Sample TFT to KL25Z program.
Dependencies: SPI_STMPE610 TFT_fonts UniGraphic mbed
Fork of TFT_test_frdm-kl25z by
maze.cpp@3:34d8706e1614, 2015-08-08 (annotated)
- Committer:
- Rhyme
- Date:
- Sat Aug 08 12:07:56 2015 +0000
- Revision:
- 3:34d8706e1614
UniGraphic lib version
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Rhyme | 3:34d8706e1614 | 1 | /** maze_vt100 a simple maze using UniGraphic and MMA8451Q libraries |
Rhyme | 3:34d8706e1614 | 2 | */ |
Rhyme | 3:34d8706e1614 | 3 | #include "mbed.h" |
Rhyme | 3:34d8706e1614 | 4 | #include "MMA8451Q.h" |
Rhyme | 3:34d8706e1614 | 5 | #include <ILI9341.h> |
Rhyme | 3:34d8706e1614 | 6 | #include "Arial12x12.h" |
Rhyme | 3:34d8706e1614 | 7 | #include "Arial24x23.h" |
Rhyme | 3:34d8706e1614 | 8 | #include "Arial28x28.h" |
Rhyme | 3:34d8706e1614 | 9 | #include "Arial43x48_numb.h" |
Rhyme | 3:34d8706e1614 | 10 | #include "maze.h" |
Rhyme | 3:34d8706e1614 | 11 | |
Rhyme | 3:34d8706e1614 | 12 | #define CELL_W 10 |
Rhyme | 3:34d8706e1614 | 13 | #define CELL_H 10 |
Rhyme | 3:34d8706e1614 | 14 | #define CELL_S 5 |
Rhyme | 3:34d8706e1614 | 15 | #define CELL_R 4 |
Rhyme | 3:34d8706e1614 | 16 | #define LEFT_OFFSET 20 |
Rhyme | 3:34d8706e1614 | 17 | #define TOP_OFFSET 20 |
Rhyme | 3:34d8706e1614 | 18 | |
Rhyme | 3:34d8706e1614 | 19 | #define DIR_STAY 0 |
Rhyme | 3:34d8706e1614 | 20 | #define DIR_UP 1 |
Rhyme | 3:34d8706e1614 | 21 | #define DIR_DOWN 2 |
Rhyme | 3:34d8706e1614 | 22 | #define DIR_RIGHT 3 |
Rhyme | 3:34d8706e1614 | 23 | #define DIR_LEFT 4 |
Rhyme | 3:34d8706e1614 | 24 | |
Rhyme | 3:34d8706e1614 | 25 | #define MMA8451_I2C_ADDRESS (0x1D<<1) |
Rhyme | 3:34d8706e1614 | 26 | |
Rhyme | 3:34d8706e1614 | 27 | typedef struct _pos { |
Rhyme | 3:34d8706e1614 | 28 | int x ; |
Rhyme | 3:34d8706e1614 | 29 | int y ; |
Rhyme | 3:34d8706e1614 | 30 | } pos_type ; |
Rhyme | 3:34d8706e1614 | 31 | |
Rhyme | 3:34d8706e1614 | 32 | extern MMA8451Q *acc ; |
Rhyme | 3:34d8706e1614 | 33 | extern ILI9341 TFT ; |
Rhyme | 3:34d8706e1614 | 34 | extern DigitalOut backlight ; |
Rhyme | 3:34d8706e1614 | 35 | float threshold = 0.2 ; |
Rhyme | 3:34d8706e1614 | 36 | |
Rhyme | 3:34d8706e1614 | 37 | /** Check if two pos_type values are same |
Rhyme | 3:34d8706e1614 | 38 | * @param pos_type a |
Rhyme | 3:34d8706e1614 | 39 | * @param pos_type b |
Rhyme | 3:34d8706e1614 | 40 | * @returns if a and b are same position |
Rhyme | 3:34d8706e1614 | 41 | */ |
Rhyme | 3:34d8706e1614 | 42 | bool isSame(pos_type a, pos_type b) |
Rhyme | 3:34d8706e1614 | 43 | { |
Rhyme | 3:34d8706e1614 | 44 | return((a.x == b.x)&&(a.y == b.y)) ; |
Rhyme | 3:34d8706e1614 | 45 | } |
Rhyme | 3:34d8706e1614 | 46 | |
Rhyme | 3:34d8706e1614 | 47 | /** Draw the maze defined in the "maze.h" |
Rhyme | 3:34d8706e1614 | 48 | * @param pos_type *current actually the start point |
