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sanadamaru.h
- Committer:
- Suzutomo
- Date:
- 2020-11-07
- Revision:
- 0:943dfa56009a
File content as of revision 0:943dfa56009a:
void Sanadamaru() { doLedStop = true; calcBar = 0; // Intro LightLED(4,0x0,1); LightLED(4.5,0x0000FF,1); LightLED(2.5,0xFF0000,1); LightLED(5,0x0000FF,1); FadeLED(4,0,0x0000FF,1); FadeLED(2*4,0,0xFF0000,1); // A LightLED(8*4,0x8000FF,1); // B LightLED(6*4,0xFF0000,1); // C LightLED(4*4,0x8000FF,1); // D LightLED(6*4,0xFF0000,1); FadeLED(2*4,0,0xFF0000,1); // E LightLED(4*4,0x00FFFF,1); // F LightLED(12*4,0xFF0000,1); // G LightLED(2*4,0x0000FF,1); LightLED(2*4,0x00FF00,1); // H FadeLED(2*4,0,0xFFFFFF,1); FadeLED(2*4,0,0xFF0000,1); // I LightLED(7*4,0x00FFFF,1); LightLED(2*4,0x00FF00,1); FadeLED(4,0,0xFFFFFF,1); // J LightLED(4*4,0xFF0000,1); LightLED(0.5,0xFFFFFF,1); LightLED(0.5,0x0,1); LightLED(3,0xFF0000,1); LightLED(1,0xFFFFFF,1); LightLED(3,0xFF0000,1); LightLED(7,0x0000FF,1); LightLED(1,0xFF0000,1); // End pc.putc(0xFF); }