Kamikaze Race. Bin Mohd Kamaludin. 200876993.

Dependencies:   el14hzbm_Final_Project mbed

Fork of el14hzbm_FinalProject by ELEC2645 (2015/16)

Committer:
Zafranhernandez
Date:
Tue Feb 20 11:56:52 2018 +0000
Revision:
3:c2227b3e2f0c
Parent:
1:58b4f9dda460
hah

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Zafranhernandez 1:58b4f9dda460 1 /**
Zafranhernandez 1:58b4f9dda460 2 @file main.h
Zafranhernandez 1:58b4f9dda460 3 @brief Header file containing functions prototypes, defines and global variables.
Zafranhernandez 1:58b4f9dda460 4 @brief Most of the things in this file consist of function for game part and the others are for a few interface.
Zafranhernandez 1:58b4f9dda460 5 @brief Final Project 2.0.
Zafranhernandez 1:58b4f9dda460 6 @author H. Zafran M. Kamaludin
Zafranhernandez 1:58b4f9dda460 7 @date April 2016
Zafranhernandez 1:58b4f9dda460 8 */
Zafranhernandez 1:58b4f9dda460 9
Zafranhernandez 1:58b4f9dda460 10 #ifndef MAIN_H
Zafranhernandez 1:58b4f9dda460 11 #define MAIN_H
Zafranhernandez 1:58b4f9dda460 12
Zafranhernandez 1:58b4f9dda460 13 #define PI 3.14159265359
Zafranhernandez 1:58b4f9dda460 14 #define PAUSE 1
Zafranhernandez 1:58b4f9dda460 15 #define PLAY 0
Zafranhernandez 1:58b4f9dda460 16
Zafranhernandez 1:58b4f9dda460 17 #include "mbed.h"
Zafranhernandez 1:58b4f9dda460 18 #include "N5110.h"
Zafranhernandez 1:58b4f9dda460 19 #include "tone.h"
Zafranhernandez 1:58b4f9dda460 20
Zafranhernandez 1:58b4f9dda460 21 /**
Zafranhernandez 1:58b4f9dda460 22 @namespace lcd
Zafranhernandez 1:58b4f9dda460 23 @brief connection for Nokia LCD
Zafranhernandez 1:58b4f9dda460 24 */
Zafranhernandez 1:58b4f9dda460 25 N5110 lcd(PTE26,PTA0,PTC4,PTD0,PTD2,PTD1,PTC3);
Zafranhernandez 1:58b4f9dda460 26
Zafranhernandez 1:58b4f9dda460 27 /**
Zafranhernandez 1:58b4f9dda460 28 @namespace button
Zafranhernandez 1:58b4f9dda460 29 @brief input from joystick button
Zafranhernandez 1:58b4f9dda460 30 */
Zafranhernandez 1:58b4f9dda460 31 InterruptIn button(PTB11);
Zafranhernandez 1:58b4f9dda460 32
Zafranhernandez 1:58b4f9dda460 33 /**
Zafranhernandez 1:58b4f9dda460 34 @namespace yPot
Zafranhernandez 1:58b4f9dda460 35 @brief get input from joystick movement (x-direction)
Zafranhernandez 1:58b4f9dda460 36 */
Zafranhernandez 1:58b4f9dda460 37 AnalogIn yPot(PTB2);
Zafranhernandez 1:58b4f9dda460 38
Zafranhernandez 1:58b4f9dda460 39 /**
Zafranhernandez 1:58b4f9dda460 40 @namespace xPot
Zafranhernandez 1:58b4f9dda460 41 @brief get input from joystick movement (y-direction)
Zafranhernandez 1:58b4f9dda460 42 */
Zafranhernandez 1:58b4f9dda460 43 AnalogIn xPot(PTB3);
Zafranhernandez 1:58b4f9dda460 44
Zafranhernandez 1:58b4f9dda460 45 /**
Zafranhernandez 1:58b4f9dda460 46 @namespace buzzer
Zafranhernandez 1:58b4f9dda460 47 @brief produce sound for the game
Zafranhernandez 1:58b4f9dda460 48 */
Zafranhernandez 1:58b4f9dda460 49 DigitalOut buzzer(PTA2);
Zafranhernandez 1:58b4f9dda460 50
Zafranhernandez 1:58b4f9dda460 51 /**
Zafranhernandez 1:58b4f9dda460 52 @namespace green_LED
Zafranhernandez 1:58b4f9dda460 53 @brief use as graphic LED during gameplay.
