This is a ball on the Mbed.
Dependencies: 4DGL-uLCD-SE IMUfilter ITG3200 Music mbed-rtos mbed
main_legacy.cpp@0:680348a938f8, 2014-03-14 (annotated)
- Committer:
- Strikewolf
- Date:
- Fri Mar 14 17:03:16 2014 +0000
- Revision:
- 0:680348a938f8
Initial commit;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Strikewolf | 0:680348a938f8 | 1 | #include "mbed.h" |
Strikewolf | 0:680348a938f8 | 2 | #include "uLCD_4DGL.h" |
Strikewolf | 0:680348a938f8 | 3 | #include "rtos.h" |
Strikewolf | 0:680348a938f8 | 4 | #include "Music.h" |
Strikewolf | 0:680348a938f8 | 5 | #include "IMU_RPY.h" |
Strikewolf | 0:680348a938f8 | 6 | |
Strikewolf | 0:680348a938f8 | 7 | DigitalOut myled(LED1); |
Strikewolf | 0:680348a938f8 | 8 | AnalogIn xpot(p19); |
Strikewolf | 0:680348a938f8 | 9 | AnalogIn ypot(p20); |
Strikewolf | 0:680348a938f8 | 10 | uLCD_4DGL uLCD(p9,p10,p11); |
Strikewolf | 0:680348a938f8 | 11 | music ms(p21); |
Strikewolf | 0:680348a938f8 | 12 | |
Strikewolf | 0:680348a938f8 | 13 | Mutex xmutex,ymutex; |
Strikewolf | 0:680348a938f8 | 14 | char mazearr[128][128]; |
Strikewolf | 0:680348a938f8 | 15 | char ballx, bally; |
Strikewolf | 0:680348a938f8 | 16 | char ballx_old, bally_old; |
Strikewolf | 0:680348a938f8 | 17 | float ballxvel, ballyvel, ballvel; |
Strikewolf | 0:680348a938f8 | 18 | enum LEVELSELECT {LEVEL1, LEVEL2, LEVEL3}; |
Strikewolf | 0:680348a938f8 | 19 | LEVELSELECT gamestate = LEVEL1; |
Strikewolf | 0:680348a938f8 | 20 | |
Strikewolf | 0:680348a938f8 | 21 | //Sound bytes |
Strikewolf | 0:680348a938f8 | 22 | char s1[] = "E4:8; E4:8; R:8; E4:8; R:8; C4:8; E4:4; G4:4; R:4; G3:4; R:4;"; |
Strikewolf | 0:680348a938f8 | 23 | int s1_len = 61; |
Strikewolf | 0:680348a938f8 | 24 | char wallbeep[] = "C4:48;"; |
Strikewolf | 0:680348a938f8 | 25 | int wallbeep_len = 6; |
Strikewolf | 0:680348a938f8 | 26 | char victory[] = "A4:12; R:32; A4:12; R:32; A4:12; R:32; A4:4; R:8; F4:4; R:8; G4:4; R:8; A4:4; R:16; G4:20; R:32; A4:4;"; |
Strikewolf | 0:680348a938f8 | 27 | int victory_len = 102; |
Strikewolf | 0:680348a938f8 | 28 | double tempo = 180; |
Strikewolf | 0:680348a938f8 | 29 | |
Strikewolf | 0:680348a938f8 | 30 | void displayTitle(); |
Strikewolf | 0:680348a938f8 | 31 | void displayMaze(); |
Strikewolf | 0:680348a938f8 | 32 | void updateVelocity(); |
Strikewolf | 0:680348a938f8 | 33 | void updateBall(); |
Strikewolf | 0:680348a938f8 | 34 | void loadLevel(); |
Strikewolf | 0:680348a938f8 | 35 | void displayVictory(); |
Strikewolf | 0:680348a938f8 | 36 | |
Strikewolf | 0:680348a938f8 | 37 | //xthread and ythread act as the physics engine, simulating velocity and wall detection |
Strikewolf | 0:680348a938f8 | 38 | void xthread(void const *args) |
Strikewolf | 0:680348a938f8 | 39 | { |
Strikewolf | 0:680348a938f8 | 40 | while(1) |
Strikewolf | 0:680348a938f8 | 41 | { |
Strikewolf | 0:680348a938f8 | 42 | xmutex.lock(); |
