Labyrinth of the Minotaur A simple roguelike/RPG using a nokia 5110 screen
Dependencies: N5110 PowerControl mbed
Game.h@37:a0ea57af9279, 2015-05-11 (annotated)
- Committer:
- ThomasBGill
- Date:
- Mon May 11 22:29:04 2015 +0000
- Revision:
- 37:a0ea57af9279
- Parent:
- 35:2c290fa78f1d
Fixed error
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ThomasBGill | 33:4fc26476b2e0 | 1 | /** |
ThomasBGill | 35:2c290fa78f1d | 2 | * @file Game.h |
ThomasBGill | 35:2c290fa78f1d | 3 | * @brief Header file containing the main game member functions and variables |
ThomasBGill | 35:2c290fa78f1d | 4 | * @brief Revision 1.0 |
ThomasBGill | 35:2c290fa78f1d | 5 | * |
ThomasBGill | 35:2c290fa78f1d | 6 | * @brief Code for reading joystick by Craig Evans https://developer.mbed.org/users/eencae/code/Joystick/file/026fa541af7a/main.cpp |
ThomasBGill | 35:2c290fa78f1d | 7 | * @author Thomas Barnaby Gill |
ThomasBGill | 35:2c290fa78f1d | 8 | * @date 11th May 2015 |
ThomasBGill | 33:4fc26476b2e0 | 9 | */ |
ThomasBGill | 33:4fc26476b2e0 | 10 | |
ThomasBGill | 26:0dd71fc0ede4 | 11 | #include "N5110.h" |
ThomasBGill | 26:0dd71fc0ede4 | 12 | #include "PowerControl/PowerControl.h" |
ThomasBGill | 26:0dd71fc0ede4 | 13 | #include "PowerControl/EthernetPowerControl.h" |
ThomasBGill | 26:0dd71fc0ede4 | 14 | #include "WorldBuilder.h" |
ThomasBGill | 26:0dd71fc0ede4 | 15 | #include "Graphics.h" |
ThomasBGill | 26:0dd71fc0ede4 | 16 | |
ThomasBGill | 33:4fc26476b2e0 | 17 | //vcc sce rst dc mosi clk led |
ThomasBGill | 31:5b4a4d225ab4 | 18 | N5110 lcd(p7, p8, p9, p10, p11, p13, p26); |
ThomasBGill | 31:5b4a4d225ab4 | 19 | InterruptIn Act(p27); |
ThomasBGill | 31:5b4a4d225ab4 | 20 | InterruptIn Start(p28); |
ThomasBGill | 26:0dd71fc0ede4 | 21 | AnalogIn Noise(p19); |
ThomasBGill | 31:5b4a4d225ab4 | 22 | AnalogIn xPot(p15); |
ThomasBGill | 31:5b4a4d225ab4 | 23 | AnalogIn yPot(p16); |
ThomasBGill | 31:5b4a4d225ab4 | 24 | |
ThomasBGill | 32:99ca304085e6 | 25 | #define PH_MAX 20 |
ThomasBGill | 32:99ca304085e6 | 26 | |
ThomasBGill | 31:5b4a4d225ab4 | 27 | //Joystick stuff |
ThomasBGill | 31:5b4a4d225ab4 | 28 | // timer to regularly read the joystick |
ThomasBGill | 31:5b4a4d225ab4 | 29 | Ticker pollJoystick; |
ThomasBGill | 31:5b4a4d225ab4 | 30 | |
ThomasBGill | 31:5b4a4d225ab4 | 31 | // change this to alter tolerance of joystick direction |
ThomasBGill | 31:5b4a4d225ab4 | 32 | #define DIRECTION_TOLERANCE 0.05 |
ThomasBGill | 31:5b4a4d225ab4 | 33 | |
ThomasBGill | 31:5b4a4d225ab4 | 34 | // create enumerated type (0,1,2,3 etc. for direction) |
ThomasBGill | 31:5b4a4d225ab4 | 35 | // could be extended for diagonals etc. |
ThomasBGill | 31:5b4a4d225ab4 | 36 | enum DirectionName { |
ThomasBGill | 31:5b4a4d225ab4 | 37 | Up, |
ThomasBGill | 31:5b4a4d225ab4 | 38 | Down, |
ThomasBGill | 31:5b4a4d225ab4 | 39 | Left, |
ThomasBGill | 31:5b4a4d225ab4 | 40 | Right, |
ThomasBGill | 31:5b4a4d225ab4 | 41 | Centre, |
ThomasBGill | 31:5b4a4d225ab4 | 42 | Unknown |
ThomasBGill | 31:5b4a4d225ab4 | 43 | }; |
ThomasBGill | 35:2c290fa78f1d | 44 | |
ThomasBGill | 35:2c290fa78f1d | 45 | /** Joystick Structure |
ThomasBGill | 35:2c290fa78f1d | 46 | * |
ThomasBGill | 35:2c290fa78f1d | 47 | * It includes the x, x0, y, y0 and direction members |
ThomasBGill | 35:2c290fa78f1d | 48 | * @param x - current x direction potentiometer value |
ThomasBGill | 35:2c290fa78f1d | 49 | * @param x0 - centred x direction potentiometer value |
ThomasBGill | 35:2c290fa78f1d | 50 | * @param y - current y direction potentiometer value |
ThomasBGill | 35:2c290fa78f1d | 51 | * @param y0 - centred y direction potentiometer value |
ThomasBGill | 35:2c290fa78f1d | 52 | * @param direction - allowed direction values |
ThomasBGill | 35:2c290fa78f1d | 53 | */ |
ThomasBGill | 31:5b4a4d225ab4 | 54 | typedef struct JoyStick Joystick; |
ThomasBGill | 31:5b4a4d225ab4 | 55 | struct JoyStick { |
ThomasBGill | 31:5b4a4d225ab4 | 56 | float x; // current x value |
