mbed library sources(for async_print)
Fork of mbed-src by
cpp/FileSystemLike.h
- Committer:
- mbed_official
- Date:
- 2012-11-20
- Revision:
- 0:fd0d7bdfcdc2
- Child:
- 1:62685faffa05
File content as of revision 0:fd0d7bdfcdc2:
/* mbed Microcontroller Library * Copyright (c) 2006-2012 ARM Limited * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef MBED_FILESYSTEMLIKE_H #define MBED_FILESYSTEMLIKE_H #ifdef __ARMCC_VERSION # define O_RDONLY 0 # define O_WRONLY 1 # define O_RDWR 2 # define O_CREAT 0x0200 # define O_TRUNC 0x0400 # define O_APPEND 0x0008 typedef int mode_t; #else # include <sys/fcntl.h> #endif #include "platform.h" #include "FileHandle.h" #include "DirHandle.h" namespace mbed { /** A filesystem-like object is one that can be used to open files * though it by fopen("/name/filename", mode) * * Implementations must define at least open (the default definitions * of the rest of the functions just return error values). */ class FileSystemLike { public: /** FileSystemLike constructor * * @param name The name to use for the filesystem. */ FileSystemLike(const char *name); virtual ~FileSystemLike(); /* Function lookup * Lookup and return the object that has the given name. * * Variables * name - the name to lookup. * len - the length of name. */ static FileSystemLike *lookup(const char *name, unsigned int len); static DirHandle *opendir(); friend class BaseDirHandle; /** Opens a file from the filesystem * * @param filename The name of the file to open. * @param flags One of O_RDONLY, O_WRONLY, or O_RDWR, OR'd with * zero or more of O_CREAT, O_TRUNC, or O_APPEND. * * @returns * A pointer to a FileHandle object representing the * file on success, or NULL on failure. */ virtual FileHandle *open(const char *filename, int flags) = 0; /** Remove a file from the filesystem. * * @param filename the name of the file to remove. * @param returns 0 on success, -1 on failure. */ virtual int remove(const char *filename) { return -1; }; /** Rename a file in the filesystem. * * @param oldname the name of the file to rename. * @param newname the name to rename it to. * * @returns * 0 on success, * -1 on failure. */ virtual int rename(const char *oldname, const char *newname) { return -1; }; /** Opens a directory in the filesystem and returns a DirHandle * representing the directory stream. * * @param name The name of the directory to open. * * @returns * A DirHandle representing the directory stream, or * NULL on failure. */ virtual DirHandle *opendir(const char *name) { return NULL; }; /** Creates a directory in the filesystem. * * @param name The name of the directory to create. * @param mode The permissions to create the directory with. * * @returns * 0 on success, * -1 on failure. */ virtual int mkdir(const char *name, mode_t mode) { return -1; } // TODO other filesystem functions (mkdir, rm, rn, ls etc) protected: static FileSystemLike *_head; FileSystemLike *_next; const char *_name; }; class FilePath { public: FilePath(const char* file_path); const char* fileName(void); FileSystemLike* fileSystem(void); static FileSystemLike* getFileSystem(const char* path); private: const char* file_name; FileSystemLike* fs; }; } // namespace mbed #endif