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Dependencies: mbed ELEC2645_Project_el18to
Diff: Gamepad2/Gamepad.h
- Revision:
- 1:356eeff7b566
diff -r b7f1f47bb26a -r 356eeff7b566 Gamepad2/Gamepad.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Gamepad2/Gamepad.h Wed Apr 01 12:41:50 2020 +0000
@@ -0,0 +1,374 @@
+#ifndef GAMEPAD_H
+#define GAMEPAD_H
+
+#include <bitset>
+
+// Forward declaration of the classes that we use from the mbed library
+// This avoids the need for us to include the huge mbed.h header inside our
+// own library API
+namespace mbed
+{
+class AnalogIn;
+class InterruptIn;
+class PwmOut;
+class AnalogOut;
+class Ticker;
+class Timeout;
+}
+
+#define TOL 0.1f
+#define RAD2DEG 57.2957795131f
+#define PI 3.14159265359
+
+
+/** Enum for direction */
+enum Direction {
+ CENTRE, /**< joystick centred */
+ N, /**< pushed North (0)*/
+ NE, /**< pushed North-East (45) */
+ E, /**< pushed East (90) */
+ SE, /**< pushed South-East (135) */
+ S, /**< pushed South (180) */
+ SW, /**< pushed South-West (225) */
+ W, /**< pushed West (270) */
+ NW /**< pushed North-West (315) */
+};
+
+/** Vector 2D struct */
+struct Vector2D {
+ float x; /**< float for x value */
+ float y; /**< float for y value */
+};
+
+/** Polar coordinate struct */
+struct Polar {
+ float mag; /**< float for magnitude */
+ float angle; /**< float for angle (in degrees) */
+};
+
+/** Gamepad Class
+ * @brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds
+ * @author Dr Craig A. Evans
+ * @author Dr Alex Valavanis
+ * @author Joshua Davy
+ */
+class Gamepad
+{
+
+private:
+ mbed::PwmOut *_led1;
+ mbed::PwmOut *_led2;
+ mbed::PwmOut *_led3;
+ mbed::PwmOut *_led4;
+ mbed::PwmOut *_led5;
+ mbed::PwmOut *_led6;
+
+ mbed::InterruptIn *_button_A;
+ mbed::InterruptIn *_button_B;
+ mbed::InterruptIn *_button_X;
+ mbed::InterruptIn *_button_Y;
+ mbed::InterruptIn *_button_start;
+
+ mbed::AnalogIn *_vert;
+ mbed::AnalogIn *_horiz;
+
+ mbed::AnalogIn *_pot1;
+ mbed::AnalogIn *_pot2;
+
+ mbed::AnalogOut *dac;
+ mbed::Ticker *ticker;
+ mbed::Timeout *timeout;
+ mbed::Timeout *note_timeout;
+
+ // centred x,y values
+ float _x0;
+ float _y0;
+
+ float *_sample_array;
+ const int *_notes;
+ const int *_durations;
+
+ int _n;
+ int _melody_length;
+ volatile unsigned int _sample;
+ volatile unsigned int _note;
+ float _bpm;
+ bool _repeat;
+
+
+public:
+ /** Constructor */
+ Gamepad();
+
+ /** Initialise all peripherals and configure interrupts */
+ void init();
+
+ /** Turn all LEDs on */
+ void leds_on();
+
+ /** Turn all LEDs off */
+ void leds_off();
+
+ /** Set all LEDs to duty-cycle
+ *@param value in range 0.0 to 1.0
+ */
+ void leds(float val) const;
+
+ /** Set LED to duty-cycle
+ *@param led number (0 to 5)
+ *@param value in range 0.0 to 1.0
+ */
+ void led(int n,float val) const;
+
+ /** Read potentiometer 1 value
+ *@returns potentiometer value in range 0.0 to 1.0
+ */
+ float read_pot1() const;
+
+ /** Read potentiometer 2 value
+ *@returns potentiometer value in range 0.0 to 1.0
+ */
+ float read_pot2() const;
+
+ /** Get magnitude of joystick movement
+ * @returns value in range 0.0 to 1.0
+ */
+ float get_mag();
+
+ /** Get angle of joystick movement
+ * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
+ */
+ float get_angle();
+
+ /** Gets joystick direction
+ * @returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW,
+ */
+ Direction get_direction(); // N,NE,E,SE etc.