ThomasBGill | 31:5b4a4d225ab4 | 57 | float x0; // 'centred' x value |
ThomasBGill | 31:5b4a4d225ab4 | 58 | float y; // current y value |
ThomasBGill | 31:5b4a4d225ab4 | 59 | float y0; // 'centred' y value |
ThomasBGill | 31:5b4a4d225ab4 | 60 | DirectionName direction; // current direction |
ThomasBGill | 31:5b4a4d225ab4 | 61 | }; |
ThomasBGill | 31:5b4a4d225ab4 | 62 | // create struct variable |
ThomasBGill | 31:5b4a4d225ab4 | 63 | Joystick joystick; |
ThomasBGill | 31:5b4a4d225ab4 | 64 | |
ThomasBGill | 35:2c290fa78f1d | 65 | /** Calibrate Joystick |
ThomasBGill | 35:2c290fa78f1d | 66 | * |
ThomasBGill | 35:2c290fa78f1d | 67 | * Reads defualt position of joystick for further readings |
ThomasBGill | 35:2c290fa78f1d | 68 | * |
ThomasBGill | 35:2c290fa78f1d | 69 | */ |
ThomasBGill | 31:5b4a4d225ab4 | 70 | void calibrateJoystick(); |
ThomasBGill | 35:2c290fa78f1d | 71 | |
ThomasBGill | 35:2c290fa78f1d | 72 | /** Update Joystick |
ThomasBGill | 35:2c290fa78f1d | 73 | * |
ThomasBGill | 35:2c290fa78f1d | 74 | * Reads cuurent position of joystick relative to the defualt position |
ThomasBGill | 35:2c290fa78f1d | 75 | * |
ThomasBGill | 35:2c290fa78f1d | 76 | */ |
ThomasBGill | 31:5b4a4d225ab4 | 77 | void updateJoystick(); |
ThomasBGill | 26:0dd71fc0ede4 | 78 | |
ThomasBGill | 26:0dd71fc0ede4 | 79 | #define USR_POWERDOWN (0x104) |
ThomasBGill | 26:0dd71fc0ede4 | 80 | |
ThomasBGill | 26:0dd71fc0ede4 | 81 | LocalFileSystem local("local"); // create local filesystem |
ThomasBGill | 26:0dd71fc0ede4 | 82 | |
ThomasBGill | 35:2c290fa78f1d | 83 | /** Tile Structure |
ThomasBGill | 35:2c290fa78f1d | 84 | * |
ThomasBGill | 35:2c290fa78f1d | 85 | * It includes the symbol and passable members |
ThomasBGill | 35:2c290fa78f1d | 86 | * @param Symbol - contains the tile symbols for each tile type |
ThomasBGill | 35:2c290fa78f1d | 87 | * @param Passable - whether tile type can be walked on by player |
ThomasBGill | 35:2c290fa78f1d | 88 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 89 | struct TILES { |
ThomasBGill | 26:0dd71fc0ede4 | 90 | char Symbol; // Symbol for this tile |
ThomasBGill | 26:0dd71fc0ede4 | 91 | bool Passable; // Can tile be walked on |
ThomasBGill | 26:0dd71fc0ede4 | 92 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 93 | |
ThomasBGill | 26:0dd71fc0ede4 | 94 | TILES TileList[] = { |
ThomasBGill | 26:0dd71fc0ede4 | 95 | { '#', false }, // 0- WALL |
ThomasBGill | 26:0dd71fc0ede4 | 96 | { '.', true }, // 1- FLOOR |
ThomasBGill | 26:0dd71fc0ede4 | 97 | { '+', true }, // 2- ENTER |
ThomasBGill | 26:0dd71fc0ede4 | 98 | { 'x', true }, // 3- EXIT |
ThomasBGill | 26:0dd71fc0ede4 | 99 | { '.', true }, // 4- FLOOR_SEEN |
ThomasBGill | 26:0dd71fc0ede4 | 100 | { '=', true }, // 5- CHEST |
ThomasBGill | 26:0dd71fc0ede4 | 101 | { '/', true }, // 6- CHEST_OPENED |
ThomasBGill | 26:0dd71fc0ede4 | 102 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 103 | |
ThomasBGill | 35:2c290fa78f1d | 104 | /** Item Structure |
ThomasBGill | 35:2c290fa78f1d | 105 | * |
ThomasBGill | 35:2c290fa78f1d | 106 | * It includes the ItemName and the ItemValue members |
ThomasBGill | 35:2c290fa78f1d | 107 | * @param ItemName - contains the name of the item as a char array |
ThomasBGill | 35:2c290fa78f1d | 108 | * @param ItemValue - contains damage/armour value of the item |
ThomasBGill | 35:2c290fa78f1d | 109 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 110 | struct ITEMS { |
ThomasBGill | 26:0dd71fc0ede4 | 111 | char ItemName[15]; //Item name |
ThomasBGill | 26:0dd71fc0ede4 | 112 | int ItemValue; //Damage/ armour value |
ThomasBGill | 26:0dd71fc0ede4 | 113 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 114 | |
ThomasBGill | 26:0dd71fc0ede4 | 115 | ITEMS ItemList[] = { |
ThomasBGill | 26:0dd71fc0ede4 | 116 | //Weapons |
ThomasBGill | 26:0dd71fc0ede4 | 117 | { "Dagger", 4 }, //0 |
ThomasBGill | 26:0dd71fc0ede4 | 118 | { "Axe", 5 }, //1 |
