4180 Final
Dependencies: mbed wave_player mbed-rtos 4180Final SDFileSystem
main.cpp
- Committer:
- bfarmer
- Date:
- 2020-04-29
- Revision:
- 6:65216abe57c3
- Parent:
- 5:1e8b48d6682b
- Child:
- 7:1c87d89b74f1
File content as of revision 6:65216abe57c3:
// TODO: // - Add actual way to calulate scores (in play() or add helper method) // - Add more inputs/outputs // - add pot to increase selector size // - add sound #include "mbed.h" #include "uLCD_4DGL.h" #include "Nav_Switch.h" #include "SDFileSystem.h" #include "microphone.h" #include "fireflies.h" #include "wave_player.h" #include "rtos.h" #include "menumusic.h" Nav_Switch myNav(p9, p6, p7, p5, p8); //pin order on Sparkfun breakout uLCD_4DGL uLCD(p28, p27, p30); // serial tx, serial rx, reset pin; PwmOut myled(LED1); SDFileSystem sd(p11, p12, p13, p10, "sd"); microphone mymic1(p15); AnalogIn pot(p16); AnalogOut DACout(p18); DigitalOut led(LED2); PwmOut myled3(LED3); Thread thread1, thread2; // Stuff for sound unsigned char *music = NULL; wave_player waver(&DACout); Ticker nextsample; volatile int sIndx = 0; int playMusic = 0; // Globals int rounds = 3; int curRound = 1; int score1 = 0; int score2 = 0; int scores1[7] = {0}; int scores2[7] = {0}; int curTime = 0; int wonRnds1 = 0; int wonRnds2 = 0; int highScoresArr[10] = {100, 90, 83, 73, 64, 54, 44, 34, 24, 14}; int s = 0; int timer = 0; volatile int micScore = 0; int main(); void play(); // Method for ticker for sound void playMenuMusic() { if (playMusic) { music = (unsigned char*) menumusic; led = 1; DACout.write(music[sIndx++] / 255.0); if(sIndx > 79420) { sIndx = 0; led = 0; } } else { DACout.write(0.0); sIndx = 0; } } // thread1 void pot_thread() { while (1) { if (timer == 99) { s = (int) (pot * 2.0); } // Thread::wait(100); } } // thread 2 void mic_thread() { while (1) { myled = pot; micScore = int(mymic1*1000.0); Thread::wait(100); } } void clearVals() { score1 = 0; score2 = 0; wonRnds1 = 0; wonRnds2 = 0; curRound = 1; curTime = 0; for (int i=0; i<sizeof(scores1)/4; i++) { scores1[i] = 0; scores2[i] = 0; } } void saveHS() { mkdir("/sd/finalProj", 0777); FILE *fp = fopen("/sd/finalProj/highscores.txt", "w"); if(fp == NULL) { uLCD.printf("Error Open \n"); } for (int i=0; i<sizeof(highScoresArr)/4; i++) { fprintf(fp, "%4d", highScoresArr[i]); } fclose(fp); } void gameOver() { uLCD.filled_rectangle(13, 25, 115, 120, LRED); // header uLCD.color(BLACK); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(LRED); uLCD.locate(1,2); uLCD.printf("Results"); uLCD.locate(1,3); uLCD.color(DGOLD); uLCD.printf("Winner:"); uLCD.filled_rectangle(13, 47, 115, 48, RED); uLCD.text_height(3); uLCD.text_width(3); // get total scores int total1 = 0; int total2 = 0; for (int i=0; i<sizeof(scores1)/4; i++) { total1 += scores1[i]; total2 += scores2[i]; } int avg1 = total1 / rounds; int avg2 = total2 / rounds; // Save new high scores if needed // ---- Player1 ---- int indx = -1; for (int i=0; i<sizeof(highScoresArr)/4; i++) { if (avg1 > highScoresArr[i]) { indx = i; break; } } // Save new highscore if (indx != -1) { for (int i=sizeof(highScoresArr)/4-1; i>indx; i--) { highScoresArr[i] = highScoresArr[i-1]; } highScoresArr[indx] = avg1; saveHS(); // Save highScoresArr to SD card } // ---- End P1 ---- // ---- Player2 ---- indx = -1; for (int i=0; i<sizeof(highScoresArr)/4; i++) { if (avg2 > highScoresArr[i]) { indx = i; break; } } // Save new highscore if (indx != -1) { for (int