Strikewolf | 0:680348a938f8 | 43 | ymutex.lock(); |
Strikewolf | 0:680348a938f8 | 44 | if(ballxvel > 0) |
Strikewolf | 0:680348a938f8 | 45 | { |
Strikewolf | 0:680348a938f8 | 46 | if(mazearr[ballx+1][bally] != 1) |
Strikewolf | 0:680348a938f8 | 47 | { |
Strikewolf | 0:680348a938f8 | 48 | ballx++; |
Strikewolf | 0:680348a938f8 | 49 | } |
Strikewolf | 0:680348a938f8 | 50 | else |
Strikewolf | 0:680348a938f8 | 51 | { |
Strikewolf | 0:680348a938f8 | 52 | ballxvel = -ballxvel; |
Strikewolf | 0:680348a938f8 | 53 | |
Strikewolf | 0:680348a938f8 | 54 | ms.play(wallbeep,tempo,wallbeep_len); |
Strikewolf | 0:680348a938f8 | 55 | } |
Strikewolf | 0:680348a938f8 | 56 | } |
Strikewolf | 0:680348a938f8 | 57 | else if (ballxvel < 0) |
Strikewolf | 0:680348a938f8 | 58 | { |
Strikewolf | 0:680348a938f8 | 59 | if(mazearr[ballx-1][bally] != 1) |
Strikewolf | 0:680348a938f8 | 60 | { |
Strikewolf | 0:680348a938f8 | 61 | ballx--; |
Strikewolf | 0:680348a938f8 | 62 | } |
Strikewolf | 0:680348a938f8 | 63 | else |
Strikewolf | 0:680348a938f8 | 64 | { |
Strikewolf | 0:680348a938f8 | 65 | ms.play(wallbeep,tempo,wallbeep_len); |
Strikewolf | 0:680348a938f8 | 66 | ballxvel = -ballxvel; |
Strikewolf | 0:680348a938f8 | 67 | } |
Strikewolf | 0:680348a938f8 | 68 | } |
Strikewolf | 0:680348a938f8 | 69 | xmutex.unlock(); |
Strikewolf | 0:680348a938f8 | 70 | ymutex.unlock(); |
Strikewolf | 0:680348a938f8 | 71 | Thread::wait(100-98*abs(ballxvel)); |
Strikewolf | 0:680348a938f8 | 72 | } |
Strikewolf | 0:680348a938f8 | 73 | } |
Strikewolf | 0:680348a938f8 | 74 | void ythread(void const *args) |
Strikewolf | 0:680348a938f8 | 75 | { |
Strikewolf | 0:680348a938f8 | 76 | while(1) |
Strikewolf | 0:680348a938f8 | 77 | { |
Strikewolf | 0:680348a938f8 | 78 | xmutex.lock(); |
Strikewolf | 0:680348a938f8 | 79 | ymutex.lock(); |
Strikewolf | 0:680348a938f8 | 80 | if(ballyvel > 0) |
Strikewolf | 0:680348a938f8 | 81 | { |
Strikewolf | 0:680348a938f8 | 82 | if(mazearr[ballx][bally+1] != 1) |
Strikewolf | 0:680348a938f8 | 83 | { |
Strikewolf | 0:680348a938f8 | 84 | bally++; |
Strikewolf | 0:680348a938f8 | 85 | } |
Strikewolf | 0:680348a938f8 | 86 | else |
Strikewolf | 0:680348a938f8 | 87 | { |
Strikewolf | 0:680348a938f8 | 88 | ballyvel = -ballyvel; |
Strikewolf | 0:680348a938f8 | 89 | ms.play(wallbeep,tempo,wallbeep_len); |
Strikewolf | 0:680348a938f8 | 90 | } |
Strikewolf | 0:680348a938f8 | 91 | } |
Strikewolf | 0:680348a938f8 | 92 | else if (ballyvel < 0) |
Strikewolf | 0:680348a938f8 | 93 | { |
Strikewolf | 0:680348a938f8 | 94 | if(mazearr[ballx][bally-1] != 1) |
Strikewolf | 0:680348a938f8 | 95 | { |
Strikewolf | 0:680348a938f8 | 96 | bally--; |
Strikewolf | 0:680348a938f8 | 97 | } |
Strikewolf | 0:680348a938f8 | 98 | else |
Strikewolf | 0:680348a938f8 | 99 | { |
Strikewolf | 0:680348a938f8 | 100 | ballyvel = -ballyvel; |
Strikewolf | 0:680348a938f8 | 101 | ms.play(wallbeep,tempo,wallbeep_len); |
Strikewolf | 0:680348a938f8 | 102 | } |
Strikewolf | 0:680348a938f8 | 103 | } |
Strikewolf | 0:680348a938f8 | 104 | xmutex.unlock(); |
Strikewolf | 0:680348a938f8 | 105 | ymutex.unlock(); |
Strikewolf | 0:680348a938f8 | 106 | Thread::wait(100-98*abs(ballyvel)); |
Strikewolf | 0:680348a938f8 | 107 | } |
Strikewolf | 0:680348a938f8 | 108 | } |
Strikewolf | 0:680348a938f8 | 109 | |
Strikewolf | 0:680348a938f8 | 110 | int main() { |
Strikewolf | 0:680348a938f8 | 111 | //Overclock uLCD |
Strikewolf | 0:680348a938f8 | 112 | uLCD.baudrate(3000000); |
Strikewolf | 0:680348a938f8 | 113 | |
Strikewolf | 0:680348a938f8 | 114 | //Title Screen |
Strikewolf | 0:680348a938f8 | 115 | //displayTitle(); |
Strikewolf | 0:680348a938f8 | 116 | |
Strikewolf | 0:680348a938f8 | 117 | //Display Maze |
Strikewolf | 0:680348a938f8 | 118 | loadLevel(); |
Strikewolf | 0:680348a938f8 | 119 | displayMaze(); |
Strikewolf | 0:680348a938f8 | 120 | |
Strikewolf | 0:680348a938f8 | 121 | //Music init |
Strikewolf | 0:680348a938f8 | 122 | ms.freq(240); |
Strikewolf | 0:680348a938f8 | 123 | ms.play(s1,tempo,s1_len); |
Strikewolf | 0:680348a938f8 | 124 | //ms.play(victory, tempo, victory_len); |
Strikewolf | 0:680348a938f8 | 125 | |
Strikewolf | 0:680348a938f8 | 126 | //Start physics engine threads |
Strikewolf | 0:680348a938f8 | 127 | Thread t1(xthread); |
Strikewolf | 0:680348a938f8 | 128 | Thread t2(ythread); |
Strikewolf | 0:680348a938f8 | 129 | |
Strikewolf | 0:680348a938f8 | 130 | //Initial velocity |
Strikewolf | 0:680348a938f8 | 131 | ballxvel = 0.5; |
Strikewolf | 0:680348a938f8 | 132 | ballyvel = -1; |
Strikewolf | 0:680348a938f8 | 133 | |
Strikewolf | 0:680348a938f8 | 134 | //Execution Loop |
Strikewolf | 0:680348a938f8 | 135 | while(1) { |
Strikewolf | 0:680348a938f8 | 136 | |
Strikewolf | 0:680348a938f8 | 137 | updateVelocity(); |
Strikewolf | 0:680348a938f8 | 138 | updateBall(); |
Strikewolf | 0:680348a938f8 | 139 | |
Strikewolf | 0:680348a938f8 | 140 | } |
Strikewolf | 0:680348a938f8 | 141 | } |
Strikewolf | 0:680348a938f8 | 142 | |
Strikewolf | 0:680348a938f8 | 143 | //This will be where the gyro values are used to accelerate/decelerate the ball |
Strikewolf | 0:680348a938f8 | 144 | void updateVelocity() |
Strikewolf | 0:680348a938f8 | 145 | { |
Strikewolf | 0:680348a938f8 | 146 | xmutex.lock(); |
Strikewolf | 0:680348a938f8 | 147 | ymutex.lock(); |
Strikewolf | 0:680348a938f8 | 148 | //These should be 0.0 - 1.0 values |
Strikewolf | 0:680348a938f8 | 149 | //ballxvel = 0.25; |
Strikewolf | 0:680348a938f8 | 150 | //ballyvel = -0.25; //Note: positive yvel will send the ball DOWN due to the uLCD coordinate system |
Strikewolf | 0:680348a938f8 | 151 | xmutex.unlock(); |
Strikewolf | 0:680348a938f8 | 152 | ymutex.unlock(); |
Strikewolf | 0:680348a938f8 | 153 | } |
Strikewolf | 0:680348a938f8 | 154 | |
Strikewolf | 0:680348a938f8 | 155 | //Move the ball around and draw to the screen |
Strikewolf | 0:680348a938f8 | 156 | void updateBall() |
Strikewolf | 0:680348a938f8 | 157 | { |
Strikewolf | 0:680348a938f8 | 158 | xmutex.lock(); |
Strikewolf | 0:680348a938f8 | 159 | ymutex.lock(); |
Strikewolf | 0:680348a938f8 | 160 | |
Strikewolf | 0:680348a938f8 | 161 | uLCD.pixel(ballx_old,bally_old,BLACK); //Wipe the old ball |
Strikewolf | 0:680348a938f8 | 162 | uLCD.pixel(ballx,bally,0xFFFF00); //Out with the old in with the new! |
Strikewolf | 0:680348a938f8 | 163 | ballx_old = ballx; |
Strikewolf | 0:680348a938f8 | 164 | bally_old = bally; |
Strikewolf | 0:680348a938f8 | 165 | |
Strikewolf | 0:680348a938f8 | 166 | xmutex.unlock(); |
Strikewolf | 0:680348a938f8 | 167 | ymutex.unlock(); |
Strikewolf | 0:680348a938f8 | 168 | |
Strikewolf | 0:680348a938f8 | 169 | //Draw start/end zones |
Strikewolf | 0:680348a938f8 | 170 | uLCD.filled_rectangle(2,2,22,22,GREEN); |
Strikewolf | 0:680348a938f8 | 171 | uLCD.filled_rectangle(106,106,126,126,0xFFFF00); |
Strikewolf | 0:680348a938f8 | 172 | |
Strikewolf | 0:680348a938f8 | 173 | //Check victory condition |
Strikewolf | 0:680348a938f8 | 174 | if(ballx > 106 && bally > 106) |
Strikewolf | 0:680348a938f8 | 175 | { |
Strikewolf | 0:680348a938f8 | 176 | displayVictory(); |
Strikewolf | 0:680348a938f8 | 177 | } |
Strikewolf | 0:680348a938f8 | 178 | } |
Strikewolf | 0:680348a938f8 | 179 | |
Strikewolf | 0:680348a938f8 | 180 | //Take whats in the mazearr and write it |
Strikewolf | 0:680348a938f8 | 181 | void displayMaze() |
Strikewolf | 0:680348a938f8 | 182 | { |
Strikewolf | 0:680348a938f8 | 183 | //Clear previous maze |
Strikewolf | 0:680348a938f8 | 184 | uLCD.filled_rectangle(0, 0, 128, 128, BLACK); |
Strikewolf | 0:680348a938f8 | 185 | |
Strikewolf | 0:680348a938f8 | 186 | //Write in new maze |
Strikewolf | 0:680348a938f8 | 187 | for(int i = 0; i < 128; i++) |
Strikewolf | 0:680348a938f8 | 188 | { |
Strikewolf | 0:680348a938f8 | 189 | for(int j = 0; j < 128; j++) |
Strikewolf | 0:680348a938f8 | 190 | { |
Strikewolf | 0:680348a938f8 | 191 | if(mazearr[i][j] == 1) |
Strikewolf | 0:680348a938f8 | 192 | { |
Strikewolf | 0:680348a938f8 | 193 | uLCD.pixel(i,j,RED); |
Strikewolf | 0:680348a938f8 | 194 | } |
Strikewolf | 0:680348a938f8 | 195 | } |
Strikewolf | 0:680348a938f8 | 196 | } |
Strikewolf | 0:680348a938f8 | 197 | } |
Strikewolf | 0:680348a938f8 | 198 | |
Strikewolf | 0:680348a938f8 | 199 | //This function will load a different map into the mazearray depending on the level selected |
Strikewolf | 0:680348a938f8 | 200 | void loadLevel() |
Strikewolf | 0:680348a938f8 | 201 | { |
Strikewolf | 0:680348a938f8 | 202 | //Load ball into starting zone |
Strikewolf | 0:680348a938f8 | 203 | ballx = 12; |
Strikewolf | 0:680348a938f8 | 204 | bally = 12; |
Strikewolf | 0:680348a938f8 | 205 | |
Strikewolf | 0:680348a938f8 | 206 | //Zero out the previous maze |
Strikewolf | 0:680348a938f8 | 207 | for(int i = 0; i < 128; i++) |
Strikewolf | 0:680348a938f8 | 208 | { |
Strikewolf | 0:680348a938f8 | 209 | for(int j = 0; j < 128; j++) |
Strikewolf | 0:680348a938f8 | 210 | { |
Strikewolf | 0:680348a938f8 | 211 | mazearr[i][j] = 0; |
Strikewolf | 0:680348a938f8 | 212 | } |
Strikewolf | 0:680348a938f8 | 213 | } |
Strikewolf | 0:680348a938f8 | 214 | |
Strikewolf | 0:680348a938f8 | 215 | //Load in test maze |
Strikewolf | 0:680348a938f8 | 216 | switch(gamestate) |
Strikewolf | 0:680348a938f8 | 217 | { |
Strikewolf | 0:680348a938f8 | 218 | case LEVEL1: |
Strikewolf | 0:680348a938f8 | 219 | //Load a test maze |
Strikewolf | 0:680348a938f8 | 220 | for(int i = 0; i <= 127; i++) |
Strikewolf | 0:680348a938f8 | 221 | { |
Strikewolf | 0:680348a938f8 | 222 | mazearr[i][0] = 1; |
Strikewolf | 0:680348a938f8 | 223 | mazearr[i][127] = 1; |
Strikewolf | 0:680348a938f8 | 224 | mazearr[0][i] = 1; |
Strikewolf | 0:680348a938f8 | 225 | mazearr[127][i] = 1; |
Strikewolf | 0:680348a938f8 | 226 | } |
Strikewolf | 0:680348a938f8 | 227 | for(int i = 0; i <= 100; i++) |
Strikewolf | 0:680348a938f8 | 228 | { |
Strikewolf | 0:680348a938f8 | 229 | mazearr[i][50] = 1; |
Strikewolf | 0:680348a938f8 | 230 | } |
Strikewolf | 0:680348a938f8 | 231 | for(int i = 0; i <= 75; i++) { |
Strikewolf | 0:680348a938f8 | 232 | mazearr[i][95] = 1; |
Strikewolf | 0:680348a938f8 | 233 | } |
Strikewolf | 0:680348a938f8 | 234 | for(int i = 50; i <= 75; i++) { |
Strikewolf | 0:680348a938f8 | 235 | mazearr[50][i] = 1; |
Strikewolf | 0:680348a938f8 | 236 | } |
Strikewolf | 0:680348a938f8 | 237 | break; |
Strikewolf | 0:680348a938f8 | 238 | |
Strikewolf | 0:680348a938f8 | 239 | case LEVEL2: |
Strikewolf | 0:680348a938f8 | 240 | //Load a test maze |
Strikewolf | 0:680348a938f8 | 241 | for(int i = 0; i <= 127; i++) |
Strikewolf | 0:680348a938f8 | 242 | { |
Strikewolf | 0:680348a938f8 | 243 | mazearr[i][0] = 1; |
Strikewolf | 0:680348a938f8 | 244 | mazearr[i][127] = 1; |
Strikewolf | 0:680348a938f8 | 245 | mazearr[0][i] = 1; |
Strikewolf | 0:680348a938f8 | 246 | mazearr[127][i] = 1; |
Strikewolf | 0:680348a938f8 | 247 | } |
Strikewolf | 0:680348a938f8 | 248 | for(int i = 0; i <= 100; i++) |
Strikewolf | 0:680348a938f8 | 249 | { |
Strikewolf | 0:680348a938f8 | 250 | mazearr[i][24] = 1; |
Strikewolf | 0:680348a938f8 | 251 | } |
Strikewolf | 0:680348a938f8 | 252 | for(int i = 100; i <= 125; i++) { |
Strikewolf | 0:680348a938f8 | 253 | mazearr[i][95] = 1; |
Strikewolf | 0:680348a938f8 | 254 | } |
Strikewolf | 0:680348a938f8 | 255 | for(int i = 100; i <= 125; i++) { |
Strikewolf | 0:680348a938f8 | 256 | mazearr[95][i] = 1; |
Strikewolf | 0:680348a938f8 | 257 | } |
Strikewolf | 0:680348a938f8 | 258 | for(int i = 40; i <= 65; i++) { |
Strikewolf | 0:680348a938f8 | 259 | mazearr[i][i] = 1; |
Strikewolf | 0:680348a938f8 | 260 | } |
Strikewolf | 0:680348a938f8 | 261 | for(int i = 80; i <= 95; i++) { |
Strikewolf | 0:680348a938f8 | 262 | mazearr[i][i] = 1; |
Strikewolf | 0:680348a938f8 | 263 | } |
Strikewolf | 0:680348a938f8 | 264 | break; |
Strikewolf | 0:680348a938f8 | 265 | |
Strikewolf | 0:680348a938f8 | 266 | } |
Strikewolf | 0:680348a938f8 | 267 | } |
Strikewolf | 0:680348a938f8 | 268 | |
Strikewolf | 0:680348a938f8 | 269 | //Victory screen - 5 sec delay and then next level |
Strikewolf | 0:680348a938f8 | 270 | void displayVictory() |
Strikewolf | 0:680348a938f8 | 271 | { |
Strikewolf | 0:680348a938f8 | 272 | //Lock out physics engine (hacky way to stop ball movement) |
Strikewolf | 0:680348a938f8 | 273 | xmutex.lock(); |
Strikewolf | 0:680348a938f8 | 274 | ymutex.lock(); |
Strikewolf | 0:680348a938f8 | 275 | |
Strikewolf | 0:680348a938f8 | 276 | ms.play(victory, tempo, victory_len); |
Strikewolf | 0:680348a938f8 | 277 | |
Strikewolf | 0:680348a938f8 | 278 | //Move ball to start zone |
Strikewolf | 0:680348a938f8 | 279 | ballx = 12; |
Strikewolf | 0:680348a938f8 | 280 | bally = 12; |
Strikewolf | 0:680348a938f8 | 281 | |
Strikewolf | 0:680348a938f8 | 282 | while(1) |
Strikewolf | 0:680348a938f8 | 283 | { |
Strikewolf | 0:680348a938f8 | 284 | uLCD.text_width(2); |
Strikewolf | 0:680348a938f8 | 285 | uLCD.text_height(2); |
Strikewolf | 0:680348a938f8 | 286 | uLCD.locate(1,3); |
Strikewolf | 0:680348a938f8 | 287 | uLCD.printf("VICTORY!"); |
Strikewolf | 0:680348a938f8 | 288 | wait(5); |
Strikewolf | 0:680348a938f8 | 289 | if (gamestate == LEVEL1) |
Strikewolf | 0:680348a938f8 | 290 | { |
Strikewolf | 0:680348a938f8 | 291 | gamestate = LEVEL2; |
Strikewolf | 0:680348a938f8 | 292 | loadLevel(); |
Strikewolf | 0:680348a938f8 | 293 | displayMaze(); |
Strikewolf | 0:680348a938f8 | 294 | wait(1); |
Strikewolf | 0:680348a938f8 | 295 | break; |
Strikewolf | 0:680348a938f8 | 296 | } |
Strikewolf | 0:680348a938f8 | 297 | } |
Strikewolf | 0:680348a938f8 | 298 | xmutex.unlock(); |
Strikewolf | 0:680348a938f8 | 299 | ymutex.unlock(); |
Strikewolf | 0:680348a938f8 | 300 | } |
Strikewolf | 0:680348a938f8 | 301 | |
Strikewolf | 0:680348a938f8 | 302 | //Game title screen |
Strikewolf | 0:680348a938f8 | 303 | void displayTitle() |
Strikewolf | 0:680348a938f8 | 304 | { |
Strikewolf | 0:680348a938f8 | 305 | while(1) |
Strikewolf | 0:680348a938f8 | 306 | { |
Strikewolf | 0:680348a938f8 | 307 | uLCD.text_width(2); |
Strikewolf | 0:680348a938f8 | 308 | uLCD.text_height(2); |
Strikewolf | 0:680348a938f8 | 309 | uLCD.locate(0,0); |
Strikewolf | 0:680348a938f8 | 310 | uLCD.printf("SuperMbed"); |
Strikewolf | 0:680348a938f8 | 311 | uLCD.text_width(2); |
Strikewolf | 0:680348a938f8 | 312 | uLCD.text_height(3); |
Strikewolf | 0:680348a938f8 | 313 | uLCD.locate(2,1); |
Strikewolf | 0:680348a938f8 | 314 | uLCD.printf("Ball!"); |
Strikewolf | 0:680348a938f8 | 315 | } |
Strikewolf | 0:680348a938f8 | 316 | } |