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Dependencies: N5110 PowerControl mbed
Diff: main.cpp
- Revision:
- 17:8790dd599b25
- Parent:
- 16:a26d7519830e
- Child:
- 18:98ea2b787894
--- a/main.cpp Sat May 02 22:36:05 2015 +0000 +++ b/main.cpp Sat May 02 23:51:25 2015 +0000 @@ -67,7 +67,7 @@ }; struct ENEMIES { - char EName[14]; //Enemy name + char EName[9]; //Enemy name int EHealth; //Enemy health int EDamage; //Enemy damage int EArmour; //Enemy armour @@ -77,10 +77,13 @@ }; ENEMIES EnemyList[] = { - {"Huge Rat", 5, 3, 0, 25, 70, 40}, //0- Huge Rat - {"Goblin", 6, 3, 2, 25, 60, 30}, //1- Goblin - {"Skeleton", 8, 5, 3, 10, 50, 10}, //2- Skeleton - {"Giant Spider", 6, 5, 0, 40, 60, 50}, //3- Giant Spider + //Name HP Dmg Arm Dg Ht Spd + {"Huge Rat", 5, 3, 0, 25, 70, 40}, //0- Huge Rat + {"Goblin", 6, 3, 2, 25, 60, 30}, //1- Goblin + {"Skeleton", 8, 5, 3, 10, 50, 10}, //2- Skeleton + {"Wraith", 5, 4, 0, 40, 60, 50}, //3- Wraith + {"Ogre", 10, 7, 3, 10, 35, 15}, //4- Ogre + {"Minotaur", 15, 8, 5, 20, 45, 100}, //5- Minotaur }; //Variables @@ -261,7 +264,7 @@ } } } - if(rand()%4 == 0) { + if(rand()%3 == 0) { int i = rand()%sw + sx; int j = rand()%sh + sy; map[i][j] = CHEST; @@ -636,6 +639,7 @@ lcd.clear(); lcd.printString("You run away", 6, 2); lcd.refresh(); + wait(1.0); Sleep(); break;