i=sizeof(highScoresArr)/4-1; i>indx; i--) { highScoresArr[i] = highScoresArr[i-1]; } highScoresArr[indx] = avg2; saveHS(); // Save highScoresArr to SD card } // ---- End P2 ---- // Print winner info to screen if (wonRnds1 > wonRnds2) { uLCD.color(BLUE); uLCD.locate(2,3); uLCD.printf("P1"); uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(3,12); uLCD.printf("Rounds won: %1d", wonRnds1); uLCD.locate(5,13); uLCD.printf("Avg: %4d", avg1); } else if (wonRnds2 > wonRnds1) { uLCD.color(PURPLE); uLCD.locate(2,3); uLCD.printf("P2"); uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(3,12); uLCD.printf("Rounds won: %1d", wonRnds2); uLCD.locate(5,13); uLCD.printf("Avg: %4d", avg2); } else { uLCD.locate(2,3); uLCD.color(BLACK); uLCD.printf("Tie"); } uLCD.text_height(3); uLCD.text_width(3); while (1) { timer = 0; while (timer<80) { if (myNav.fire()) { // clear values clearVals(); main(); } // Blink winner if (timer == 0) { if (wonRnds1 > wonRnds2) { uLCD.color(BLUE); uLCD.locate(2,3); uLCD.printf("P1"); } else if (wonRnds2 > wonRnds1) { uLCD.color(PURPLE); uLCD.locate(2,3); uLCD.printf("P2"); } else { uLCD.locate(2,3); uLCD.color(BLACK); uLCD.printf("Tie"); } } else if (timer == 60) { uLCD.color(LRED); uLCD.locate(2,3); uLCD.printf("CLS"); } wait(.01); timer++; } } } void nextRound() { uLCD.filled_rectangle(13, 25, 115, 120, LRED); // header uLCD.color(BLACK); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(LRED); uLCD.locate(2,2); uLCD.printf("ROUND%1d", curRound); uLCD.locate(1,3); uLCD.color(DGOLD); uLCD.printf("Winner:"); uLCD.filled_rectangle(13, 47, 115, 48, RED); uLCD.text_height(3); uLCD.text_width(3); if (score1 > score2) { uLCD.color(BLUE); uLCD.locate(2,3); uLCD.printf("P1"); uLCD.locate(1,4); uLCD.printf("%4d", score1); wonRnds1++; } else if (score2 > score1) { uLCD.color(PURPLE); uLCD.locate(2,3); uLCD.printf("P2"); uLCD.locate(1,4); uLCD.printf("%4d", score2); wonRnds2++; } else { uLCD.locate(2,4); uLCD.printf("Tie"); } scores1[curRound-1] = score1; scores2[curRound-1] = score2; wait(3.0); curRound++; curTime = 0; score1 = 0; score2 = 0; if (curRound > rounds) { gameOver(); } play(); } void pause() { uLCD.filled_rectangle(13, 25, 115, 120, LRED); uLCD.filled_rectangle(13, 48, 115, 50, RED); // header uLCD.color(BLACK); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(LRED); uLCD.locate(2,2); uLCD.printf("PAUSED"); // Choices uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(5,8); uLCD.printf("Continue"); uLCD.locate(7,11); uLCD.printf("Quit"); // Selector dots int xPos[2] = {30, 44}; int yPos[2] = {67, 91}; int ticker = 0; int oldTicker = 1; for (int i=0; i<sizeof(yPos)/4; i++) { uLCD.filled_circle(xPos[i], yPos[i], 1+s, RED); } while (1) { // Fill selector circle and if necessary, clear old if (oldTicker != ticker) { uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 3+s, LRED); uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 1+s, RED); } uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, RED); // save oldTicker spot oldTicker = ticker; // get new ticker position timer = 0; while (timer<100) { if (timer == 0) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, RED); } else if (timer == 70) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, LRED); } if (myNav.fire()) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 2+s, GREEN); switch(ticker) { case 0: play(); break; case 1: clearVals(); main(); } } else if (myNav.up() || myNav.left()) { wait(.2); ticker = ticker - 1; if (ticker < 0) { ticker = sizeof(xPos)/4 - 1; } } else