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Diff: main.cpp
- Revision:
- 12:07a9f2140d9b
- Parent:
- 11:9da147cd7c18
- Child:
- 13:3299ab0ff2f0
--- a/main.cpp Mon Apr 27 05:44:02 2020 +0000
+++ b/main.cpp Mon Apr 27 16:02:47 2020 +0000
@@ -53,19 +53,19 @@
if(number_of_failures > 0) return number_of_failures;
#endif
- int fps = 8; // frames per second
+ //int fps = 8; // frames per second
init(); // initialise and then display welcome screen...
- welcome(); // waiting for the user to start
+ // welcome(); // waiting for the user to start
// first draw the initial frame
- wait(1.0f/fps); // and wait for one frame period
+ //wait(1.0f/fps); // and wait for one frame period
// game loop - read input, update the game state and render the display
while (1) {
miner.state_switch(pad,lcd);
- wait(1.0f/fps);
+ //wait(1.0f/fps);
}
}
@@ -78,6 +78,7 @@
// initialise the game with correct claw and winch sizes
miner.init(WINCH_WIDTH,WINCH_HEIGHT,GOLD_NUM,MONSTER_SPEED);
+ miner.init_unchanged_parameter();
}