+
+ /** Gets raw cartesian co-ordinates of joystick
+ * @returns a struct with x,y members, each in the range 0.0 to 1.0
+ */
+ Vector2D get_coord(); // cartesian co-ordinates x,y
+
+ /** Gets cartesian coordinates mapped to circular grid
+ * @returns a struct with x,y members, each in the range 0.0 to 1.0
+ */
+ Vector2D get_mapped_coord(); // x,y mapped to circle
+
+ /** Gets polar coordinates of the joystick
+ * @returns a struct contains mag and angle
+ */
+ Polar get_polar(); // mag and angle in struct form
+
+
+ /** Resets all button states. Useful for calling inbetween scenes
+ * where you do not want button presses from the previous scene effecting
+ * the current scene
+ */
+ void reset_buttons();
+
+ /** Returns true if A has been pressed
+ * @returns a bool corresponding to A being pressed
+ */
+
+ bool A_pressed();
+
+ /** Returns true if A is held
+ * @returns a bool corresponding to A being held
+ *
+ */
+ bool A_held();
+
+
+ /** Returns true if B has been pressed
+ * @returns a bool corresponding to B being pressed
+ */
+ bool B_pressed();
+
+ /** Returns true if B is held
+ * @returns a bool corresponding to B being held
+ *
+ */
+ bool B_held();
+
+ /** Returns true if B has been pressed
+ * @returns a bool corresponding to B being pressed
+ */
+ bool X_pressed();
+
+ /** Returns true if X is held
+ * @returns a bool corresponding to X being held
+ *
+ */
+ bool X_held();
+
+ /** Returns true if Y has been pressed
+ * @returns a bool corresponding to Y being pressed
+ */
+ bool Y_pressed();
+
+ /** Returns true if Y is held
+ * @returns a bool corresponding to Y being held
+ *
+ */
+ bool Y_held();
+
+
+ /** Returns true if start has been pressed
+ * @returns a bool corresponding to start being pressed
+ */
+ bool start_pressed();
+
+ /** Returns true if start is held
+ * @returns a bool corresponding to start being held
+ *
+ */
+ bool start_held();
+
+ /** Play a single tone for the specifed duration
+ *@param note frequency (in Hz)
+ *@param duration (in s)
+ */
+ void tone(const float frequency,const float duration);
+
+ /** Play a melody
+ *@param length of note array
+ *@param array of note frequencies (in Hz) - 0 treated as a rest
+ *@param array of note durations (4 corresponds to 1/4, 8 is 1/8 etc.)
+ *@param beats per minute
+ *@param whether to repeat or play just once
+ */
+ void play_melody(int length,const int *notes,const int *durations,float bpm,bool repeat);
+
+ /** Set the BPM of the melody
+ *@param beats per minute
+ */
+ void set_bpm(float bpm);
+
+ /** Write an analog voltage to the speaker
+ *@param voltage in range 0.0 to 1.0 (corresponds 0.0 to 3.3 V)
+ */
+ void write_dac(float val);
+
+
+
+
+private:
+
+ volatile bool A_fall;
+ void A_fall_interrupt();
+
+ volatile bool B_fall;
+ void B_fall_interrupt();
+
+ volatile bool X_fall;
+ void X_fall_interrupt();
+
+ volatile bool Y_fall;
+ void Y_fall_interrupt();
+
+ volatile bool start_fall;
+ void start_fall_interrupt();
+
+ // Tone functions
+ void ticker_isr();
+ void timeout_isr();
+ void note_timeout_isr();
+ void play_next_note();
+
+
+
+};
+
+// Note definitions from Arduino.cc
+#define NOTE_B0 31
+#define NOTE_C1 33
+#define NOTE_CS1 35
+#define NOTE_D1 37
+#define NOTE_DS1 39
+#define NOTE_E1 41
+#define NOTE_F1 44
+#define NOTE_FS1 46
+#define NOTE_G1 49
+#define NOTE_GS1 52
+#define NOTE_A1 55
+#define NOTE_AS1 58
+#define NOTE_B1 62
+#define NOTE_C2 65
+#define NOTE_CS2 69
+#define NOTE_D2 73
+#define NOTE_DS2 78
+#define NOTE_E2 82
+#define NOTE_F2 87
+#define NOTE_FS2 93
+#define NOTE_G2 98
+#define NOTE_GS2 104
+#define NOTE_A2 110
+#define NOTE_AS2 117
+#define NOTE_B2 123
+#define NOTE_C3 131
+#define NOTE_CS3 139
+#define NOTE_D3 147
+#define NOTE_DS3 156
+#define NOTE_E3 165
+#define NOTE_F3 175
+#define NOTE_FS3 185
+#define NOTE_G3 196
+#define NOTE_GS3 208
+#define NOTE_A3 220
+#define NOTE_AS3 233
+#define NOTE_B3 247
+#define NOTE_C4 262
+#define NOTE_CS4 277
+#define NOTE_D4 294
+#define NOTE_DS4 311
+#define NOTE_E4 330
+#define NOTE_F4 349
+#define NOTE_FS4 370
+#define NOTE_G4 392
+#define NOTE_GS4 415
+#define NOTE_A4 440
+#define NOTE_AS4 466
+#define NOTE_B4 494
+#define NOTE_C5 523
+#define NOTE_CS5 554
+#define NOTE_D5 587
+#define NOTE_DS5 622
+#define NOTE_E5 659
+#define NOTE_F5 698
+#define NOTE_FS5 740
+#define NOTE_G5 784
+#define NOTE_GS5 831
+#define NOTE_A5 880
+#define NOTE_AS5 932
+#define NOTE_B5 988
+#define NOTE_C6 1047
+#define NOTE_CS6 1109
+#define NOTE_D6 1175
+#define NOTE_DS6 1245
+#define NOTE_E6 1319
+#define NOTE_F6 1397
+#define NOTE_FS6 1480
+#define NOTE_G6 1568
+#define NOTE_GS6 1661
+#define NOTE_A6 1760
+#define NOTE_AS6 1865
+#define NOTE_B6 1976
+#define NOTE_C7 2093
+#define NOTE_CS7 2217
+#define NOTE_D7 2349
+#define NOTE_DS7 2489
+#define NOTE_E7 2637
+#define NOTE_F7 2794
+#define NOTE_FS7 2960
+#define NOTE_G7 3136
+#define NOTE_GS7 3322
+#define NOTE_A7 3520
+#define NOTE_AS7 3729
+#define NOTE_B7 3951
+#define NOTE_C8 4186
+#define NOTE_CS8 4435
+#define NOTE_D8 4699
+#define NOTE_DS8 4978
+
+#endif
\ No newline at end of file