ThomasBGill | 26:0dd71fc0ede4 | 119 | { "Mace", 6 }, //2 |
ThomasBGill | 26:0dd71fc0ede4 | 120 | { "Sword", 7 }, //3 |
ThomasBGill | 26:0dd71fc0ede4 | 121 | { "Warhammer", 8 }, //4 |
ThomasBGill | 26:0dd71fc0ede4 | 122 | //Armour |
ThomasBGill | 30:4a03611a3d99 | 123 | { "Cloth armour", 0 }, //5 |
ThomasBGill | 30:4a03611a3d99 | 124 | { "Leather armour", 1 }, //6 |
ThomasBGill | 30:4a03611a3d99 | 125 | { "Studded armour", 2 }, //7 |
ThomasBGill | 30:4a03611a3d99 | 126 | { "Chainmail vest", 3 }, //8 |
ThomasBGill | 30:4a03611a3d99 | 127 | { "Plate armour", 4 }, //9 |
ThomasBGill | 26:0dd71fc0ede4 | 128 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 129 | |
ThomasBGill | 35:2c290fa78f1d | 130 | /** Enemy Structure |
ThomasBGill | 35:2c290fa78f1d | 131 | * |
ThomasBGill | 35:2c290fa78f1d | 132 | * It includes the EName, EHealth, EDamage, EArmour, EDodge, EHit, ESpd and EPoints members |
ThomasBGill | 35:2c290fa78f1d | 133 | * @param EName - contains the name of the enemy as a char array |
ThomasBGill | 35:2c290fa78f1d | 134 | * @param EHealth - contains the monster's full health value |
ThomasBGill | 35:2c290fa78f1d | 135 | * @param EADamage - contains the monster's damage value |
ThomasBGill | 35:2c290fa78f1d | 136 | * @param EArmour - contains the monster's armour value |
ThomasBGill | 35:2c290fa78f1d | 137 | * @param EDodge - contains the monster's dodge chance value |
ThomasBGill | 35:2c290fa78f1d | 138 | * @param EHit - contains the monster's hit chance value |
ThomasBGill | 35:2c290fa78f1d | 139 | * @param ESpd - contains the monster's speed value |
ThomasBGill | 35:2c290fa78f1d | 140 | * @param EPoints- contains the score value of the monster |
ThomasBGill | 35:2c290fa78f1d | 141 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 142 | struct ENEMIES { |
ThomasBGill | 26:0dd71fc0ede4 | 143 | char EName[9]; //Enemy name |
ThomasBGill | 26:0dd71fc0ede4 | 144 | int EHealth; //Enemy health |
ThomasBGill | 26:0dd71fc0ede4 | 145 | int EDamage; //Enemy damage |
ThomasBGill | 26:0dd71fc0ede4 | 146 | int EArmour; //Enemy armour |
ThomasBGill | 26:0dd71fc0ede4 | 147 | int EDodge; //Enemy dodge chance |
ThomasBGill | 26:0dd71fc0ede4 | 148 | int EHit; //Enemy hit chance |
ThomasBGill | 26:0dd71fc0ede4 | 149 | int ESpd; //Enemy speed (used for running away during fights) |
ThomasBGill | 26:0dd71fc0ede4 | 150 | int EPoints; //How many points the monster is worth |
ThomasBGill | 26:0dd71fc0ede4 | 151 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 152 | |
ThomasBGill | 26:0dd71fc0ede4 | 153 | ENEMIES EnemyList[] = { |
ThomasBGill | 26:0dd71fc0ede4 | 154 | //Name HP Dmg Arm Dg Ht Spd Pts |
ThomasBGill | 26:0dd71fc0ede4 | 155 | { "Huge Rat", 5, 3, 0, 25, 70, 40, 1 }, //0- Huge Rat |
ThomasBGill | 26:0dd71fc0ede4 | 156 | { "Goblin", 6, 3, 1, 25, 60, 30, 3 }, //1- Goblin |
ThomasBGill | 26:0dd71fc0ede4 | 157 | { "Skeleton", 8, 4, 2, 10, 50, 10, 5 }, //2- Skeleton |
ThomasBGill | 26:0dd71fc0ede4 | 158 | { "Wraith", 5, 4, 0, 40, 60, 50, 10 }, //3- Wraith |
ThomasBGill | 26:0dd71fc0ede4 | 159 | { "Ogre", 10, 7, 3, 10, 35, 15, 15 }, //4- Ogre |
ThomasBGill | 26:0dd71fc0ede4 | 160 | { "Minotaur", 15, 8, 4, 20, 45, 100, 50 }, //5- Minotaur |
ThomasBGill | 26:0dd71fc0ede4 | 161 | }; |
ThomasBGill | 26:0dd71fc0ede4 | 162 | |
ThomasBGill | 26:0dd71fc0ede4 | 163 | //Variables |
ThomasBGill | 35:2c290fa78f1d | 164 | /** Act Flag |
ThomasBGill | 35:2c290fa78f1d | 165 | * |
ThomasBGill | 35:2c290fa78f1d | 166 | * @param ActFlag - Used in the ISR. It is set to 1 when the act button is pressed |
ThomasBGill | 35:2c290fa78f1d | 167 | * |
ThomasBGill | 35:2c290fa78f1d | 168 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 169 | int ActFlag = 0; |
ThomasBGill | 35:2c290fa78f1d | 170 | /** Start Flag |
ThomasBGill | 35:2c290fa78f1d | 171 | * |
ThomasBGill | 35:2c290fa78f1d | 172 | * @param StartFlag - Used in the ISR. It is set to 1 when the start button is pressed |
