Vadim Gouskov 15-10-18 Vote Controller Version 1

Dependencies:   MQTT

Fork of PGO6_VoteController_template by Jens de hoog

debounce_button.cpp

Committer:
VadimGouskov
Date:
2018-10-15
Revision:
3:e234aaf2a634
Parent:
2:5b7d055dbc91

File content as of revision 3:e234aaf2a634:

#include "debounce_button.h"

volatile bool button1_pressed;   // Used in the main loop
volatile bool button1_enabled;   // Used for debouncing
volatile int multiclick_state;   // Counts how many clicks occured in the time slot, used in main loop
volatile bool button1_busy;      // Informs the mainloop that the user is clicking the button
DigitalOut status_led(LED1);

//debugging
volatile bool debounced_flag;   // Used in the main loop
volatile bool done_counting;   // Used in the main loop

Timeout button_enabled_to;
Timeout multiclick_reset_to;

/**
    Some tips and tricks:
    -   To use the built-in LED:
            DigitalOut led1(LED1);
            ...
            led1 = 1;
    -   To delay the call of a function:
            Timeout someTimeout;
            ...
            someTimeout.attach(callback(&someFunction), 0.5) with 0.5 as 500 milliseconds
    -   The variables that are used in interrupt callbacks have to be volatile, 
        because these variables can change at any time. Therefore, the compiler is not 
        going to make optimisations.
*/

/**
    TODO
    ----
    This function:
        -   stores the amount of clicks in a variable which is read by the main loop.
        -   resets the click counter which is used inside this file.
        -   lowers a flag which tells the main loop that the user stopped pressing the button
            such that it can proceed its program.
        -   turns the built-in LED off. Therefore, the user gets informed that the program stopped counting the clicks.
*/
void button1_multiclick_reset_cb(void) {
    button1_busy = false;
    done_counting = true;
//    status_led = 0;
}

/**
    TODO
    ----
    This function enables the button again, such that unwanted clicks of the bouncing button get ignored.
*/
void button1_enabled_cb(void)
{
    button1_enabled = true;
//    printf("button_enabled");
}

/**
    TODO
    ----
    This function:
        -   turns the built-in LED on, so the user gets informed that the program has started with counting clicks
        -   disables the button such that the debouncer is active
        -   enables the button again after a certain amount of time 
            (use interrupts with "button1_enabled_cb()" as callback.
        -   counts the amount of clicks within a period of 1 second
        -   informs the main loop that the button has been pressed
        -   informs the main loop that the user is clicking the button.
            Therefore, this main loop cannot continue its procedure until the clicks within 1 second have been counted.
*/
void button1_onpressed_cb(void)
{
//    printf("button_pressed");
    if(button1_enabled){
        debounced_flag = true;
        
//        status_led = 1;
        button1_enabled = false;
        button_enabled_to.attach(callback(&button1_enabled_cb), 0.1);
        multiclick_state += 1;
        if (multiclick_state == 1){
            // clicked first time
            multiclick_reset_to.attach(callback(&button1_multiclick_reset_cb), 1.0); // call this 1 sec after the first click 
            button1_busy = true;
        }
//        printf("button_pressed_debounced");
    }
}