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sunshineaura.h
- Committer:
- Suzutomo
- Date:
- 2020-11-07
- Revision:
- 0:943dfa56009a
File content as of revision 0:943dfa56009a:
void Sunshineaura() { doLedStop = true; calcBar = 0; // Intro FadeLED(2*4,0,0xFFFFFF,1); LightLED(1.5,0xFF0000,1); LightLED(2.5,0x0000FF,1); LightLED(1.5,0xFF0000,1); LightLED(2,0x0000FF,1); LightLED(3.5,0xFF0000,1); LightLED(4.5,0x0000FF,1); LightLED(4.5,0xFF0000,1); // Intro2 for (int i = 0; i < 6; i++) { LightLED(1,0xFF0000,1); LightLED(1,0x00FF00,1); LightLED(1,0x0000FF,1); LightLED(1,0xFFFF00,1); } LightLED(4,0x0,1); // A LightLED(16*4,0x00FFFF,1); // B LightLED(16*4,0xFFFF00,1); // C LightLED(6*4,0x00FF00,1); FadeLED(2*4,0,0x0000FF,1); FadeLED(2*4,0,0xFF0000,1); // D LightLED(14*4,0xFFFFFF,1); LightLED(1.5,0xFF0000,1); LightLED(2,0x00FF00,1); LightLED(2,0x0000FF,1); LightLED(2.5,0xFFFF00,1); // E LightLED(4*4,0x00FF00,1); // F LightLED(16*4,0x00FFFF,1); // G LightLED(16*4,0xFFFF00,1); // H LightLED(6*4,0x00FF00,1); FadeLED(2*4,0,0x0000FF,1); FadeLED(2*4,0,0xFF0000,1); // D LightLED(14*4,0xFFFFFF,1); LightLED(1.5,0xFF0000,1); LightLED(2,0x00FF00,1); LightLED(2,0x0000FF,1); LightLED(2.5,0xFFFF00,1); // I for (int i = 0; i<9; i++) { FadeLED(4,0,0xFF00FF,1); FadeLED(4,1,0xFF00FF,1); } // J FadeLED(8*4,0,0x0000FF,1); FadeLED(6*4,0,0x00FFFF,1); LightLED(1.5,0xFF0000,1); LightLED(2,0x00FF00,1); LightLED(1.5,0x0000FF,1); LightLED(2,0xFFFF00,1); LightLED(7,0xFF00FF,1); FadeLED(4,0,0x0000FF,1); // K LightLED(8*4,0x00FFFF,1); LightLED(8*4,0xFFFF00,1); // L for (int i = 0; i < 13; i++) { LightLED(1,0xFF0000,1); LightLED(1,0x00FF00,1); LightLED(1,0x0000FF,1); LightLED(1,0xFFFF00,1); } LightLED(1,0xFF0000,1); LightLED(1,0x00FF00,1); LightLED(1,0x0000FF,1); LightLED(0.5,0xFFFF00,1); LightLED(2,0xFF0000,1); LightLED(2,0x00FF00,1); LightLED(2,0x0000FF,1); LightLED(2,0xFFFF00,1); LightLED(2,0xFF00FF,1); LightLED(2,0x00FF00,1); LightLED(7.5,0x0000FF,1); LightLED(8,0xFF0000,1); // End pc.putc(0xFF); }