Zafranhernandez 1:58b4f9dda460 54 */
Zafranhernandez 1:58b4f9dda460 55 DigitalOut green(PTC2);
Zafranhernandez 1:58b4f9dda460 56
Zafranhernandez 1:58b4f9dda460 57
Zafranhernandez 1:58b4f9dda460 58 /**
Zafranhernandez 1:58b4f9dda460 59 @namespace serial
Zafranhernandez 1:58b4f9dda460 60 @brief Serial for debugging purpose
Zafranhernandez 1:58b4f9dda460 61 */
Zafranhernandez 1:58b4f9dda460 62 Serial serial(USBTX,USBRX);
Zafranhernandez 1:58b4f9dda460 63
Zafranhernandez 1:58b4f9dda460 64 /**
Zafranhernandez 1:58b4f9dda460 65 @namespace noteTimer
Zafranhernandez 1:58b4f9dda460 66 @brief Create timer for music to be played.
Zafranhernandez 1:58b4f9dda460 67 */
Zafranhernandez 1:58b4f9dda460 68 Timer noteTimer;
Zafranhernandez 1:58b4f9dda460 69
Zafranhernandez 1:58b4f9dda460 70 /**
Zafranhernandez 1:58b4f9dda460 71 @namespace sleepTimer
Zafranhernandez 1:58b4f9dda460 72 @brief Create timer for music to be played.
Zafranhernandez 1:58b4f9dda460 73 */
Zafranhernandez 1:58b4f9dda460 74 Timer sleepTimer;
Zafranhernandez 1:58b4f9dda460 75
Zafranhernandez 1:58b4f9dda460 76
Zafranhernandez 1:58b4f9dda460 77 int printFlag; /*!< print flag set in ISR */
Zafranhernandez 1:58b4f9dda460 78 int pointer_x=20; /*!<initiate the pointer on main menu (x-axis)*/
Zafranhernandez 1:58b4f9dda460 79 int pointer_y=38; /*!<initiate the pointer on main menu (y-axis)*/
Zafranhernandez 1:58b4f9dda460 80 int loop=0; /*!<to be use by the while loop at every interface view*/
Zafranhernandez 1:58b4f9dda460 81 int output=0; /*!<output initialize at zero*/
Zafranhernandez 1:58b4f9dda460 82 int state=0; /*!<state initialize at zero*/
Zafranhernandez 1:58b4f9dda460 83 float brightness_adjuster=0.0; /*!<set the initial brightness at 0.5*/
Zafranhernandez 1:58b4f9dda460 84 volatile int g_button_flag=0; /*!<use for button interrupt purpose*/
Zafranhernandez 1:58b4f9dda460 85 int g_crash=0; /*!<init crash at 0 (crash not occur)*/
Zafranhernandez 1:58b4f9dda460 86 int g_liveleft=3; /*!<give start life in total of three*/
Zafranhernandez 1:58b4f9dda460 87 float duration=0; /*!<use to control the gameplay speed */
Zafranhernandez 1:58b4f9dda460 88 int playerSpeed=0; /*!<use to control the player car speed*/
Zafranhernandez 1:58b4f9dda460 89 int g_level=1; /*!<init the level at 1*/
Zafranhernandez 1:58b4f9dda460 90 int g_score=0; /*!<init the score at 0*/
Zafranhernandez 1:58b4f9dda460 91 int carValue[10000]; /*!<provide array of 10000 for traffic car */
Zafranhernandez 1:58b4f9dda460 92 int car_x=22; /*!<initiate car position_x*/
Zafranhernandez 1:58b4f9dda460 93 int car_y=38; /*!<initiate car position_y*/
