demo
Dependencies: mbed Gamepad N5110
Diff: main.cpp
- Revision:
- 0:ba32cfe0051e
- Child:
- 1:7b5a843acc05
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu May 14 12:57:32 2020 +0000 @@ -0,0 +1,458 @@ +///////// pre-processor directives //////// +/* +ELEC2645 Embed Systems Project +School of Electronic &Electrical Engineering +University of Leeds + +Name:Liu Liting +Username:el17ll +Student ID Number: ID For LEEDS:201199465 ID For SWJTU:2017110353 +Date: 15/05/2020 +*/ +#include "mbed.h" +#include "Gamepad.h" +#include "N5110.h" +#include "Engine.h" +#include "main.h" + +#define THE_WALL_WIDTH 2 +#define THE_WALL_GAP 12 +#define ROCKET_SIZE 2 +#define FOODS_SIZE 2 +#define SPEED 2 + +/////////////// structs ///////////////// +struct UserInput { + Direction d; + float mag; + Vector2D mapped_coord; +}; +/////////////// objects /////////////// +N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); +Gamepad pad; +Engine eng; + +///////////// prototypes /////////////// +void init(); +void update_game(UserInput input); +void renders(); +void beginning(); +void end_game(); +void introduction(); +void finger_snap(); + +///////////// Images /////////////// +const int symbol1[25][32] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,1,0,1,1,0,0,0,1,0,0,1,1,1,0,1,1,0,1,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + + +}; + +const int symbol2[25][32] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,0,1,0,0,1,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,1,0,1,1,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,1,1,0,1,1,0,0,0,1,0,0,1,1,1,0,1,1,0,1,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,0,1,0,0,0,0,1,0,0,1,0,0,0,1,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + +}; + + +//////////////// the main functions ////////////////////// +int main() { + while (1) { + int fps = 6; + + init(); // initialise and then display screen... + beginning(); + introduction(); // The intro of the story + renders(); + wait(1.0f/fps); // and wait for one frame period + + while (1) { + eng.read_input(pad); + eng.update(pad); + renders(); + wait(1.0f/fps); + if (eng.get_final_score() < 3) { // setting diffculty to regard the current ffoods number + fps = 6; + } + if (eng.get_final_score() == 3) { + fps = 9; + } + if (eng.get_final_score() == 4) { + fps = 12; + } + if (eng.get_final_score() == 5) { + fps = 15; + } + if (eng.get_final_score() == 6) { // you win!! + finger_snap(); + break; + } else if (eng.get_final_score() < 0) { // you lose :( + end_game(); + break; + } + } + } +} + +/////////////the introduction part//////////////// +const int introduction1[8][84] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; +const int introduction2[8][80] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; +const int introduction3[8][80] = { + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, +}; + +const int intro3[16][18] = { + { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0 }, + { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0 }, + { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0 }, +}; + +void init() { + // need to initialise LCD and Gamepad + lcd.init(); + pad.init(); + + // initialise the game with correct ball and paddle sizes + eng.init(THE_WALL_WIDTH,THE_WALL_GAP,FOODS_SIZE,SPEED); +} + +void beginning() { + lcd.clear(); + lcd.printString("The power food",0,0); //play messages + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)symbol1); + lcd.refresh(); + pad.tone(440.00,0.60); // adding the theme music, which is my favorite song(hei,hei) + wait(0.60); + pad.tone(329.63,0.60); + wait(0.60); + pad.tone(392.00,0.60); + wait(0.60); + + pad.tone(392.00,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(261.63,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(261.63,0.30); + wait(0.30); + pad.tone(392.00,0.30); + wait(0.30); + pad.tone(293.66,0.15); + wait(0.30); + pad.tone(261.63,0.15); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(392.00,0.30); + wait(0.30); + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // animation loop until start button is pressed + lcd.clear(); + lcd.printString("Look for food",0,0); + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)symbol1); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Look for food",0,0); + lcd.printString("Start story",9,4); + lcd.drawSprite(25,8,25,32,(int *)symbol2); + lcd.refresh(); + wait(0.5); + } +} + +void introduction() { // background story + lcd.clear(); + lcd.printString("Liu Liting",0,0); + lcd.printString("ID:201199465",0,4); + lcd.refresh(); + wait(1.0); + lcd.clear(); + lcd.printString("long long ago",0,0); + lcd.refresh(); + wait(1.0); + lcd.printString("Since the",6,2); + lcd.printString("earth destoried",0,3); + lcd.printString("we need go",9,4); + lcd.printString("to