Rhyme | 3:34d8706e1614 | 49 | * @param pos_type *goal the position of the goal |
Rhyme | 3:34d8706e1614 | 50 | * @note those params are actually returned by this function |
Rhyme | 3:34d8706e1614 | 51 | */ |
Rhyme | 3:34d8706e1614 | 52 | void drawTFTMaze(pos_type *current, pos_type *goal) |
Rhyme | 3:34d8706e1614 | 53 | { |
Rhyme | 3:34d8706e1614 | 54 | int x, y, i, j ; |
Rhyme | 3:34d8706e1614 | 55 | TFT.BusEnable(true) ; |
Rhyme | 3:34d8706e1614 | 56 | |
Rhyme | 3:34d8706e1614 | 57 | backlight = 0 ; |
Rhyme | 3:34d8706e1614 | 58 | TFT.foreground(White) ; |
Rhyme | 3:34d8706e1614 | 59 | TFT.background(Black) ; |
Rhyme | 3:34d8706e1614 | 60 | TFT.cls() ; |
Rhyme | 3:34d8706e1614 | 61 | for (j = 0 ; j < MAZE_H ; j++ ) { |
Rhyme | 3:34d8706e1614 | 62 | for (i = 0 ; i < MAZE_W ; i++ ) { |
Rhyme | 3:34d8706e1614 | 63 | x = i * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 64 | y = j * CELL_H + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 65 | switch(maze[j][i]) { |
Rhyme | 3:34d8706e1614 | 66 | case 0: // path |
Rhyme | 3:34d8706e1614 | 67 | TFT.fillrect(x, y, x+CELL_W-1, y+CELL_H-1, Black) ; |
Rhyme | 3:34d8706e1614 | 68 | break ; |
Rhyme | 3:34d8706e1614 | 69 | case 1: // wall |
Rhyme | 3:34d8706e1614 | 70 | TFT.fillrect(x, y, x+CELL_W-1, y+CELL_H-1, DarkGrey) ; |
Rhyme | 3:34d8706e1614 | 71 | break ; |
Rhyme | 3:34d8706e1614 | 72 | case 2: // Start point |
Rhyme | 3:34d8706e1614 | 73 | TFT.fillcircle(x+CELL_S, y+CELL_S, CELL_R, Green) ; |
Rhyme | 3:34d8706e1614 | 74 | current->x = i ; |
Rhyme | 3:34d8706e1614 | 75 | current->y = j ; |
Rhyme | 3:34d8706e1614 | 76 | break ; |
Rhyme | 3:34d8706e1614 | 77 | case 3: // Goal |
Rhyme | 3:34d8706e1614 | 78 | TFT.fillcircle(x+CELL_S, y+CELL_S, CELL_R, Red) ; |
Rhyme | 3:34d8706e1614 | 79 | goal->x = i ; |
Rhyme | 3:34d8706e1614 | 80 | goal->y = j ; |
Rhyme | 3:34d8706e1614 | 81 | break ; |
Rhyme | 3:34d8706e1614 | 82 | default: // should not be here |
Rhyme | 3:34d8706e1614 | 83 | break ; |
Rhyme | 3:34d8706e1614 | 84 | } |
Rhyme | 3:34d8706e1614 | 85 | } |
Rhyme | 3:34d8706e1614 | 86 | } |
Rhyme | 3:34d8706e1614 | 87 | backlight = 1 ; |
Rhyme | 3:34d8706e1614 | 88 | TFT.BusEnable(false) ; |
Rhyme | 3:34d8706e1614 | 89 | } |
Rhyme | 3:34d8706e1614 | 90 | |
Rhyme | 3:34d8706e1614 | 91 | /** Filter out too little move |
Rhyme | 3:34d8706e1614 | 92 | * @param float in returned value from the acc |
Rhyme | 3:34d8706e1614 | 93 | * @returns float result filtered value of in |
Rhyme | 3:34d8706e1614 | 94 | */ |
Rhyme | 3:34d8706e1614 | 95 | float filterVal(float in) |
Rhyme | 3:34d8706e1614 | 96 | { |
Rhyme | 3:34d8706e1614 | 97 | float result = 0.0 ; |
Rhyme | 3:34d8706e1614 | 98 | if ((-threshold > in)||(in > threshold)) { |
