initialises the components of the MinerEngine.
     *   @param  winch_width - the width of the winch
     *   @param  winch_height - the height of the winch
     *   @param  gold_num - the gold number
     *   @param  monster_speed - the speed of monster
     */
     void init(int winch_width,int winch_height,int gold_num,int monster_speed);
+    
     /** Initialise the unchanged parameter
-    *
-    *   This function initialises the unchanged parameter.
     */
     void init_unchanged_parameter();
+    
     /** Switch the states
-    *
-    *   This function switches the states.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void state_switch(Gamepad &pad, N5110 &lcd);
+    
      /** Get the select
-    *
-    *   This function gets the select from the gamepad.
     *   @param  pad - Gamepad library
     */
     int get_select(Gamepad &pad);
+    
      /** Print the instruction
-    *
-    *   This function prints the instruction on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void instruction(Gamepad &pad, N5110 &lcd);
+    
      /** Print the menu
-    *
-    *   This function prints the menu on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void menu(Gamepad &pad, N5110 &lcd);
+    
      /** Select the difficulties
-    *
-    *   This function selects the difficulties.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void options(Gamepad &pad, N5110 &lcd);
+    
      /** Run the game
-    *
-    *   This function runs the game loop.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void game_run(Gamepad &pad, N5110 &lcd);
+    
      /** Draw all the components
-    *
-    *   This function draws winch, claw, gold and monster on the screen.
     *   @param  lcd - N5110 library
     */
     void draw(N5110 &lcd);
+    
      /** Read the gamepad input
-    *
-    *   This function raed the gamepad input.
     *   @param  pad - Gamepad library
     */
     void read_input(Gamepad &pad);
+    
      /** Update the data
-    *
-    *   This function update all data components.
     *   @param  pad - Gamepad library
     */
     void update(Gamepad &pad);
+    
      /** Print welcome component and wait for start
-    *
-    *   This function prints welcome component on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void welcome(Gamepad &pad, N5110 &lcd);
+    
      /** Print game over on the screen
-    *
-    *   This function prints game over on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void game_over(Gamepad &pad, N5110 &lcd);
+    
      /** Play the music
-    *
-    *   This function plays the music.
     *   @param  pad - Gamepad library
     */
     void play_music(Gamepad &pad);
+    
      /** Roll up the picture
-    *
-    *   This function rolls up the picture.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void screen_rollup(Gamepad &pad, N5110 &lcd);
+    
      /** Print loading on the screen
-    *
-    *   This function prints loading on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void loading(Gamepad &pad, N5110 &lcd);
+    
      /** Play the tunnel animation on the screen
-    *
-    *   This function plays the tunnel animation on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
     void tunnel(Gamepad &pad, N5110 &lcd);
+    
      /** Draw the tunnel
-    *
-    *   This function draws the tunnel.
     *   @param  lcd - N5110 library
     */
     void draw_tunnel(N5110 &lcd);
+    
      /** Draw the walking man
-    *
-    *   This function draws the walking man.
     *   @param  lcd - N5110 library
     */
     void draw_man(N5110 &lcd);
+    
      /** Print message in the tunnel
-    *
-    *   This function prints the message on the screen.
     *   @param  pad - Gamepad library
     *   @param  lcd - N5110 library
     */
@@ -165,31 +146,25 @@
 private:
 
      /** Check if the gold has been lifted
-    *
-    *   This function checks if the gold has been lifted.
     *   @param  pad - Gamepad library
     */
     void check_gold_collision(Gamepad &pad);
+    
      /** Check if the monster collides with claw
-    *
-    *   This function checks if the monster collides with claw.
     *   @param  pad - Gamepad library
     */
     void check_monster_collision(Gamepad &pad);
+    
      /** Check if the claw gets the gold or the bottom
-    *
-    *   This function checks if the claw gets the gold or the bottom.
     *   @param  pad - Gamepad library
     */
     void check_claw_collision(Gamepad &pad);
+    
      /** Check if gold reloading is needed
-    *
-    *   This function checks if gold reloading is needed.
     */
     void check_gold_reload();
+    
      /** Print the score on the screen 
-    *
-    *   This function prints the current score and highest score on the screen.
     *   @param  lcd - N5110 library
     */
     void print_scores(N5110 &lcd);