Allows for a 90 frame animated gauge to be display on the uLCD
Diff: uLCD_gauges.h
- Revision:
- 4:069b01d563a3
- Parent:
- 2:38006c26dda5
- Child:
- 5:df405a69bb31
--- a/uLCD_gauges.h Fri Mar 13 15:25:56 2015 +0000 +++ b/uLCD_gauges.h Fri Mar 13 15:29:02 2015 +0000 @@ -14,9 +14,38 @@ class uLCD_gauges { public: + /** + * Constructor for the uLCD_gauges class. Sets up the value mapping assuming the default gauge is used. + * @author Matthew Arceri + * @param screen The uLCD instance that is going to be used for the gauge + * @param min The minimum value the gauge wil be updated with. Used for mapping. + * @param max The maximum value the gauge wil be updated with. Used for mapping. + * @date 3/13/2015 + */ uLCD_gauges(uLCD_4DGL& screen, float min, float max); + /** + * Constructor for the uLCD_gauges class. Sets up the value mapping for custom gauges. + * @author Matthew Arceri + * @param screen The uLCD instance that is going to be used for the gauge + * @param min The minimum value the gauge wil be updated with. Used for mapping. + * @param max The maximum value the gauge wil be updated with. Used for mapping. + * @param memoryAddressHigh The ending memory address of the animation that will be displayed as a gauge. + * @param memoryAddressLow The starting memory address of the animation that will be displayed as a gauge. + * @date 3/13/2015 + */ uLCD_gauges(uLCD_4DGL& screen, float min, float max, int lowF, int highF, long memoryAddressHigh, long memoryAddressLow); + /** + * This method repares the uLCD for displaying the gauge. Must be called once after object instancing + * @author Matthew Arceri + * @date 3/13/15 + */ void start(); + /** + * This method updates the gauge based on the new input value + * @author Harsha Nori + * @param value The value to be mapped onto the display + * @date 3/13/15 + */ void update(float value); private: