game for 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
Sterofin
Date:
Fri Nov 30 08:29:52 2018 +0000
Revision:
5:a16af8f3fea9
Parent:
4:af9d6e3b8a29
bigger doot;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
rconnorlawson 0:35660d7952f7 1 #ifndef GRAPHICS_H
rconnorlawson 0:35660d7952f7 2 #define GRAPHICS_H
rconnorlawson 0:35660d7952f7 3
rconnorlawson 0:35660d7952f7 4
rconnorlawson 0:35660d7952f7 5 /**
rconnorlawson 0:35660d7952f7 6 * Draws the player. This depends on the player state, so it is not a DrawFunc.
rconnorlawson 0:35660d7952f7 7 */
rconnorlawson 0:35660d7952f7 8 void draw_player(int u, int v, int key);
rconnorlawson 0:35660d7952f7 9
rconnorlawson 0:35660d7952f7 10 /**
rconnorlawson 0:35660d7952f7 11 * Takes a string image and draws it to the screen. The string is 121 characters
rconnorlawson 0:35660d7952f7 12 * long, and represents an 11x11 tile in row-major ordering (across, then down,
rconnorlawson 0:35660d7952f7 13 * like a regular multi-dimensional array). The available colors are:
rconnorlawson 0:35660d7952f7 14 * R = Red
rconnorlawson 0:35660d7952f7 15 * Y = Yellow
rconnorlawson 0:35660d7952f7 16 * G = Green
rconnorlawson 0:35660d7952f7 17 * D = Brown ("dirt")
rconnorlawson 0:35660d7952f7 18 * 5 = Light grey (50%)
rconnorlawson 0:35660d7952f7 19 * 3 = Dark grey (30%)
rconnorlawson 0:35660d7952f7 20 * Any other character is black
rconnorlawson 0:35660d7952f7 21 * More colors can be easily added by following the pattern already given.
rconnorlawson 0:35660d7952f7 22 */
rconnorlawson 0:35660d7952f7 23 void draw_img(int u, int v, const char* img);
rconnorlawson 0:35660d7952f7 24
rconnorlawson 0:35660d7952f7 25 /**
Sterofin 2:06c63d567719 26 * DrawFunc functions.
rconnorlawson 0:35660d7952f7 27 * These can be used as the MapItem draw functions.
rconnorlawson 0:35660d7952f7 28 */
rconnorlawson 0:35660d7952f7 29 void draw_nothing(int u, int v);
rconnorlawson 0:35660d7952f7 30 void draw_wall(int u, int v);
rconnorlawson 0:35660d7952f7 31 void draw_plant(int u, int v);
Sterofin 2:06c63d567719 32 void draw_netPortal(int u, int v);
Sterofin 2:06c63d567719 33 void draw_terminal(int u, int v);
Sterofin 2:06c63d567719 34 void draw_hacked_terminal(int u, int v);
Sterofin 2:06c63d567719 35 void draw_NPC(int u, int v);
Sterofin 2:06c63d567719 36 void draw_door(int u, int v);
Sterofin 2:06c63d567719 37 void draw_boots(int u, int v);
Sterofin 2:06c63d567719 38 void draw_printer(int u, int v);
Sterofin 2:06c63d567719 39 void draw_teleport(int u, int v);
Sterofin 2:06c63d567719 40 void draw_gun(int u, int v);
rconnorlawson 0:35660d7952f7 41
rconnorlawson 0:35660d7952f7 42 /**
rconnorlawson 0:35660d7952f7 43 * Draw the upper status bar.
rconnorlawson 0:35660d7952f7 44 */
Sterofin 2:06c63d567719 45 void draw_upper_status(int x, int y);
rconnorlawson 0:35660d7952f7 46
rconnorlawson 0:35660d7952f7 47 /**
rconnorlawson 0:35660d7952f7 48 * Draw the lower status bar.
Sterofin 2:06c63d567719 49 */
Sterofin 4:af9d6e3b8a29 50 void draw_lower_status(int money);
rconnorlawson 0:35660d7952f7 51
rconnorlawson 0:35660d7952f7 52 /**
rconnorlawson 0:35660d7952f7 53 * Draw the border for the map.
rconnorlawson 0:35660d7952f7 54 */
rconnorlawson 0:35660d7952f7 55 void draw_border();
rconnorlawson 0:35660d7952f7 56
Sterofin 2:06c63d567719 57 void draw_menu_1();
Sterofin 2:06c63d567719 58 void draw_menu_2();
Sterofin 2:06c63d567719 59
Sterofin 2:06c63d567719 60 #endif // GRAPHICS_H