demo

Dependencies:   mbed Gamepad N5110

the_wall/the_wall.cpp

Committer:
Ting12138
Date:
2020-05-14
Revision:
0:ba32cfe0051e

File content as of revision 0:ba32cfe0051e:

#include "the_wall.h"

the_wall::the_wall()
{

}

the_wall::~the_wall()
{

}

void the_wall::init(int x,int gap,int width,int speed) {
    _x = x; // wall x starting postion and updating position
    _gap = gap; // gap represents the distance between the wall
    int uncertainty = rand() % (47 - _gap);
    _height = uncertainty; // get random height for the wall
    _width = width; // fixed width
    _speed = speed; // adjuctable speed
}

void the_wall::draw1(N5110 &lcd) {
    // draw wall in screen buffer. 
    lcd.drawRect(_x,0,_width,_height,FILL_BLACK);
}

void the_wall::draw2(N5110 &lcd) {
    lcd.drawRect(_x,(_gap + _height),_width,(HEIGHT - (_gap + _height)),FILL_BLACK); // draw the wall near the bottom
}

void the_wall::update() {
    _x -= _speed; // speed is arbitrary, could be changed in the future, and the wall is shifting to left
}

void the_wall::reset() { // when the wall is off from the left screen, replace it back to the right side and continue the game
    _x = 149;
    int uncertainty = rand() % (47 - _gap);
    _height = uncertainty;
}

int the_wall::get_x() { // get x position and wall height for collision logic function
    return _x;
}
int the_wall::get_height() {
    return _height;
}