Zafranhernandez 1:58b4f9dda460 94 int delay=0; /*!<use to provide delay for next upcoming car that enter the screen*/
Zafranhernandez 1:58b4f9dda460 95 int lastCar=0; /*!<use to check whereis the last trafic car will enter the screen to stop the level*/
Zafranhernandez 1:58b4f9dda460 96 int game = PLAY; /*!<use for pause the game*/
Zafranhernandez 1:58b4f9dda460 97 int n = 32; /*!< number of samples*/
Zafranhernandez 1:58b4f9dda460 98 float y[32]; /*!< array to store samples*/
Zafranhernandez 1:58b4f9dda460 99 float BPM = 73.0; /*!< beats per minute*/
Zafranhernandez 1:58b4f9dda460 100
Zafranhernandez 1:58b4f9dda460 101 /** Introduction Page
Zafranhernandez 1:58b4f9dda460 102 *
Zafranhernandez 1:58b4f9dda460 103 * Function to display introduction page when power is turn on.
Zafranhernandez 1:58b4f9dda460 104 *
Zafranhernandez 1:58b4f9dda460 105 */
Zafranhernandez 1:58b4f9dda460 106 void intro();
Zafranhernandez 1:58b4f9dda460 107
Zafranhernandez 1:58b4f9dda460 108 /** FirstView
Zafranhernandez 1:58b4f9dda460 109 *
Zafranhernandez 1:58b4f9dda460 110 * Function to provide main menu screen of the game.
Zafranhernandez 1:58b4f9dda460 111 *
Zafranhernandez 1:58b4f9dda460 112 */
Zafranhernandez 1:58b4f9dda460 113 void firstView();
Zafranhernandez 1:58b4f9dda460 114
Zafranhernandez 1:58b4f9dda460 115 /** FirstViewPointer
Zafranhernandez 1:58b4f9dda460 116 *
Zafranhernandez 1:58b4f9dda460 117 * Function to control the pointer in main menu screen.
Zafranhernandez 1:58b4f9dda460 118 *
Zafranhernandez 1:58b4f9dda460 119 */
Zafranhernandez 1:58b4f9dda460 120 void firstViewPointer();
Zafranhernandez 1:58b4f9dda460 121
Zafranhernandez 1:58b4f9dda460 122 /** Sleep View
Zafranhernandez 1:58b4f9dda460 123 *
Zafranhernandez 1:58b4f9dda460 124 * Function to generate sleep mode to save energy & power.
Zafranhernandez 1:58b4f9dda460 125 * Also include lcd off to switch of the lcd.
Zafranhernandez 1:58b4f9dda460 126 * Improve power effciency for the game system
Zafranhernandez 1:58b4f9dda460 127 * Expand the battery lifetime.
Zafranhernandez 1:58b4f9dda460 128 *
Zafranhernandez 1:58b4f9dda460 129 */
Zafranhernandez 1:58b4f9dda460 130 void SleepView();
Zafranhernandez 1:58b4f9dda460 131
Zafranhernandez 1:58b4f9dda460 132 /** GameView
Zafranhernandez 1:58b4f9dda460 133 *
Zafranhernandez 1:58b4f9dda460 134 * The main part of the game coding is in here.
Zafranhernandez 1:58b4f9dda460 135 * Contain all the complex part for the game.
Zafranhernandez 1:58b4f9dda460 136 * Use array to store the traffic's car before displaying them into the screen.