ThomasBGill | 35:2c290fa78f1d | 173 | * |
ThomasBGill | 35:2c290fa78f1d | 174 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 175 | int StartFlag = 0; |
ThomasBGill | 26:0dd71fc0ede4 | 176 | |
ThomasBGill | 35:2c290fa78f1d | 177 | /** Player Health |
ThomasBGill | 35:2c290fa78f1d | 178 | * |
ThomasBGill | 35:2c290fa78f1d | 179 | * @param ph - contains the player's current health value |
ThomasBGill | 35:2c290fa78f1d | 180 | * |
ThomasBGill | 35:2c290fa78f1d | 181 | */ |
ThomasBGill | 35:2c290fa78f1d | 182 | //Player Health |
ThomasBGill | 35:2c290fa78f1d | 183 | int ph = PH_MAX; |
ThomasBGill | 26:0dd71fc0ede4 | 184 | |
ThomasBGill | 35:2c290fa78f1d | 185 | /** Player Weapon |
ThomasBGill | 35:2c290fa78f1d | 186 | * |
ThomasBGill | 35:2c290fa78f1d | 187 | * @param pw - contains the player's current weapon identifier value |
ThomasBGill | 35:2c290fa78f1d | 188 | * |
ThomasBGill | 35:2c290fa78f1d | 189 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 190 | //Player weapon |
ThomasBGill | 26:0dd71fc0ede4 | 191 | int pw = 0; //0 to 4 |
ThomasBGill | 26:0dd71fc0ede4 | 192 | |
ThomasBGill | 35:2c290fa78f1d | 193 | /** Player Armour |
ThomasBGill | 35:2c290fa78f1d | 194 | * |
ThomasBGill | 35:2c290fa78f1d | 195 | * @param pa - contains the player's current armour identifier value |
ThomasBGill | 35:2c290fa78f1d | 196 | * |
ThomasBGill | 35:2c290fa78f1d | 197 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 198 | //Player armour |
ThomasBGill | 26:0dd71fc0ede4 | 199 | int pa = 5; //5 to 9 |
ThomasBGill | 26:0dd71fc0ede4 | 200 | |
ThomasBGill | 35:2c290fa78f1d | 201 | /** Monster Health |
ThomasBGill | 35:2c290fa78f1d | 202 | * |
ThomasBGill | 35:2c290fa78f1d | 203 | * @param mh - contains the monster's current health value |
ThomasBGill | 35:2c290fa78f1d | 204 | * |
ThomasBGill | 35:2c290fa78f1d | 205 | */ |
ThomasBGill | 34:e58c8322884d | 206 | //Monster health |
ThomasBGill | 34:e58c8322884d | 207 | int mh; |
ThomasBGill | 34:e58c8322884d | 208 | |
ThomasBGill | 35:2c290fa78f1d | 209 | /** Score |
ThomasBGill | 35:2c290fa78f1d | 210 | * |
ThomasBGill | 35:2c290fa78f1d | 211 | * @param score - contains the player's current score value |
ThomasBGill | 35:2c290fa78f1d | 212 | * |
ThomasBGill | 35:2c290fa78f1d | 213 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 214 | //Player score |
ThomasBGill | 26:0dd71fc0ede4 | 215 | int score = -100; //100 level, x monster, 10 chest, -2 running away |
ThomasBGill | 26:0dd71fc0ede4 | 216 | |
ThomasBGill | 35:2c290fa78f1d | 217 | /** Highest Score |
ThomasBGill | 35:2c290fa78f1d | 218 | * |
ThomasBGill | 35:2c290fa78f1d | 219 | * @param HScore1 - contains the top high score value |
ThomasBGill | 35:2c290fa78f1d | 220 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 221 | //High scores |
ThomasBGill | 26:0dd71fc0ede4 | 222 | int HScore1; |
ThomasBGill | 35:2c290fa78f1d | 223 | |
ThomasBGill | 35:2c290fa78f1d | 224 | /** Second Highest Score |
ThomasBGill | 35:2c290fa78f1d | 225 | * |
ThomasBGill | 35:2c290fa78f1d | 226 | * @param HScore2 - contains the second high score value |
ThomasBGill | 35:2c290fa78f1d | 227 | * |
ThomasBGill | 35:2c290fa78f1d | 228 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 229 | int HScore2; |
ThomasBGill | 35:2c290fa78f1d | 230 | |
ThomasBGill | 35:2c290fa78f1d | 231 | /** Third Highest Score |
ThomasBGill | 35:2c290fa78f1d | 232 | * |
ThomasBGill | 35:2c290fa78f1d | 233 | * @param HScore3 - contains the third high score value |
ThomasBGill | 35:2c290fa78f1d | 234 | * |
ThomasBGill | 35:2c290fa78f1d | 235 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 236 | int HScore3; |
ThomasBGill | 35:2c290fa78f1d | 237 | |
ThomasBGill | 35:2c290fa78f1d | 238 | /** Fourth Highest Score |
ThomasBGill | 35:2c290fa78f1d | 239 | * |
ThomasBGill | 35:2c290fa78f1d | 240 | * @param HScore4 - contains the fourth high score value |
ThomasBGill | 35:2c290fa78f1d | 241 | * |
