game for 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
5:a16af8f3fea9
Parent:
4:af9d6e3b8a29
--- a/graphics.cpp	Fri Nov 30 05:31:06 2018 +0000
+++ b/graphics.cpp	Fri Nov 30 08:29:52 2018 +0000
@@ -1,226 +0,0 @@
-#include "graphics.h"
-
-#include "globals.h"
-#define W 0xffffff
-#define G 0xcccccc
-#define P 0xb700b7
-#define R 0xff0015
-#define N 0x0
-#define B 0x005dff
-#define DB 0x592e03
-#define O 0xff9b38
-
-void draw_player(int u, int v, int key)
-{
-    //uLCD.filled_rectangle(u, v, u+11, v+11, RED);
-    int player[121] =
-    {
-        N,N,N,N,P,P,N,N,N,N,N,
-        N,N,N,P,P,W,W,N,N,N,N,
-        N,N,N,P,G,G,G,N,N,N,N,
-        N,N,P,P,W,W,W,N,N,N,N,
-        N,N,P,R,R,B,R,R,N,N,N,
-        N,N,N,R,R,B,R,R,N,N,N,
-        N,N,N,R,R,B,R,R,N,N,N,
-        N,N,N,R,B,B,B,R,N,N,N,
-        N,N,N,R,B,N,B,R,N,N,N,
-        N,N,N,N,B,N,B,N,N,N,N,
-        N,N,N,N,B,N,B,N,N,N,N
-    };
-    uLCD.BLIT(u,v,11,11,&player[0]);
-}
-
-#define YELLOW 0xFFFF00
-#define BROWN  0xD2691E
-#define DIRT   BROWN
-void draw_img(int u, int v, const char* img)
-{
-    int colors[11*11];
-    for (int i = 0; i < 11*11; i++)
-    {
-        if (img[i] == 'R') colors[i] = RED;
-        else if (img[i] == 'Y') colors[i] = YELLOW;
-        else if (img[i] == 'G') colors[i] = GREEN;
-        else if (img[i] == 'D') colors[i] = DIRT;
-        else if (img[i] == '5') colors[i] = LGREY;
-        else if (img[i] == '3') colors[i] = DGREY;
-        else colors[i] = BLACK;
-    }
-    uLCD.BLIT(u, v, 11, 11, colors);
-    wait_us(250); // Recovery time!
-}
-
-void draw_nothing(int u, int v)
-{
-    // Fill a tile with blackness
-    uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
-}
-
-void draw_wall(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, BROWN);
-}
-
-void draw_netPortal(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, WHITE);
-}
-
-void draw_terminal(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, 0x359aff);
-}
-
-void draw_hacked_terminal(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, 0x52ff3f);
-}
-
-void draw_plant(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
-}
-
-void draw_door(int u, int v)
-{
-    uLCD.filled_rectangle(u, v, u+10, v+10, G);
-}
-
-void draw_NPC(int u, int v)
-{
-    //uLCD.filled_rectangle(u, v, u+10, v+10, 0xffb600);
-    int player[121] =
-    {
-        N,N,N,N,DB,DB,DB,N,N,N,N,
-        N,N,N,N,BROWN,BROWN,BROWN,N,N,N,N,
-        N,N,N,N,G,BROWN,G,N,N,N,N,
-        N,N,N,N,DB,DB,DB,N,N,N,
-        N,N,N,W,W,O,W,W,N,N,N,
-        N,N,N,W,W,O,W,W,N,N,N,
-        N,N,N,W,W,O,W,W,N,N,N,
-        N,N,N,W,R,R,R,W,N,N,N,
-        N,N,N,N,R,N,R,N,N,N,N,
-        N,N,N,N,R,N,R,N,N,N,N,
-        N,N,N,N,R,N,R,N,N,N,N
-        
-    };
-    uLCD.BLIT(u,v,11,11,&player[0]);
-}
-
-void draw_upper_status(int x, int y)
-{
-    // Draw bottom border of status bar
-    //uLCD.line(0, 9, 127, 9, GREEN);
-    uLCD.locate(0,0);
-    uLCD.printf("(%d,%d)",x,y);
-    
-    // Add other status info drawing code here
-}
-
-void draw_lower_status(int money)
-{
-    // Draw top border of status bar
-    //uLCD.line(0, 118, 127, 118, GREEN);
-    uLCD.locate(0,118);
-    uLCD.printf("Credits: %d",money);
-    
-    // Add other status info drawing code here
-}
-
-void draw_border()
-{
-    uLCD.filled_rectangle(0,     9, 127,  14, WHITE); // Top
-    uLCD.filled_rectangle(0,    13,   2, 114, WHITE); // Left