if (myNav.down() || myNav.right()) { wait(.2); ticker = (ticker + 1) % (sizeof(xPos)/4); } wait(.01); timer++; } } } int getScore1() { myled3 = (int)(((float) micScore) / 1000.0); return micScore; //int(mymic1*1000.0); // gameType==0 for mic //if (gameType == 0) { // // } else { // // } } int getScore2() { return 10; //int(mymic1*1000.0); } void play() { uLCD.background_color(GREEN); uLCD.cls(); uLCD.filled_rectangle(0, 0, 200, 15, RED); // header uLCD.color(BLACK); uLCD.locate(5,0); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(RED); uLCD.printf("PLAY"); uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(14,1); uLCD.printf("Rnd%1d", curRound); // Scores headers uLCD.textbackground_color(GREEN); uLCD.color(BLUE); uLCD.locate(5,3); uLCD.printf("Player 1:"); uLCD.color(PURPLE); uLCD.locate(5,11); uLCD.printf("Player 2:"); // Scores uLCD.text_height(4); uLCD.text_width(4); while (1) { timer = 0; // Blinking pause button while (timer<25) { if (myNav.fire()) { uLCD.filled_rectangle(60, 68, 65, 82, GREEN); uLCD.filled_rectangle(70, 68, 75, 82, GREEN); wait(.1); pause(); } if (timer % 25 == 0) { score1 = getScore1(); //(int) (pot*100.0); //curTime+1000; // int(mymic1*1000.0); score2 = getScore2(); //curTime+2000; uLCD.color(BLUE); uLCD.locate(0,1); uLCD.printf("%4d", score1); uLCD.color(PURPLE); uLCD.locate(0,3); uLCD.printf("%4d", score2); // Time bar double roundTime = 15.0; // in secs int length = (int) ( (double)curTime / roundTime * 127.0); uLCD.filled_rectangle(0, 65, length, 85, DGREEN); if (length >= 127) { nextRound(); } curTime++; } if (timer < 20){ uLCD.filled_rectangle(60, 68, 65, 82, LGREY); uLCD.filled_rectangle(70, 68, 75, 82, LGREY); } else if (timer >= 20) { uLCD.filled_rectangle(60, 68, 65, 82, BLACK); uLCD.filled_rectangle(70, 68, 75, 82, BLACK); } wait(.01); timer++; } } } void highScores() { uLCD.background_color(ORANGE); uLCD.cls(); uLCD.filled_rectangle(0, 0, 200, 14, RED); uLCD.color(BLACK); uLCD.locate(0,0); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(RED); uLCD.printf("HighScore"); uLCD.line(0, 14, 200, 14, RED); uLCD.line(0, 15, 200, 15, RED); uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(7,14); uLCD.color(BLACK); uLCD.textbackground_color(ORANGE); uLCD.printf("Back"); uLCD.color(BLUE); int rank[10] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; for (int i=0; i<sizeof(rank)/4; i++) { uLCD.locate(1,i+2); uLCD.printf("Position %2d: %4d", rank[i], highScoresArr[i]); } while (1) { timer = 0; while (timer<50) { if (timer < 30){ uLCD.filled_circle(45, 115, 3+s, RED); } else { uLCD.filled_circle(45, 115, 3+s, ORANGE); } if (myNav.fire()) { uLCD.filled_circle(45, 115, 2+s, GREEN); wait(.1); main(); } wait(.01); timer++; } } } void settings() { uLCD.background_color(LGREY); uLCD.cls(); uLCD.filled_rectangle(0, 0, 200, 15, RED); uLCD.color(BLACK); uLCD.locate(1,0); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(RED); uLCD.printf("Settings"); uLCD.text_height(1); uLCD.text_width(1); uLCD.locate(0,2); uLCD.color(BLUE); uLCD.textbackground_color(LGREY); uLCD.printf("Choose how many rounds to play:"); uLCD.locate(9,4); uLCD.color(BLUE); uLCD.printf("3"); uLCD.locate(9,5); uLCD.printf("5"); uLCD.locate(9,6); uLCD.printf("7"); uLCD.line(0, 32, 200, 32, BLUE); uLCD.locate(4,7); uLCD.printf("Rounds = %1d", rounds); uLCD.locate(7,14); uLCD.color(BLACK); uLCD.printf("Back"); uLCD.baudrate(BAUD_3000000); //jack up baud rate to max for fast display int xPos[4] = {57, 57, 57, 