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Dependencies: ublox-at-cellular-interface ublox-cellular-base ublox-cellular-base-n2xx ublox-at-cellular-interface-n2xx
Diff: main.cpp
- Revision:
- 4:3e2b789c3adc
- Parent:
- 3:7ca70581ef20
- Child:
- 5:bf352de1d3e5
--- a/main.cpp Fri Jun 09 14:36:07 2017 +0000
+++ b/main.cpp Mon Jun 12 09:09:13 2017 +0000
@@ -112,6 +112,11 @@
int main()
{
UbloxATCellularInterface *interface = new UbloxATCellularInterface();
+// If you need to debug the cellular interface, comment out the
+// instantiation above and uncomment the one below.
+// UbloxATCellularInterface *interface = new UbloxATCellularInterface(MDMTXD, MDMRXD,
+// MBED_CONF_UBLOX_CELL_BAUD_RATE,
+// true);
TCPSocket sockTcp;
UDPSocket sockUdp;
SocketAddress udpServer;
@@ -119,7 +124,12 @@
SocketAddress tcpServer;
char buf[1024];
int x;
+#ifdef TARGET_UBLOX_C027
+ // No user button on C027
+ InterruptIn userButton(NC);
+#else
InterruptIn userButton(SW0);
+#endif
// Attach a function to the user button
userButton.rise(&cbButton);
@@ -147,7 +157,7 @@
printf("\"2.pool.ntp.org\" address: %s on port %d.\n", udpServer.get_ip_address(), udpServer.get_port());
printf("\"developer.mbed.org\" address: %s on port %d.\n", tcpServer.get_ip_address(), tcpServer.get_port());
- printf("Performing socket operations in a loop until the user button is pressed...\n");
+ printf("Performing socket operations in a loop (until the user button is pressed on C030 or forever on C027)...\n");
while (!buttonPressed) {
// UDP Sockets
printf("=== UDP ===\n");