Zafranhernandez 1:58b4f9dda460 137 *
Zafranhernandez 1:58b4f9dda460 138 */
Zafranhernandez 1:58b4f9dda460 139 void gameView();
Zafranhernandez 1:58b4f9dda460 140
Zafranhernandez 1:58b4f9dda460 141 /** Initialise game display
Zafranhernandez 1:58b4f9dda460 142 *
Zafranhernandez 1:58b4f9dda460 143 * Initialise display with game interface when the user enter the game.
Zafranhernandez 1:58b4f9dda460 144 * Show the background display of the game screen.
Zafranhernandez 1:58b4f9dda460 145 * Also contain countdown timer before the game start.
Zafranhernandez 1:58b4f9dda460 146 *
Zafranhernandez 1:58b4f9dda460 147 */
Zafranhernandez 1:58b4f9dda460 148 void initialGameInterface();
Zafranhernandez 1:58b4f9dda460 149
Zafranhernandez 1:58b4f9dda460 150 /** draw Road Vehicle
Zafranhernandez 1:58b4f9dda460 151 *
Zafranhernandez 1:58b4f9dda460 152 * Choose randomly which vehicle will be drawn on the screen.
Zafranhernandez 1:58b4f9dda460 153 * @param carValue[] - where to draw the car in the screen.
Zafranhernandez 1:58b4f9dda460 154 *
Zafranhernandez 1:58b4f9dda460 155 */
Zafranhernandez 1:58b4f9dda460 156 void drawVehicleType(int carValue[]);
Zafranhernandez 1:58b4f9dda460 157
Zafranhernandez 1:58b4f9dda460 158 /** Crash
Zafranhernandez 1:58b4f9dda460 159 *
Zafranhernandez 1:58b4f9dda460 160 * Check if there are crash occur between the player and the traffic car.
Zafranhernandez 1:58b4f9dda460 161 * Store the pixel of player's car and pixel of trafic's car and check if they overlap each other.
Zafranhernandez 1:58b4f9dda460 162 * @param carValue[] - consist array of value for position of traffic's car (which column).
Zafranhernandez 1:58b4f9dda460 163 * @param opponent_y - the position of array's car (which row).
Zafranhernandez 1:58b4f9dda460 164 * @param g_score - display the score value of the game.
Zafranhernandez 1:58b4f9dda460 165 * @param g_level - display current level of the gameplay.
Zafranhernandez 1:58b4f9dda460 166 * @param k - read the position of player's car (x-direction).
Zafranhernandez 1:58b4f9dda460 167 * @param l - read the position of player's car (y-direction).
Zafranhernandez 1:58b4f9dda460 168 * @param delay - create delay for the next car to enter the screen at different time.
Zafranhernandez 1:58b4f9dda460 169 */
Zafranhernandez 1:58b4f9dda460 170 void crash(int carValue[],int opponent_y,int g_score,int g_level,int k,int l,int delay);
Zafranhernandez 1:58b4f9dda460 171
Zafranhernandez 1:58b4f9dda460 172 /** Game Interface
Zafranhernandez 1:58b4f9dda460 173 *
Zafranhernandez 1:58b4f9dda460 174 * Display the text use during gameplay. (eg. Score, Level).
Zafranhernandez 1:58b4f9dda460 175 * @param g_score - display the score value of the game.
Zafranhernandez 1:58b4f9dda460 176 * @param g_level - display current level of the gameplay.
Zafranhernandez 1:58b4f9dda460 177 * @param g_liveleft - display how many life left in the gameplay.
Zafranhernandez 1:58b4f9dda460 178 *
Zafranhernandez 1:58b4f9dda460 179 */
Zafranhernandez 1:58b4f9dda460 180 void game_interface(int g_score,int g_level,int g_liveleft);
Zafranhernandez 1:58b4f9dda460 181
Zafranhernandez 1:58b4f9dda460 182 /** LifeLeft
Zafranhernandez 1:58b4f9dda460 183 *
Zafranhernandez 1:58b4f9dda460 184 * Function to draw how many life left in game.
