game for 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.h
- Committer:
- Sterofin
- Date:
- 2018-11-30
- Revision:
- 2:06c63d567719
- Parent:
- 0:35660d7952f7
- Child:
- 4:af9d6e3b8a29
File content as of revision 2:06c63d567719:
#ifndef GRAPHICS_H #define GRAPHICS_H /** * Draws the player. This depends on the player state, so it is not a DrawFunc. */ void draw_player(int u, int v, int key); /** * Takes a string image and draws it to the screen. The string is 121 characters * long, and represents an 11x11 tile in row-major ordering (across, then down, * like a regular multi-dimensional array). The available colors are: * R = Red * Y = Yellow * G = Green * D = Brown ("dirt") * 5 = Light grey (50%) * 3 = Dark grey (30%) * Any other character is black * More colors can be easily added by following the pattern already given. */ void draw_img(int u, int v, const char* img); /** * DrawFunc functions. * These can be used as the MapItem draw functions. */ void draw_nothing(int u, int v); void draw_wall(int u, int v); void draw_plant(int u, int v); void draw_netPortal(int u, int v); void draw_terminal(int u, int v); void draw_hacked_terminal(int u, int v); void draw_NPC(int u, int v); void draw_door(int u, int v); void draw_boots(int u, int v); void draw_printer(int u, int v); void draw_teleport(int u, int v); void draw_gun(int u, int v); /** * Draw the upper status bar. */ void draw_upper_status(int x, int y); /** * Draw the lower status bar. */ void draw_lower_status(); /** * Draw the border for the map. */ void draw_border(); void draw_menu_1(); void draw_menu_2(); #endif // GRAPHICS_H