ThomasBGill | 35:2c290fa78f1d | 242 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 243 | int HScore4; |
ThomasBGill | 26:0dd71fc0ede4 | 244 | |
ThomasBGill | 35:2c290fa78f1d | 245 | /** Boss Fight |
ThomasBGill | 35:2c290fa78f1d | 246 | * |
ThomasBGill | 35:2c290fa78f1d | 247 | * @param BossFight - Defualt false. Set to true at the exit of every level that is a multiple of 5 (labyrinth levels). Causes a minotaur to appear in the fight function. |
ThomasBGill | 35:2c290fa78f1d | 248 | * |
ThomasBGill | 35:2c290fa78f1d | 249 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 250 | bool BossFight = false; |
ThomasBGill | 26:0dd71fc0ede4 | 251 | |
ThomasBGill | 26:0dd71fc0ede4 | 252 | //Voids |
ThomasBGill | 33:4fc26476b2e0 | 253 | /** Semihost Powerdown |
ThomasBGill | 33:4fc26476b2e0 | 254 | * |
ThomasBGill | 33:4fc26476b2e0 | 255 | * Powers down the ethernet |
ThomasBGill | 33:4fc26476b2e0 | 256 | * |
ThomasBGill | 33:4fc26476b2e0 | 257 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 258 | int semihost_powerdown(); |
ThomasBGill | 26:0dd71fc0ede4 | 259 | |
ThomasBGill | 33:4fc26476b2e0 | 260 | /** Act Button Pressed |
ThomasBGill | 33:4fc26476b2e0 | 261 | * |
ThomasBGill | 33:4fc26476b2e0 | 262 | * Interrupt Service Routine for the act button |
ThomasBGill | 33:4fc26476b2e0 | 263 | * |
ThomasBGill | 33:4fc26476b2e0 | 264 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 265 | void ActPressed(); |
ThomasBGill | 33:4fc26476b2e0 | 266 | |
ThomasBGill | 33:4fc26476b2e0 | 267 | /** Start Button Pressed |
ThomasBGill | 33:4fc26476b2e0 | 268 | * |
ThomasBGill | 33:4fc26476b2e0 | 269 | * Interrupt Service Routine for the act button |
ThomasBGill | 33:4fc26476b2e0 | 270 | * |
ThomasBGill | 33:4fc26476b2e0 | 271 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 272 | void StartPressed(); |
ThomasBGill | 33:4fc26476b2e0 | 273 | |
ThomasBGill | 33:4fc26476b2e0 | 274 | /** Write Data to File |
ThomasBGill | 33:4fc26476b2e0 | 275 | * |
ThomasBGill | 33:4fc26476b2e0 | 276 | * Writes the highscores to the .txt file |
ThomasBGill | 33:4fc26476b2e0 | 277 | * |
ThomasBGill | 33:4fc26476b2e0 | 278 | */ |
ThomasBGill | 33:4fc26476b2e0 | 279 | void writeDataToFile(); |
ThomasBGill | 26:0dd71fc0ede4 | 280 | |
ThomasBGill | 33:4fc26476b2e0 | 281 | /** Write Data to File |
ThomasBGill | 33:4fc26476b2e0 | 282 | * |
ThomasBGill | 33:4fc26476b2e0 | 283 | * Reads the highscores from the .txt file and stores the values obtained to the high score integers |
ThomasBGill | 33:4fc26476b2e0 | 284 | * |
ThomasBGill | 33:4fc26476b2e0 | 285 | */ |
ThomasBGill | 27:1ad2408ba702 | 286 | void readDataFromFile(); |
ThomasBGill | 33:4fc26476b2e0 | 287 | |
ThomasBGill | 33:4fc26476b2e0 | 288 | /** High Score Check |
ThomasBGill | 33:4fc26476b2e0 | 289 | * |
ThomasBGill | 33:4fc26476b2e0 | 290 | * Compares the current score with the saved high scores, arranges the scores in order and then saves the scores to the .txt file |
ThomasBGill | 33:4fc26476b2e0 | 291 | * |
ThomasBGill | 33:4fc26476b2e0 | 292 | */ |
ThomasBGill | 27:1ad2408ba702 | 293 | void HighScoreCheck(); |
ThomasBGill | 26:0dd71fc0ede4 | 294 | |
ThomasBGill | 33:4fc26476b2e0 | 295 | /** Flash Screen |
ThomasBGill | 33:4fc26476b2e0 | 296 | * |
ThomasBGill | 33:4fc26476b2e0 | 297 | * Inverts and then uninverts the screen's colours |
ThomasBGill | 35:2c290fa78f1d | 298 | * @param n - contains the number of times the screen flashes |
ThomasBGill | 33:4fc26476b2e0 | 299 | * |
ThomasBGill | 33:4fc26476b2e0 | 300 | */ |
ThomasBGill | 33:4fc26476b2e0 | 301 | void FlashScreen(int n); |
ThomasBGill | 33:4fc26476b2e0 | 302 | |
ThomasBGill | 33:4fc26476b2e0 | 303 | /** Draw Graphic |
ThomasBGill | 33:4fc26476b2e0 | 304 | * |
ThomasBGill | 33:4fc26476b2e0 | 305 | * Draws a 38x38 pixel image from a starting point |
ThomasBGill | 35:2c290fa78f1d | 306 | * @param p - contains the which image to draw (0- Huge Rat, 1- Goblin, 2- Skeleton, 3- Wraith, 4- Ogre, 5- Minotaur) |