-    uLCD.filled_rectangle(0,   114, 127, 117, WHITE); // Bottom
-    uLCD.filled_rectangle(124,  14, 127, 117, WHITE); // Right
-}
-
-void draw_menu_1()
-{
-    uLCD.locate(1,12);
-    uLCD.text_width(1); //4X size text
-    uLCD.text_height(1);
-    uLCD.color(RED);
-    uLCD.printf("   Press Start   ");
-}
-
-void draw_menu_2()
-{
-    uLCD.filled_rectangle(0,90,128,115, 0x0);
-}
-
-void draw_boots(int u, int v)
-{
-    int image[121] = 
-    {
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x00,0x00,0xe8,0xe8,0xe8,0xe8,0xe8,0x00,0x00,0x00,
-        0x00,0x00,0x00,0xe8,0xe8,0xe8,0xe8,0xe8,0x00,0x00,0x00,
-        0x00,0x00,0x00,0x00,0x69,0x69,0x69,0x00,0x00,0x00,0x00,
-        0x00,0x00,0x00,0x00,0x69,0x69,0x69,0xfc,0x69,0x69,0x00,
-        0xe8,0xe8,0xe8,0xe8,0xe8,0x69,0xfc,0x69,0x69,0x69,0x69,
-        0xe8,0xe8,0xe8,0xe8,0xe8,0xfc,0x69,0x69,0x69,0x69,0x69,
-        0x00,0x69,0x69,0x69,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x69,0x69,0x69,0xfc,0x69,0x69,0x00,0x00,0x00,0x00,
-        0x00,0x69,0x69,0xfc,0x69,0x69,0x69,0x69,0x00,0x00,0x00,
-        0x00,0x69,0xfc,0x69,0x69,0x69,0x69,0x69,0x00,0x00,0x00
-    };
-    uLCD.BLIT(u,v,11,11,&image[0]);
-}
-
-void draw_printer(int u, int v)
-{
-    int image[121] = 
-    {
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x6d,0x6d,0x6d,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x6d,0x6d,0x6d,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x00,0x49,0x00,0x00,0x00,0x0a,0x00,
-        0x00,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,
-        0x00,0xc4,0xc4,0xc4,0xc4,0xc4,0xc4,0xc4,0xc4,0xc4,0x00,
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-    };
-    uLCD.BLIT(u,v,11,11,&image[0]);
-}
-
-void draw_teleport(int u, int v)
-{
-    int image[121] = 
-    {
-        0x00,0x00,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x00,0x00,
-        0x00,0x2a,0x2a,0xff,0xff,0xff,0xff,0xff,0x2a,0x2a,0x00,
-        0x2a,0x2a,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0x2a,0x2a,
-        0x2a,0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,0x2a,
-        0x2a,0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0x00,0x2a,
-        0x2a,0xff,0xff,0xff,0xe1,0xe1,0xe1,0xff,0xff,0xff,0x2a,
-        0x2a,0xff,0xff,0xff,0xe1,0xe1,0xe1,0xff,0xff,0xff,0x2a,
-        0x2a,0xff,0xff,0xff,0xe1,0xe1,0xe1,0xff,0xff,0xff,0x2a,
-        0x2a,0x2a,0xff,0xff,0xe1,0xe1,0xe1,0xff,0xff,0x2a,0x2a,
-        0x00,0x2a,0x2a,0xff,0xe1,0xe1,0xe1,0xff,0x2a,0x2a,0x00,
-        0x00,0x00,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x00,0x00
-    };
-    uLCD.BLIT(u,v,11,11,&image[0]);
-}
-
-void draw_gun(int u, int v)
-{
-    int image[121] = 
-    {
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x00,0x00,0x2a,0x2a,0x00,0x00,0x2a,0x2a,0x00,0x00,
-        0x00,0x00,0x2a,0x2a,0x00,0x00,0x2a,0x2a,0x00,0x00,0x00,
-        0x2a,0x2a,0x2a,0x00,0x00,0x2a,0x2a,0x00,0x00,0x00,0x00,
-        0x2a,0xc0,0x2a,0x00,0x00,0x2a,0x2a,0x00,0x00,0x00,0x00,
-        0x2a,0xc0,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x00,
-        0x2a,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,
-        0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x2a,0x00,
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-        0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-    };
-    uLCD.BLIT(u,v,11,11,&image[0]);
-}