Rhyme | 3:34d8706e1614 | 99 | result = in ; |
Rhyme | 3:34d8706e1614 | 100 | } |
Rhyme | 3:34d8706e1614 | 101 | return( result ) ; |
Rhyme | 3:34d8706e1614 | 102 | } |
Rhyme | 3:34d8706e1614 | 103 | |
Rhyme | 3:34d8706e1614 | 104 | /** Decide which direction to go |
Rhyme | 3:34d8706e1614 | 105 | * @param float res[] acc value of x, y |
Rhyme | 3:34d8706e1614 | 106 | * @returns int direction to move |
Rhyme | 3:34d8706e1614 | 107 | */ |
Rhyme | 3:34d8706e1614 | 108 | int getDirection(float res[]) |
Rhyme | 3:34d8706e1614 | 109 | { |
Rhyme | 3:34d8706e1614 | 110 | float dx, dy ; |
Rhyme | 3:34d8706e1614 | 111 | int direction = DIR_STAY ; |
Rhyme | 3:34d8706e1614 | 112 | dx = filterVal(res[0]) ; |
Rhyme | 3:34d8706e1614 | 113 | dy = filterVal(res[1]) ; |
Rhyme | 3:34d8706e1614 | 114 | |
Rhyme | 3:34d8706e1614 | 115 | if ((dx*dx) > (dy*dy)) { // holizontal move |
Rhyme | 3:34d8706e1614 | 116 | if (dx > 0.0) { |
Rhyme | 3:34d8706e1614 | 117 | direction = DIR_DOWN ; |
Rhyme | 3:34d8706e1614 | 118 | } else if (dx < 0.0) { |
Rhyme | 3:34d8706e1614 | 119 | direction = DIR_UP ; |
Rhyme | 3:34d8706e1614 | 120 | } |
Rhyme | 3:34d8706e1614 | 121 | } else { // vertical move |
Rhyme | 3:34d8706e1614 | 122 | if (dy > 0.0) { |
Rhyme | 3:34d8706e1614 | 123 | direction = DIR_RIGHT ; |
Rhyme | 3:34d8706e1614 | 124 | } else if (dy < 0.0) { |
Rhyme | 3:34d8706e1614 | 125 | direction = DIR_LEFT ; |
Rhyme | 3:34d8706e1614 | 126 | } |
Rhyme | 3:34d8706e1614 | 127 | } |
Rhyme | 3:34d8706e1614 | 128 | return(direction) ; |
Rhyme | 3:34d8706e1614 | 129 | } |
Rhyme | 3:34d8706e1614 | 130 | |
Rhyme | 3:34d8706e1614 | 131 | /** Get next positon to move to |
Rhyme | 3:34d8706e1614 | 132 | * @param pos_type current where we are now |
Rhyme | 3:34d8706e1614 | 133 | * @param int direction which way we'd like to move |
Rhyme | 3:34d8706e1614 | 134 | * @returns the candidate positon for the next move |
Rhyme | 3:34d8706e1614 | 135 | */ |
Rhyme | 3:34d8706e1614 | 136 | pos_type getNext(pos_type current, int direction) |
Rhyme | 3:34d8706e1614 | 137 | { |
Rhyme | 3:34d8706e1614 | 138 | pos_type next = current ; |
Rhyme | 3:34d8706e1614 | 139 | switch(direction) { |
Rhyme | 3:34d8706e1614 | 140 | case DIR_STAY: |
Rhyme | 3:34d8706e1614 | 141 | break ; |
Rhyme | 3:34d8706e1614 | 142 | case DIR_UP: |
Rhyme | 3:34d8706e1614 | 143 | if (next.y > 0) { |
Rhyme | 3:34d8706e1614 | 144 | next.y-- ; |
Rhyme | 3:34d8706e1614 | 145 | } |
Rhyme | 3:34d8706e1614 | 146 | break ; |
Rhyme | 3:34d8706e1614 | 147 | case DIR_DOWN: |
Rhyme | 3:34d8706e1614 | 148 | if (next.y < (MAZE_H - 1)) { |
Rhyme | 3:34d8706e1614 | 149 | next.y++ ; |
Rhyme | 3:34d8706e1614 | 150 | } |
Rhyme | 3:34d8706e1614 | 151 | break ; |
Rhyme | 3:34d8706e1614 | 152 | case DIR_RIGHT: |