ThomasBGill | 35:2c290fa78f1d | 307 | * @param x - contains the x co-ordinate of starting position |
ThomasBGill | 35:2c290fa78f1d | 308 | * @param y - contains the y co-ordinate of starting position |
ThomasBGill | 33:4fc26476b2e0 | 309 | * |
ThomasBGill | 33:4fc26476b2e0 | 310 | */ |
ThomasBGill | 28:b3a597b38b60 | 311 | void DrawGraphic(int p, int x, int y); |
ThomasBGill | 28:b3a597b38b60 | 312 | |
ThomasBGill | 33:4fc26476b2e0 | 313 | /** Intro |
ThomasBGill | 33:4fc26476b2e0 | 314 | * |
ThomasBGill | 33:4fc26476b2e0 | 315 | * Displays the game title when the system is turned on |
ThomasBGill | 33:4fc26476b2e0 | 316 | * |
ThomasBGill | 33:4fc26476b2e0 | 317 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 318 | void Intro(); |
ThomasBGill | 33:4fc26476b2e0 | 319 | |
ThomasBGill | 33:4fc26476b2e0 | 320 | /** Initilize |
ThomasBGill | 33:4fc26476b2e0 | 321 | * |
ThomasBGill | 33:4fc26476b2e0 | 322 | * Initilizes the score, level number and player health and equipment |
ThomasBGill | 33:4fc26476b2e0 | 323 | * |
ThomasBGill | 33:4fc26476b2e0 | 324 | * |
ThomasBGill | 33:4fc26476b2e0 | 325 | */ |
ThomasBGill | 33:4fc26476b2e0 | 326 | void Initilize(); |
ThomasBGill | 34:e58c8322884d | 327 | |
ThomasBGill | 34:e58c8322884d | 328 | /** Main Menu |
ThomasBGill | 34:e58c8322884d | 329 | * |
ThomasBGill | 34:e58c8322884d | 330 | * Displays a menu where the user can choose to start the game, view highscores or view the option menu |
ThomasBGill | 34:e58c8322884d | 331 | * |
ThomasBGill | 34:e58c8322884d | 332 | * |
ThomasBGill | 34:e58c8322884d | 333 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 334 | void MainMenu(); |
ThomasBGill | 34:e58c8322884d | 335 | |
ThomasBGill | 34:e58c8322884d | 336 | /** Options Menu |
ThomasBGill | 34:e58c8322884d | 337 | * |
ThomasBGill | 34:e58c8322884d | 338 | * Allows the user to turn the screen backlight on or off |
ThomasBGill | 34:e58c8322884d | 339 | * |
ThomasBGill | 34:e58c8322884d | 340 | * |
ThomasBGill | 34:e58c8322884d | 341 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 342 | void Options(); |
ThomasBGill | 34:e58c8322884d | 343 | |
ThomasBGill | 34:e58c8322884d | 344 | /** Level Screen |
ThomasBGill | 34:e58c8322884d | 345 | * |
ThomasBGill | 34:e58c8322884d | 346 | * Displays which level the user is about to enter |
ThomasBGill | 34:e58c8322884d | 347 | * |
ThomasBGill | 34:e58c8322884d | 348 | * |
ThomasBGill | 34:e58c8322884d | 349 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 350 | void LevelScreen(); |
ThomasBGill | 34:e58c8322884d | 351 | |
ThomasBGill | 34:e58c8322884d | 352 | /** Next Level |
ThomasBGill | 34:e58c8322884d | 353 | * |
ThomasBGill | 34:e58c8322884d | 354 | * Increases the score, generates the next level and then initilizes the random seed |
ThomasBGill | 34:e58c8322884d | 355 | * |
ThomasBGill | 34:e58c8322884d | 356 | * |
ThomasBGill | 34:e58c8322884d | 357 | */ |
ThomasBGill | 34:e58c8322884d | 358 | void NextLevel(); |
ThomasBGill | 34:e58c8322884d | 359 | |
ThomasBGill | 34:e58c8322884d | 360 | /** Game Loop |
ThomasBGill | 34:e58c8322884d | 361 | * |
ThomasBGill | 34:e58c8322884d | 362 | * The main loop while the game is running. |
ThomasBGill | 34:e58c8322884d | 363 | * Checks if the user is interacting with a chest, moving the analogue stick or pressing a button and then calls the corresponding function |
ThomasBGill | 34:e58c8322884d | 364 | * |
ThomasBGill | 34:e58c8322884d | 365 | * |
ThomasBGill | 34:e58c8322884d | 366 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 367 | void GameLoop(); |
ThomasBGill | 34:e58c8322884d | 368 | |
ThomasBGill | 34:e58c8322884d | 369 | /** Player Camera |
ThomasBGill | 34:e58c8322884d | 370 | * |
ThomasBGill | 34:e58c8322884d | 371 | * Displays the map around the player as characters on the screen |
ThomasBGill | 34:e58c8322884d | 372 | * |