Zafranhernandez 1:58b4f9dda460 185 * @param g_liveleft - display how many life left in the gameplay.
Zafranhernandez 1:58b4f9dda460 186 *
Zafranhernandez 1:58b4f9dda460 187 */
Zafranhernandez 1:58b4f9dda460 188 void live(int liveleft);
Zafranhernandez 1:58b4f9dda460 189
Zafranhernandez 1:58b4f9dda460 190 /** Road Display
Zafranhernandez 1:58b4f9dda460 191 *
Zafranhernandez 1:58b4f9dda460 192 * Display the text use during gameplay. (eg. Score, Level)
Zafranhernandez 1:58b4f9dda460 193 * Function to display the road line in the game.
Zafranhernandez 1:58b4f9dda460 194 * @param moving - use to make the road look as it is moving.
Zafranhernandez 1:58b4f9dda460 195 *
Zafranhernandez 1:58b4f9dda460 196 */
Zafranhernandez 1:58b4f9dda460 197 void roadline(int moving);
Zafranhernandez 1:58b4f9dda460 198
Zafranhernandez 1:58b4f9dda460 199 /** Player Movement
Zafranhernandez 1:58b4f9dda460 200 *
Zafranhernandez 1:58b4f9dda460 201 * Function to control the movement of the player's car.
Zafranhernandez 1:58b4f9dda460 202 * @param g_level - provide different speed for the player's car at different level.
Zafranhernandez 1:58b4f9dda460 203 *
Zafranhernandez 1:58b4f9dda460 204 */
Zafranhernandez 1:58b4f9dda460 205 void playermovement(int g_level);
Zafranhernandez 1:58b4f9dda460 206
Zafranhernandez 1:58b4f9dda460 207 /** Last Traffic Car
Zafranhernandez 1:58b4f9dda460 208 *
Zafranhernandez 1:58b4f9dda460 209 * Function to check where is the last car to stop the loop at different level.
Zafranhernandez 1:58b4f9dda460 210 * @param g_level - check where is the last car at certain level to stop the level loop and proceed to next level.
Zafranhernandez 1:58b4f9dda460 211 *
Zafranhernandez 1:58b4f9dda460 212 */
Zafranhernandez 1:58b4f9dda460 213 void checkLastCar(int g_level);
Zafranhernandez 1:58b4f9dda460 214
Zafranhernandez 1:58b4f9dda460 215 /** Level Finish
Zafranhernandez 1:58b4f9dda460 216 *
Zafranhernandez 1:58b4f9dda460 217 * Function to display a message when a level is completed.
Zafranhernandez 1:58b4f9dda460 218 * @param g_level - Write a text where a certain level is completed.
Zafranhernandez 1:58b4f9dda460 219 *
Zafranhernandez 1:58b4f9dda460 220 */
Zafranhernandez 1:58b4f9dda460 221 void finishLevel(int g_level);
Zafranhernandez 1:58b4f9dda460 222
Zafranhernandez 1:58b4f9dda460 223 /** Option
Zafranhernandez 1:58b4f9dda460 224 *
Zafranhernandez 1:58b4f9dda460 225 * Function to display the option menu at the beginning.
Zafranhernandez 1:58b4f9dda460 226 *
Zafranhernandez 1:58b4f9dda460 227 */
Zafranhernandez 1:58b4f9dda460 228 void optionView();
Zafranhernandez 1:58b4f9dda460 229
Zafranhernandez 1:58b4f9dda460 230 /** Pointer Controller
Zafranhernandez 1:58b4f9dda460 231 *
Zafranhernandez 1:58b4f9dda460 232 * Function to control pointer in option menu.
