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Dependencies: DMdriver HMC6352 Ping mbed
Diff: main.cpp
- Revision:
- 0:c2b9f7662334
- Child:
- 1:456d31e456f1
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Tue Mar 20 12:57:00 2018 +0000
@@ -0,0 +1,211 @@
+/*プログラム設定
+ "モーター番号" "ボールセンサ番号" "ライン・距離センサ番号"
+ ___ __ ___ ___ __ ___ ___ __ ___
+ / \ / b1 \ / s1 \
+ |ch1 ch2| |b2 b3| | |
+ | | | | |s2 s3|
+ |ch3 ch4| |b4 b5| | |
+ \__________/ \____b6____/ \____s4____/
+
+※1 上方向が前
+※2 モーターの正方向は時計回り
+※3 進行方向(x)は正面を0度に時計回りに加算
+
+ 動作マニュアル
+・ピン番号は要確認
+・起動時とリセット時に地磁気基準方向決定 ⇒ 地磁気は前に固定、コートに戻す際注意
+・要調整の場所は微調整しておくこと
+*/
+
+#include "mbed.h"
+#include "Ping.h"
+#include "HMC6352.h"
+#include "DMdriver.h"
+#include "math.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+//使用するピン
+AnalogIn ball1(p15), ball2(p16), ball3(p17), ball4(p18), ball5(p19), ball6(p20); //正面,左前,右前,左後,右後,背後 ・要調整
+DigitalIn line1(p11), line2(p12), line3(p13), line4(p14); //正面,左,右,背後 ・要調整
+DigitalIn toggle(p7); //・要調整
+HMC6352 mag(p28 , p27); //(SDA,SCL)・要調整
+Driver Driver(p9 , p10); //(SDA,SCL)・要調整
+Ping ping1(p22),ping2(p23),ping3(p21),ping4(p24); //正面,左,右,背後 ・要調整
+
+//グローバル変数
+int turn = 3; //回転方向判断変数
+int motorpower[4] = {-60,60,60,-60}; //モーターのパワー・要調整
+float magbasis = -1.0; //地磁気基準値
+float magrange = 20.0; //方向判断の誤差 ・要調整
+float x = 0.0; //進行方向
+
+//プロトタイプ宣言
+void turnDicision();
+void turnjudge();
+void balljudge();
+void linejudge();
+void move();
+
+int main(){ //メイン
+ turnDicision(); //地磁気方向決定
+ while(1){
+ if(toggle){ //トグルスイッチがオンの時
+ turnjudge(); //向き判断
+ if(turn == 0){ //正面を向いているとき
+ balljudge(); //ボール判断
+ linejudge(); //ライン判断
+ }
+ }else{
+ turn = 3; //停止
+ }
+ move(); //動作
+ }
+}
+
+void turnDicision(){ //地磁気方向決定
+ magbasis = mag.sample()/10.0;
+}
+
+void turnjudge(){ //地磁気判断
+
+ float magdata = -1.0;
+ magdata = mag.sample()/10.0 - magbasis;
+ if(magdata < 0.0){
+ magdata += 360.0;
+ }
+
+ if(magrange < magdata && magdata < 180.0){ //30°~180°
+ turn = 1;
+ }else if(180.0 <= magdata && magdata < 360.0 - magrange){ //180°~330°
+ turn = 2;
+ }else{ //330°~30°
+ turn = 0;
+ }
+}
+
+void linejudge(){ //ライン・距離センサによる白線処理
+
+ int range[4];
+
+ ping1.Send();
+ ping2.Send();
+ ping3.Send();
+ ping4.Send();
+
+ wait_ms(30);
+
+ range[0] = ping1.Read_cm(); //正面
+ range[1] = ping2.Read_cm(); //左
+ range[2] = ping3.Read_cm(); //右
+ range[3] = ping4.Read_cm(); //背後
+
+ if(line1){ //正面
+ if(range[0] > range[3]){
+ x = 180.0; //後退
+ }else{
+ x = 0.0; //前進
+ }
+ }else if(line2){ //左
+ if(range[1] > range[2]){
+ x = 90.0; //右へ進む
+ }else{
+ x = 270.0; //左へ進む
+ }
+ }else if(line3){ //右
+ if(range[1] > range[2]){
+ x = 90.0; //右へ進む
+ }else{
+ x = 270.0; //左へ進む
+ }
+ }else if(line4){ //背後
+ if(range[0] > range[3]){
+ x = 180.0; //後退
+ }else{
+ x = 0.0; //前進
+ }
+ }else{
+ }
+}
+
+void balljudge(){ //ボールの位置判断
+
+ int i;
+ float ball[6];
+ float max = 0.0;//最大値
+ float min = 10.0;//最小値
+ float GX,GY;
+
+ ball[0] = ball1.read(); //正面
+ ball[1] = ball2.read(); //左前
+ ball[2] = ball3.read(); //右前
+ ball[3] = ball4.read(); //左後
+ ball[4] = ball5.read(); //右後
+ ball[5] = ball6.read(); //背後
+
+ for (i = 0; i < 6; i++){//最大値判断
+ if (max < ball[i]){
+ max = ball[i];
+ }else if (min > ball[i]){
+ min = ball[i];
+ }
+ }
+
+ GX = (-ball[1] + ball[2] - ball[3] + ball[4]) * sqrt(3.0)/12.0;
+ GY = ((ball[1] + ball[2] - ball[3] - ball[4])/2.0 + ball[0] - ball[5])/6.0;
+
+ x = -atan2(-GX, GY)*180.0/M_PI; //ボールの角度算出
+
+ if(45.0 < x && x <= 180.0){ //回り込み・要調整
+ if(max > 0.6){ //ボールセンサ閾値・要調整
+ x += 45.0; //回り込む角度・要調整
+ }else{
+ x += 20.0; //回り込む角度・要調整
+ }
+ }else if(180.0 < x && x < 315.0){ //回り込み・要調整
+ if(max > 0.6){ //ボールセンサ閾値・要調整
+ x -= 45.0; //回り込む角度・要調整
+ }else{
+ x -= 20.0; //回り込む角度・要調整
+ }
+ }
+
+ if(min < 0.1){ //ボールがないとき・要調整
+ x = 180.0; //後退
+ }
+}
+
+void move(){ //移動・回転方向判断・動作
+
+ int mp[4];
+
+ switch(turn){
+ case 0: //正面
+ mp[0] = sin((x - 315.0)*M_PI/180.0) * motorpower[0];//ch1
+ mp[1] = sin((x - 45.0)*M_PI/180.0) * motorpower[1];//ch2
+ mp[2] = sin((x - 225.0)*M_PI/180.0) * motorpower[2];//ch3
+ mp[3] = sin((x - 135.0)*M_PI/180.0) * motorpower[3];//ch4
+ break;
+ case 1: //30°~180°
+ mp[0] = -motorpower[0]/2;
+ mp[1] = -motorpower[1]/2;
+ mp[2] = -motorpower[2]/2;
+ mp[3] = -motorpower[3]/2;
+ break;
+ case 2: //180°~330°
+ mp[0] = motorpower[0]/2;
+ mp[1] = motorpower[1]/2;
+ mp[2] = motorpower[2]/2;
+ mp[3] = motorpower[3]/2;
+ break;
+ default: //停止
+ mp[0] = 0;
+ mp[1] = 0;
+ mp[2] = 0;
+ mp[3] = 0;
+ break;
+ }
+ Driver.motor(mp[0], mp[1], mp[2], mp[3]);
+}