ThomasBGill | 34:e58c8322884d | 373 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 374 | void PlayerCamera(); |
ThomasBGill | 34:e58c8322884d | 375 | |
ThomasBGill | 34:e58c8322884d | 376 | /** Player Move |
ThomasBGill | 34:e58c8322884d | 377 | * |
ThomasBGill | 34:e58c8322884d | 378 | * Checks which way the analogue stick was moved and then moves the player into that space if the tile is passable |
ThomasBGill | 34:e58c8322884d | 379 | * |
ThomasBGill | 34:e58c8322884d | 380 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 381 | void PlayerMove(); |
ThomasBGill | 34:e58c8322884d | 382 | |
ThomasBGill | 34:e58c8322884d | 383 | /** Fight |
ThomasBGill | 34:e58c8322884d | 384 | * |
ThomasBGill | 34:e58c8322884d | 385 | * Function called during a fight. |
ThomasBGill | 34:e58c8322884d | 386 | * It first displays the opponent and then gives the user the option to fight or run away. |
ThomasBGill | 34:e58c8322884d | 387 | * The loop ends if the player runs away, kills the opponent or is killed. |
ThomasBGill | 34:e58c8322884d | 388 | * |
ThomasBGill | 34:e58c8322884d | 389 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 390 | void Fight(); |
ThomasBGill | 34:e58c8322884d | 391 | |
ThomasBGill | 34:e58c8322884d | 392 | /** Monster Attack |
ThomasBGill | 34:e58c8322884d | 393 | * |
ThomasBGill | 34:e58c8322884d | 394 | * Calculates the damage the opponent does to the player |
ThomasBGill | 35:2c290fa78f1d | 395 | * @param m - contains the current monster identifier |
ThomasBGill | 34:e58c8322884d | 396 | * |
ThomasBGill | 34:e58c8322884d | 397 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 398 | void MonsterAttack(int m); |
ThomasBGill | 34:e58c8322884d | 399 | |
ThomasBGill | 34:e58c8322884d | 400 | /** Player Attack |
ThomasBGill | 34:e58c8322884d | 401 | * |
ThomasBGill | 34:e58c8322884d | 402 | * Calculates the damage the player does to the opponent |
ThomasBGill | 35:2c290fa78f1d | 403 | * @param m - contains the current monster identifier |
ThomasBGill | 34:e58c8322884d | 404 | * |
ThomasBGill | 34:e58c8322884d | 405 | */ |
ThomasBGill | 34:e58c8322884d | 406 | void PlayerAttack(int m); |
ThomasBGill | 34:e58c8322884d | 407 | |
ThomasBGill | 34:e58c8322884d | 408 | /** Start Menu |
ThomasBGill | 34:e58c8322884d | 409 | * |
ThomasBGill | 34:e58c8322884d | 410 | * Displays a screen showing the player's current health and a menu where the user can view the map, map legend and inventory |
ThomasBGill | 34:e58c8322884d | 411 | * |
ThomasBGill | 34:e58c8322884d | 412 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 413 | void StartMenu(); |
ThomasBGill | 34:e58c8322884d | 414 | |
ThomasBGill | 34:e58c8322884d | 415 | /** Map |
ThomasBGill | 34:e58c8322884d | 416 | * |
ThomasBGill | 34:e58c8322884d | 417 | * Calls the functions which displays the map of the current level on the screen and flashes the player's current location |
ThomasBGill | 34:e58c8322884d | 418 | * |
ThomasBGill | 34:e58c8322884d | 419 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 420 | void Map(); |
ThomasBGill | 34:e58c8322884d | 421 | |
ThomasBGill | 34:e58c8322884d | 422 | /** Draw Map |
ThomasBGill | 34:e58c8322884d | 423 | * |
ThomasBGill | 34:e58c8322884d | 424 | * Displays the map of the current level on the screen |
ThomasBGill | 34:e58c8322884d | 425 | * |
ThomasBGill | 34:e58c8322884d | 426 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 427 | void DrawMap(); |
ThomasBGill | 34:e58c8322884d | 428 | |
ThomasBGill | 34:e58c8322884d | 429 | /** Flash Player Location |
ThomasBGill | 34:e58c8322884d | 430 | * |
ThomasBGill | 34:e58c8322884d | 431 | * Flashes the player's current location on the screen |
ThomasBGill | 34:e58c8322884d | 432 | * |
ThomasBGill | 34:e58c8322884d | 433 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 434 | void FlashPlayerLocation(); |
ThomasBGill | 34:e58c8322884d | 435 | |
ThomasBGill | 34:e58c8322884d | 436 | /** Map legend |