find",18,5); + lcd.refresh(); + wait(1.0); + lcd.printString("(Press start)",3,1); + wait(1.0); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on + lcd.refresh(); + wait(0.5); + } + + lcd.clear(); // background story + lcd.printString("You will ",12,0); + lcd.printString("control them",9,1); + lcd.printString("to get what",6,2); + lcd.printString("you need to",9,3); + lcd.printString("then travel in",0,4); + lcd.printString("the forest",3,5); + lcd.refresh(); + wait(1.0); + while ( pad.check_event(Gamepad::START_PRESSED) == false) { // while-looping until the button is on + lcd.refresh(); + wait(0.5); + } + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation + lcd.clear(); + lcd.printString("Useing your",10,0); + lcd.printString("joystick to",8,1); + lcd.printString("send yourself",2,2); + lcd.printString("to the right",5,3); + lcd.printString("forest",17,4); + lcd.drawSprite(2,40,8,80,(int *)introduction1); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Useing your",10,0); + lcd.printString("joystick to",8,1); + lcd.printString("send yourself",2,2); + lcd.printString("to the right",5,3); + lcd.printString("forest",17,4); + lcd.drawSprite(2,40,8,80,(int *)introduction2); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("Useing your",10,0); + lcd.printString("joystick to",8,1); + lcd.printString("send yourself",2,2); + lcd.printString("to the right",5,3); + lcd.printString("forest",17,4); + lcd.drawSprite(2,40,8,80,(int *)introduction3); + lcd.refresh(); + wait(0.5); + } + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // tutorial with animation + lcd.clear(); + lcd.printString("try not to",0,0); + lcd.printString("interrupt it",0,1); + lcd.printString("line when",0,3); + lcd.printString("pass thro.",0,4); + lcd.printString("the gap",0,5); + lcd.drawSprite(54,16,16,18,(int *)intro3); + lcd.drawRect(78,0,2,18,FILL_BLACK); + lcd.drawRect(78,30,2,18,FILL_BLACK); + lcd.refresh(); + wait(0.5); + lcd.clear(); + lcd.printString("try not to",0,0); + lcd.printString("interrupt it",0,1); + lcd.printString("line when",0,3); + lcd.printString("pass thro.",0,4); + lcd.printString("the gap",0,5); + lcd.drawSprite(62,16,16,18,(int *)intro3); + lcd.drawRect(78,0,2,18,FILL_BLACK); + lcd.drawRect(78,30,2,18,FILL_BLACK); + lcd.refresh(); + wait(0.5); + } + + lcd.clear(); // last message before the game begins + lcd.printString("rearch 6",12,0); + lcd.printString("foods and then",0,1); + lcd.printString("win the game",6,2); + lcd.printString("God speed",15,3); + lcd.printString("Going!",15,4); + lcd.refresh(); + wait(0.5); + + while (pad.check_event(Gamepad::START_PRESSED) == false) { //sparking leds + pad.leds_on(); + wait(0.25); + pad.leds_off(); + wait(0.25); + } +} + +void renders() { + // clear screen, re-draw and refresh + lcd.clear(); + eng.draw(lcd); + lcd.refresh(); +} + +void finger_snap() { + lcd.clear(); // at this point the game has broken the while loop, clear screen to display congrat message + lcd.printString("Congrat!!",17,0); + lcd.printString("Liu Liting",0,1); + lcd.printString("201199465",15,2); + lcd.refresh(); + + pad.tone(440.00,0.60); // adding the theme music + wait(0.60); + pad.tone(329.63,0.60); + wait(0.60); + pad.tone(392.00,0.60); + wait(0.60); + pad.tone(392.00,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(261.63,0.30); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(261.63,0.30); + wait(0.30); + pad.tone(392.00,0.30); + wait(0.30); + pad.tone(293.66,0.15); + wait(0.30); + pad.tone(261.63,0.15); + wait(0.30); + pad.tone(293.66,0.30); + wait(0.30); + pad.tone(392.00,0.30); + wait(0.30); + while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game + lcd.printString("press start",9,4); + lcd.printString("to return",15,5); + lcd.refresh(); + pad.leds_on(); + wait(0.5); + pad.leds_off(); + wait(0.5); + } +} + +void end_game() { + lcd.clear(); //break the while loop and enter gameover + lcd.printString("OH!!!",18,1); + lcd.printString("I don't feel",6,2); + lcd.printString("so good ...",9,3); + lcd.refresh(); + + pad.tone(261.63,1.63); // play sad music when lose + wait(1.63); + pad.tone(0.0,0.06); + wait(0.06); + pad.tone(261.63,0.63); + wait(0.63); + pad.tone(293.66,0.63); + wait(0.06); + pad.tone(329.63,0.63); + wait(0.63); + pad.tone(261.63,0.63); + wait(0.06); + pad.tone(329.63,1.63); + wait(1.63); + pad.tone(0.00,0.06); + wait(0.06); + pad.tone(261.63,0.63); + wait(0.63); + pad.tone(293.66,0.63); + wait(0.63); + pad.tone(329.63,0.63); + wait(0.63); + pad.tone(261.63,0.63); + wait(0.63); + pad.tone(349.23,0.63); + wait(0.63); + + while (pad.check_event(Gamepad::START_PRESSED) == false) { // enter loop waiting to restart the game + lcd.printString("press start",9,4); + lcd.printString("to return",15,5); + lcd.refresh(); + wait(0.5); + } +} \ No newline at end of file