SNICInterface for development

Fork of SNICInterface by muRata

Socket/TCPSocketServer.cpp

Committer:
kishino
Date:
2014-03-28
Revision:
26:f2e1030964e4
Parent:
20:dd736d328de6
Child:
29:6a0ba999597d

File content as of revision 26:f2e1030964e4:

/* Copyright (C) 2012 mbed.org, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files (the "Software"), to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
/******************* Murata Manufacturing Co.,Ltd. 2014 *****************
 *
 * Filename:   TCPSocketServer.cpp
 *
 * Purpose:    This module has implementation of TCP server.
 *              
 * $Author: kishino $
 *
 * $Date: 2014/03/26 $
 *
 * $Revision: 0.0.0.1 $
 * ***********************************************************************/
#include "TCPSocketServer.h"

#include <cstring>

using namespace murata_wifi;

TCPSocketServer::TCPSocketServer()
{
}

TCPSocketServer::~TCPSocketServer()
{
}

int TCPSocketServer::bind(int port) 
{
    return 0;
}

int TCPSocketServer::listen(int max)
{
    return 0;
}

int TCPSocketServer::accept(TCPSocketConnection& connection)
{
    return 0;
}