ThomasBGill | 34:e58c8322884d | 437 | * |
ThomasBGill | 34:e58c8322884d | 438 | * Displays a screen showing what each character represents on the main game screen |
ThomasBGill | 34:e58c8322884d | 439 | * |
ThomasBGill | 34:e58c8322884d | 440 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 441 | void MapLegend(); |
ThomasBGill | 34:e58c8322884d | 442 | |
ThomasBGill | 34:e58c8322884d | 443 | /** Inventory |
ThomasBGill | 34:e58c8322884d | 444 | * |
ThomasBGill | 34:e58c8322884d | 445 | * Displays a screen showing what weapon and armour the player has equipped. |
ThomasBGill | 34:e58c8322884d | 446 | * |
ThomasBGill | 34:e58c8322884d | 447 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 448 | void Inventory(); |
ThomasBGill | 34:e58c8322884d | 449 | |
ThomasBGill | 34:e58c8322884d | 450 | /** Chest |
ThomasBGill | 34:e58c8322884d | 451 | * |
ThomasBGill | 34:e58c8322884d | 452 | * Generates either an item, potion, map or booby trap in the chest as it is opened. |
ThomasBGill | 34:e58c8322884d | 453 | * |
ThomasBGill | 34:e58c8322884d | 454 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 455 | void Chest(); |
ThomasBGill | 34:e58c8322884d | 456 | |
ThomasBGill | 34:e58c8322884d | 457 | /** Get Item |
ThomasBGill | 34:e58c8322884d | 458 | * |
ThomasBGill | 34:e58c8322884d | 459 | * Generates an item from the list of items and asks if the player wants to equip it. |
ThomasBGill | 34:e58c8322884d | 460 | * |
ThomasBGill | 34:e58c8322884d | 461 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 462 | void getItem(); |
ThomasBGill | 34:e58c8322884d | 463 | |
ThomasBGill | 34:e58c8322884d | 464 | /** Booby Trap |
ThomasBGill | 34:e58c8322884d | 465 | * |
ThomasBGill | 34:e58c8322884d | 466 | * Damages the player for 0-5 damage. If the damage is 0 the trap will display as having failed. |
ThomasBGill | 34:e58c8322884d | 467 | * |
ThomasBGill | 34:e58c8322884d | 468 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 469 | void BoobyTrap(); |
ThomasBGill | 34:e58c8322884d | 470 | |
ThomasBGill | 34:e58c8322884d | 471 | /** Reveal Map |
ThomasBGill | 34:e58c8322884d | 472 | * |
ThomasBGill | 34:e58c8322884d | 473 | * Turns all the unseen floors into seen ones. |
ThomasBGill | 34:e58c8322884d | 474 | * |
ThomasBGill | 34:e58c8322884d | 475 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 476 | void RevealMap(); |
ThomasBGill | 34:e58c8322884d | 477 | |
ThomasBGill | 34:e58c8322884d | 478 | /** Potion |
ThomasBGill | 34:e58c8322884d | 479 | * |
ThomasBGill | 34:e58c8322884d | 480 | * Generates either a potion that heals the player, damages the player or transports them to the next level |
ThomasBGill | 34:e58c8322884d | 481 | * |
ThomasBGill | 34:e58c8322884d | 482 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 483 | void Potion(); |
ThomasBGill | 34:e58c8322884d | 484 | |
ThomasBGill | 34:e58c8322884d | 485 | /** Game Over |
ThomasBGill | 34:e58c8322884d | 486 | * |
ThomasBGill | 34:e58c8322884d | 487 | * Displays the game over screen |
ThomasBGill | 34:e58c8322884d | 488 | * |
ThomasBGill | 34:e58c8322884d | 489 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 490 | void GameOver(); |
ThomasBGill | 34:e58c8322884d | 491 | |
ThomasBGill | 34:e58c8322884d | 492 | /** Score Screen |
ThomasBGill | 34:e58c8322884d | 493 | * |
ThomasBGill | 34:e58c8322884d | 494 | * Displays the user's final score |
ThomasBGill | 34:e58c8322884d | 495 | * |
ThomasBGill | 34:e58c8322884d | 496 | */ |
ThomasBGill | 26:0dd71fc0ede4 | 497 | void ScoreScreen(); |
ThomasBGill | 34:e58c8322884d | 498 | |
ThomasBGill | 34:e58c8322884d | 499 | /** High Score Screen |
ThomasBGill | 34:e58c8322884d | 500 | * |
ThomasBGill | 34:e58c8322884d | 501 | * Displays the top 4 high scores |
ThomasBGill | 34:e58c8322884d | 502 | * |
ThomasBGill | 34:e58c8322884d | 503 | */ |
ThomasBGill | 33:4fc26476b2e0 | 504 | void HighScoreScreen(); |