Rhyme | 3:34d8706e1614 | 153 | if (next.x < (MAZE_W - 1)) { |
Rhyme | 3:34d8706e1614 | 154 | next.x++ ; |
Rhyme | 3:34d8706e1614 | 155 | } |
Rhyme | 3:34d8706e1614 | 156 | break ; |
Rhyme | 3:34d8706e1614 | 157 | case DIR_LEFT: |
Rhyme | 3:34d8706e1614 | 158 | if (next.x > 0) { |
Rhyme | 3:34d8706e1614 | 159 | next.x-- ; |
Rhyme | 3:34d8706e1614 | 160 | } |
Rhyme | 3:34d8706e1614 | 161 | break ; |
Rhyme | 3:34d8706e1614 | 162 | default: |
Rhyme | 3:34d8706e1614 | 163 | break ; |
Rhyme | 3:34d8706e1614 | 164 | } |
Rhyme | 3:34d8706e1614 | 165 | return( next ) ; |
Rhyme | 3:34d8706e1614 | 166 | } |
Rhyme | 3:34d8706e1614 | 167 | |
Rhyme | 3:34d8706e1614 | 168 | /** Notice of the goal |
Rhyme | 3:34d8706e1614 | 169 | */ |
Rhyme | 3:34d8706e1614 | 170 | void showGoal(void) |
Rhyme | 3:34d8706e1614 | 171 | { |
Rhyme | 3:34d8706e1614 | 172 | int x0, y0, x1, y1 ; |
Rhyme | 3:34d8706e1614 | 173 | x0 = ((MAZE_W/2)-4) * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 174 | y0 = ((MAZE_H/2)-1) * CELL_H + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 175 | x1 = ((MAZE_W/2)+4) * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 176 | y1 = ((MAZE_H/2)+1) * CELL_H + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 177 | |
Rhyme | 3:34d8706e1614 | 178 | TFT.BusEnable(true) ; |
Rhyme | 3:34d8706e1614 | 179 | // TFT.set_font((unsigned char*) Arial12x12); |
Rhyme | 3:34d8706e1614 | 180 | TFT.set_font((unsigned char*) Terminal6x8) ; |
Rhyme | 3:34d8706e1614 | 181 | TFT.fillrect(x0, y0, x1, y1, Blue) ; |
Rhyme | 3:34d8706e1614 | 182 | TFT.rect(x0,y0,x1,y1, Yellow) ; |
Rhyme | 3:34d8706e1614 | 183 | TFT.foreground(Red) ; |
Rhyme | 3:34d8706e1614 | 184 | TFT.background(Blue) ; |
Rhyme | 3:34d8706e1614 | 185 | x0 = ((MAZE_W/2) - 2) * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 186 | y0 = (MAZE_H/2) * CELL_H - 3 + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 187 | TFT.locate(x0, y0) ; |
Rhyme | 3:34d8706e1614 | 188 | TFT.printf("G O A L") ; |
Rhyme | 3:34d8706e1614 | 189 | TFT.foreground(Yellow) ; |
Rhyme | 3:34d8706e1614 | 190 | TFT.background(Black) ; |
Rhyme | 3:34d8706e1614 | 191 | TFT.locate(30, 300) ; |
Rhyme | 3:34d8706e1614 | 192 | // TFT.printf("Use FRDM touch slider") ; |
Rhyme | 3:34d8706e1614 | 193 | TFT.printf(" Retry! ") ; |
Rhyme | 3:34d8706e1614 | 194 | TFT.locate(5, 300) ; |
Rhyme | 3:34d8706e1614 | 195 | TFT.printf("<< Prev") ; |
Rhyme | 3:34d8706e1614 | 196 | TFT.locate(180, 300) ; |
Rhyme | 3:34d8706e1614 | 197 | TFT.printf("Next >>") ; |
Rhyme | 3:34d8706e1614 | 198 | TFT.BusEnable(false) ; |
Rhyme | 3:34d8706e1614 | 199 | } |
Rhyme | 3:34d8706e1614 | 200 | |
Rhyme | 3:34d8706e1614 | 201 | /** Check if we can move to the next position |
Rhyme | 3:34d8706e1614 | 202 | * @param pos_type next the position we'd like to move next |