Zafranhernandez 1:58b4f9dda460 233 *
Zafranhernandez 1:58b4f9dda460 234 */
Zafranhernandez 1:58b4f9dda460 235 void optionPointer();
Zafranhernandez 1:58b4f9dda460 236
Zafranhernandez 1:58b4f9dda460 237 /** Finish View
Zafranhernandez 1:58b4f9dda460 238 *
Zafranhernandez 1:58b4f9dda460 239 * Function to display the end screen when the game is finally over.
Zafranhernandez 1:58b4f9dda460 240 * @param g_score - display the final score at the end of the game.
Zafranhernandez 1:58b4f9dda460 241 *
Zafranhernandez 1:58b4f9dda460 242 */
Zafranhernandez 1:58b4f9dda460 243 void finishView(int g_score);
Zafranhernandez 1:58b4f9dda460 244
Zafranhernandez 1:58b4f9dda460 245 /** Brightness Controller
Zafranhernandez 1:58b4f9dda460 246 *
Zafranhernandez 1:58b4f9dda460 247 * function to control the lcd brightness.
Zafranhernandez 1:58b4f9dda460 248 *
Zafranhernandez 1:58b4f9dda460 249 */
Zafranhernandez 1:58b4f9dda460 250 void brightnessController();
Zafranhernandez 1:58b4f9dda460 251
Zafranhernandez 1:58b4f9dda460 252 /** Brightness View
Zafranhernandez 1:58b4f9dda460 253 *
Zafranhernandez 1:58b4f9dda460 254 * function to display the brightnees controller screen.
Zafranhernandez 1:58b4f9dda460 255 *
Zafranhernandez 1:58b4f9dda460 256 */
Zafranhernandez 1:58b4f9dda460 257 void brightnessView();
Zafranhernandez 1:58b4f9dda460 258
Zafranhernandez 1:58b4f9dda460 259 /** Intruction Page
Zafranhernandez 1:58b4f9dda460 260 *
Zafranhernandez 1:58b4f9dda460 261 * function to provide game manual for the player.
Zafranhernandez 1:58b4f9dda460 262 *
Zafranhernandez 1:58b4f9dda460 263 */
Zafranhernandez 1:58b4f9dda460 264 void instructionView();
Zafranhernandez 1:58b4f9dda460 265
Zafranhernandez 1:58b4f9dda460 266 /** Button Interrupt
Zafranhernandez 1:58b4f9dda460 267 *
Zafranhernandez 1:58b4f9dda460 268 * Use for interrupt.
Zafranhernandez 1:58b4f9dda460 269 * It will change the flag to one.
Zafranhernandez 1:58b4f9dda460 270 *
Zafranhernandez 1:58b4f9dda460 271 */
Zafranhernandez 1:58b4f9dda460 272 void button_isr();
Zafranhernandez 1:58b4f9dda460 273
Zafranhernandez 1:58b4f9dda460 274 /** Gameplay Music
Zafranhernandez 1:58b4f9dda460 275 *
Zafranhernandez 1:58b4f9dda460 276 * function to play sound during gameplay.
Zafranhernandez 1:58b4f9dda460 277 * @param duration - play the note at duration equal to speed of the car.
Zafranhernandez 1:58b4f9dda460 278 *
Zafranhernandez 1:58b4f9dda460 279 */
Zafranhernandez 1:58b4f9dda460 280 void gameplaysound(float duration);
Zafranhernandez 1:58b4f9dda460 281
Zafranhernandez 1:58b4f9dda460 282 /** Crash Music
Zafranhernandez 1:58b4f9dda460 283 *
Zafranhernandez 1:58b4f9dda460 284 * function to provide sound when crash occur.
Zafranhernandez 1:58b4f9dda460 285 *
Zafranhernandez 1:58b4f9dda460 286 */
Zafranhernandez 1:58b4f9dda460 287 void crashsound();
Zafranhernandez 1:58b4f9dda460 288
Zafranhernandez 1:58b4f9dda460 289 /** Pause Music
Zafranhernandez 1:58b4f9dda460 290 *
Zafranhernandez 1:58b4f9dda460 291 * function to provide sound when the gmae is paused.