45}; int yPos[4] = {36, 42, 50, 115}; int ticker = 0; int oldTicker = 1; for (int i=0; i<sizeof(yPos)/4; i++) { uLCD.filled_circle(xPos[i], yPos[i], 1+s, RED); } while (1) { // Fill selector circle and if necessary, clear old if (oldTicker != ticker) { uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 3+s, LGREY); uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 1+s, RED); } uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, RED); // save oldTicker spot oldTicker = ticker; // get new ticker position timer = 0; while (timer<100) { if (timer == 0) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, RED); } else if (timer == 70) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, LGREY); } if (myNav.fire()) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, GREEN); switch(ticker) { case 0: rounds = 3; break; case 1: rounds = 5; break; case 2: rounds = 7; break; case 3: main(); } uLCD.color(BLUE); uLCD.locate(4,7); uLCD.printf("Rounds = %1d", rounds); } else if (myNav.up() || myNav.left()) { wait(.2); ticker = ticker - 1; if (ticker < 0) { ticker = sizeof(xPos)/4 - 1; } } else if (myNav.down() || myNav.right()) { wait(.2); ticker = (ticker + 1) % (sizeof(xPos)/4); } wait(.01); timer++; } } } int main() { // read in highScoresArr from SD card FILE *fp = fopen("/sd/finalProj/highscores.txt", "r"); if(fp == NULL) { uLCD.printf("Error Open \n"); } for (int i=0; i<sizeof(highScoresArr)/4; i++) { fscanf(fp, "%4d", &highScoresArr[i]); } fclose(fp); // create menu interface uLCD.background_color(LBLUE); uLCD.cls(); uLCD.filled_rectangle(0, 0, 200, 14, RED); uLCD.color(BLACK); uLCD.locate(1,0); uLCD.text_height(2); uLCD.text_width(2); uLCD.textbackground_color(RED); uLCD.printf("Screamer"); uLCD.line(0, 14, 200, 14, RED); uLCD.line(0, 15, 200, 15, RED); uLCD.text_height(1); uLCD.text_width(1); uLCD.textbackground_color(LBLUE); uLCD.locate(7,4); uLCD.color(GREEN); uLCD.printf("PLAY"); uLCD.locate(4,8); uLCD.color(ORANGE); uLCD.printf("HIGH SCORES"); uLCD.locate(5,13); uLCD.color(LGREY); uLCD.printf("SETTINGS"); uLCD.baudrate(BAUD_3000000); //jack up baud rate to max for fast display int xPos[3] = {40, 21, 28}; int yPos[3] = {35, 67, 107}; int ticker = 0; int oldTicker = 1; for (int i=0; i<sizeof(yPos)/4; i++) { uLCD.filled_circle(xPos[i], yPos[i], 2, RED); } thread1.start(pot_thread); thread2.start(mic_thread); nextsample.attach(&playMenuMusic, 1.0/8000.0); while (1) { // play music playMusic = 1; // Fill selector circle and if necessary, clear old if (oldTicker != ticker) { uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 5+s, LBLUE); uLCD.filled_circle(xPos[oldTicker], yPos[oldTicker], 2+s, RED); } uLCD.filled_circle(xPos[ticker], yPos[ticker], 5+s, RED); // save oldTicker spot oldTicker = ticker; // get new ticker position timer = 0; while (timer<100) { if (timer == 0) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 5+s, RED); } else if (timer == 70) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 5+s, LBLUE); } if (myNav.fire()) { uLCD.filled_circle(xPos[ticker], yPos[ticker], 3+s, GREEN); wait(.1); switch(ticker) { case 0: curTime = 0; score1 = 0; score2 = 0; playMusic = 0; play(); break; case 1: highScores(); break; case 2: settings(); break; } } else if (myNav.up() || myNav.left()) { wait(.2); ticker = ticker - 1; if (ticker < 0) { ticker = sizeof(xPos)/4 - 1; } } else if (myNav.down() || myNav.right()) { wait(.2); ticker = (ticker + 1) % (sizeof(xPos)/4); } wait(.01); timer++; } } }