Rhyme | 3:34d8706e1614 | 203 | * @returns if the position is empty (movable) |
Rhyme | 3:34d8706e1614 | 204 | */ |
Rhyme | 3:34d8706e1614 | 205 | bool checkMove(pos_type next) |
Rhyme | 3:34d8706e1614 | 206 | { |
Rhyme | 3:34d8706e1614 | 207 | bool result = false ; |
Rhyme | 3:34d8706e1614 | 208 | |
Rhyme | 3:34d8706e1614 | 209 | switch(maze[next.y][next.x]) { |
Rhyme | 3:34d8706e1614 | 210 | case POS_PATH: |
Rhyme | 3:34d8706e1614 | 211 | case POS_GOAL: |
Rhyme | 3:34d8706e1614 | 212 | result = true ; |
Rhyme | 3:34d8706e1614 | 213 | break ; |
Rhyme | 3:34d8706e1614 | 214 | case POS_START: |
Rhyme | 3:34d8706e1614 | 215 | case POS_WALL: |
Rhyme | 3:34d8706e1614 | 216 | default: |
Rhyme | 3:34d8706e1614 | 217 | result = false ; |
Rhyme | 3:34d8706e1614 | 218 | break ; |
Rhyme | 3:34d8706e1614 | 219 | } |
Rhyme | 3:34d8706e1614 | 220 | return( result ) ; |
Rhyme | 3:34d8706e1614 | 221 | } |
Rhyme | 3:34d8706e1614 | 222 | |
Rhyme | 3:34d8706e1614 | 223 | /** main a simple maze program |
Rhyme | 3:34d8706e1614 | 224 | */ |
Rhyme | 3:34d8706e1614 | 225 | void doMaze(void) |
Rhyme | 3:34d8706e1614 | 226 | { |
Rhyme | 3:34d8706e1614 | 227 | float res[3] ; |
Rhyme | 3:34d8706e1614 | 228 | pos_type current, next, goal ; |
Rhyme | 3:34d8706e1614 | 229 | int direction = DIR_STAY ; |
Rhyme | 3:34d8706e1614 | 230 | int x, y ; |
Rhyme | 3:34d8706e1614 | 231 | |
Rhyme | 3:34d8706e1614 | 232 | drawTFTMaze(¤t, &goal) ; |
Rhyme | 3:34d8706e1614 | 233 | |
Rhyme | 3:34d8706e1614 | 234 | for (;;) { |
Rhyme | 3:34d8706e1614 | 235 | acc->getAccAllAxis(res) ; |
Rhyme | 3:34d8706e1614 | 236 | direction = getDirection(res) ; |
Rhyme | 3:34d8706e1614 | 237 | next = getNext(current, direction) ; |
Rhyme | 3:34d8706e1614 | 238 | if ((!isSame(current, next)) && checkMove(next)) { |
Rhyme | 3:34d8706e1614 | 239 | TFT.BusEnable(true) ; |
Rhyme | 3:34d8706e1614 | 240 | x = current.x * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 241 | y = current.y * CELL_H + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 242 | TFT.fillrect(x, y, x+CELL_W-1, y+CELL_H-1, Black) ; |
Rhyme | 3:34d8706e1614 | 243 | x = next.x * CELL_W + LEFT_OFFSET ; |
Rhyme | 3:34d8706e1614 | 244 | y = next.y * CELL_H + TOP_OFFSET ; |
Rhyme | 3:34d8706e1614 | 245 | TFT.fillcircle(x+CELL_S, y+CELL_S, CELL_R, Green) ; |
Rhyme | 3:34d8706e1614 | 246 | TFT.BusEnable(false) ; |
Rhyme | 3:34d8706e1614 | 247 | current = next ; |
Rhyme | 3:34d8706e1614 | 248 | if (isSame(next, goal)) { |
Rhyme | 3:34d8706e1614 | 249 | break ; // goal in! |
Rhyme | 3:34d8706e1614 | 250 | } |
Rhyme | 3:34d8706e1614 | 251 | } |
Rhyme | 3:34d8706e1614 | 252 | wait(0.1) ; |
Rhyme | 3:34d8706e1614 | 253 | } |
Rhyme | 3:34d8706e1614 | 254 | showGoal() ; |
Rhyme | 3:34d8706e1614 | 255 | } |