Zafranhernandez 1:58b4f9dda460 292 *
Zafranhernandez 1:58b4f9dda460 293 */
Zafranhernandez 1:58b4f9dda460 294 void pausesound();
Zafranhernandez 1:58b4f9dda460 295
Zafranhernandez 1:58b4f9dda460 296 /** Finish Music
Zafranhernandez 1:58b4f9dda460 297 *
Zafranhernandez 1:58b4f9dda460 298 * function to provide sound when the game finished.
Zafranhernandez 1:58b4f9dda460 299 *
Zafranhernandez 1:58b4f9dda460 300 */
Zafranhernandez 1:58b4f9dda460 301 void finishsound();
Zafranhernandez 1:58b4f9dda460 302
Zafranhernandez 1:58b4f9dda460 303 /** Score Text
Zafranhernandez 1:58b4f9dda460 304 *
Zafranhernandez 1:58b4f9dda460 305 * function to display score text in screen.
Zafranhernandez 1:58b4f9dda460 306 * @param m - locate the x-coordinate of the text
Zafranhernandez 1:58b4f9dda460 307 * @param my - locate the y-coordinate of the text
Zafranhernandez 1:58b4f9dda460 308 *
Zafranhernandez 1:58b4f9dda460 309 */
Zafranhernandez 1:58b4f9dda460 310 void score(int m,int my);
Zafranhernandez 1:58b4f9dda460 311
Zafranhernandez 1:58b4f9dda460 312 /** Level Text
Zafranhernandez 1:58b4f9dda460 313 *
Zafranhernandez 1:58b4f9dda460 314 * function to display level text in screen.
Zafranhernandez 1:58b4f9dda460 315 * @param x1 - locate the x-coordinate of the text
Zafranhernandez 1:58b4f9dda460 316 * @param y1 - locate the y-coordinate of the text
Zafranhernandez 1:58b4f9dda460 317 *
Zafranhernandez 1:58b4f9dda460 318 */
Zafranhernandez 1:58b4f9dda460 319 void level(int x1,int y1);
Zafranhernandez 1:58b4f9dda460 320
Zafranhernandez 1:58b4f9dda460 321 /** Initiate Game Variable
Zafranhernandez 1:58b4f9dda460 322 *
Zafranhernandez 1:58b4f9dda460 323 * function to initialize back all game variable used for new game.
Zafranhernandez 1:58b4f9dda460 324 *
Zafranhernandez 1:58b4f9dda460 325 */
Zafranhernandez 1:58b4f9dda460 326 void initGameVar();
Zafranhernandez 1:58b4f9dda460 327
Zafranhernandez 1:58b4f9dda460 328 /** Initiate Music Array
Zafranhernandez 1:58b4f9dda460 329 *
Zafranhernandez 1:58b4f9dda460 330 * function to initialise sample array for music (sound) purpose.
Zafranhernandez 1:58b4f9dda460 331 *
Zafranhernandez 1:58b4f9dda460 332 */
Zafranhernandez 1:58b4f9dda460 333 void initArray();
Zafranhernandez 1:58b4f9dda460 334
Zafranhernandez 1:58b4f9dda460 335 /** Tone
Zafranhernandez 1:58b4f9dda460 336 *
Zafranhernandez 1:58b4f9dda460 337 * function to play a tone of set frequency for given duration
Zafranhernandez 1:58b4f9dda460 338 * @param frequency - frequency that the tone is being played.
Zafranhernandez 1:58b4f9dda460 339 * @param duration - time duration for a note to be played
Zafranhernandez 1:58b4f9dda460 340 *
Zafranhernandez 1:58b4f9dda460 341 */
Zafranhernandez 1:58b4f9dda460 342 void tone(float frequency,float duration);
Zafranhernandez 1:58b4f9dda460 343
Zafranhernandez 1:58b4f9dda460 344 #endif